reverbs inside synths

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Greetings KVR people.

Doesn't it happen to them that the reverbs that are included in the synthesizers don't end up convincing or liking them, or is it just me?

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Greetings new member.

Doesn't it happen to them that the five new topics that are created by a newcomer don't end up convincing of much thought or quality, or is it just me?

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A lot of times it seems that the built in effects are nothing special. They do not seem to be designed to work with the instrument. They are just generic code.

With the new GForce Mellotron, I think the effects make the instrument sound bad. They should maybe have used some old sounding effects that were common when Mellotrons were in fashion.
Anyone who can make you believe absurdities can make you commit atrocities.

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Some synths do have great reverbs, few to mention: Access Virus line (in fact reverbs are one of the best in general), Parawave Rapid, Synapse Dune 3, ReFX Nexus 4.5, UAD Opal.

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Greetings KVR people.
<list your stupid gear here>

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I'd say the Virus line is an example of the one of the worst onboard reverbs I've ever heard. Perhaps the very worst though is Largo. Anyway the good ones, I'd say the one in Spire, Massive (and Massive X) and Diva's is nice too.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others

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I usually disable built-in reverbs. A mix can become cluttered and unnatural if each instrument has a different type of reverb.

I prefer to have the same reverb on all instruments but not in equal amounts. For example, to simulate close miking I send less of an instrument's signal to the reverb. Bass instruments only get a bare minimum amount of reverb to avoid muddiness.

I found that a very subtle delay often works better than reverb for making an instrument less dry.

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Last edited by Vortifex on Sat May 24, 2025 7:34 pm, edited 1 time in total.

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Gforce SEM and OB-E have great reverbs, it will be nice if they make reverb plugin using the same code
aliasing plugin owner
:?

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I think many if the in-app reverbs are there for user convenience for preset design and also to show off presets for prospective customers. Convolution reverbs can add sound design elements that are not traditional reverb. Falcon has the same Sparkverb engine as the plugin effect (I think it is similar for Dual Delay X and Thorus effects in Falcon as well).
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Gribs

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imrae wrote: Sat Jul 29, 2023 6:17 am Greetings new member.

Doesn't it happen to them that the five new topics that are created by a newcomer don't end up convincing of much thought or quality, or is it just me?
Maybe because he 'created' them within 21 minutes, according to the time stamp. :hihi:
Last edited by elassi on Sat Jul 29, 2023 4:45 pm, edited 1 time in total.

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I think most synths come with reverb because they’re expecting users to demo them alone, and a lot of sounds benefit from a bit of reverb. That said, it can often backfire. I noticed that my Hydrasynth instantly sounded significantly better when I removed its reverb and used one of my native or UAD plugins.

Mountainmaster had it right, though. Aside from previewing presets, on board reverb is usually not the best choice, even when it’s good.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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Tarnce synths are unthinkable without massive built-in reverbs.

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I prefer trance synths over tarnce anyway. Build in reverb I would never need, they eat resources for nothing. They are there for sound designers to make their cheap sounds looking better. If necessary I still could create presets in my daw which contain any fx I want...
But for creating a space a reverb belongs on a fx track and you send dry signals to it, no matter what style...
I do love one ping only drained in reverb, but I'd rather drain it myself...

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