VST effects plugin that emulates acoustic properties/resonances/wave propagation of physical objects?

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I'm not talking about virtual instruments like the AAS Chromaphone which is a physical modelling synth, but rather an FX plugin that helps emulate spaces/acoustic properties of certain small spaces within certain objects e.g. the way that sound travels within a piece of metal in some sort of metal enclosure (some sort of heavy machinery that has a lot of metal parts and the complete sound that you hear is comprised of thousands of weird reflections within those metal parts), or the way that a car engine sound spreads through the entirety of said car's body etc.

Is there anything that kind of emulates that behavior? Some sort of convolution/filter/modulation combo VST you know of?

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Maybe not directly what you were looking for, yet an exceptional good option.

https://madronalabs.com/products/kaivo

*edit*

Sorry, over read you are looking for an Effect.
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That would be this:

https://polyversemusic.com/products/supermodal/

There used to be other options but I'm at work and can't dig into my magic bag of tricks at the moment.

Notably, there's a very big difference between the sound of materials' surfaces versus the sound of them transiting the material. The latter is essentially how physical model synthesis works. Impulse + propagating medium. So running, say, a guitar through a metal bar is going to sound like vibrating a metal bar, unless the medium is allowed to sufficiently resonate, and then you have a spring or plate reverb. The boundary between PM and Feedback Delay Networks is basically how you parameterize them. To state it another way, everything is vibrations but what subset you want to model and how we'll perceive it is the real musical question.

The how we hear it bit is called psychoacoustics. An important aspect to keep in mind in your sound design ideas (which I love) is that "lots of complex reverberations" is usually negated by the fact that our mind edits out any echo under 150 ms or so when it detects an identical waveform at a different phase, which is why we don't hear a trillion echoes off of every single surface around us at all times. How in hell our sensorium does this I do not know, but it's an easy rule of thumb to keep in mind. Also, without binaural 3D positioning information a la the aforementioned Sound Particles (and I own so, so many such tools) the density and subtlety of such reverberations would likely just end up being lost.

I imagine some genius impulse response person will have captured something similar. Convolution has the benefit of ease of use and accuracy; PM would be necessary in some situation where you need dynamic parameter changes (something I use if for a lot) and 3D spatial movement. As an aficianado of these dark arts I will just tell you beforehand it's a damned lot of work to find the right tools and bend them to uses for which they were not intended, but it's fun.

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AAS Objeq Delay is a physical modeling resonator/delay with multiple surface models. Ableton Corpus covers similar territory if you use Live.

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without being sophisticated emulation on that respect, however I suggest you to have a glance on knocktonal from DJ Sewell

https://djswivel.com/products/knocktonal

as well perhaps, as wave torque :

https://www.waves.com/plugins/torque

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It can be done with mathematics to generate impulse responses. Voxengo has an impulse generator that is more for large spaces but could probably be used for small objects. You can choose your excitation and pickup point for a given 3d object. That's the closest thing I can think of.
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Ah_Dziz wrote: Fri Aug 25, 2023 11:37 pm It can be done with mathematics to generate impulse responses. Voxengo has an impulse generator that is more for large spaces but could probably be used for small objects. You can choose your excitation and pickup point for a given 3d object. That's the closest thing I can think of.
Are you talking about Voxengo Pristine Space? Or some other Voxengo plugin that I can't find?
Krakatau wrote: Fri Aug 25, 2023 7:05 pm without being sophisticated emulation on that respect, however I suggest you to have a glance on knocktonal from DJ Sewell

https://djswivel.com/products/knocktonal

as well perhaps, as wave torque :

https://www.waves.com/plugins/torque
How does Knocktonal fit in that niche? I assume it's about creating multiple resonances and messing around with a sample? From what I understand it's also "note based" meaning the resonances/overtones it creates are always tuned to a specific interval/note so I guess when sound designing and always having a perfectly tuned metal pipe dropping on the ground is not neceserrily a desired outcome, lol.
pandafish wrote: Fri Aug 25, 2023 6:33 pm AAS Objeq Delay is a physical modeling resonator/delay with multiple surface models. Ableton Corpus covers similar territory if you use Live.
This one I'm definitely going to try, it's also pretty cheap I think.

runagate wrote: Fri Aug 25, 2023 3:25 pm That would be this:

https://polyversemusic.com/products/supermodal/

There used to be other options but I'm at work and can't dig into my magic bag of tricks at the moment.
This looks very interesting as well. Could you try to remember the names of the other options?
kidslow wrote: Fri Aug 25, 2023 2:51 pm Sound Particles 2?
https://soundparticles.com/products/sou ... s/overview
Yes, this looks amazing as well! How much freedom is there in terms of modelling a single sound sample/recording of an object and making it sound a certain way? Like, how much modulation are you able to do that completely changes the sound in a good way?

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Tassman would have been a good option.
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Ddd
Last edited by neverbefore on Sun Aug 27, 2023 4:41 am, edited 1 time in total.

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filvox wrote: Sat Aug 26, 2023 6:46 am
kidslow wrote: Fri Aug 25, 2023 2:51 pm Sound Particles 2?
https://soundparticles.com/products/sou ... s/overview
Yes, this looks amazing as well! How much freedom is there in terms of modelling a single sound sample/recording of an object and making it sound a certain way? Like, how much modulation are you able to do that completely changes the sound in a good way?
Just don't know mate. I've never played with it, only admired from a distance. Seems like a complex tool to learn, and I have enough of those already. Sound Particles also comes across as more focused on modeling sound waves through air rather than through physical objects, if you look at their catalog as a whole. You might pose it as a pre-sales question to them?

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runagate wrote: Fri Aug 25, 2023 3:25 pm That would be this:

https://polyversemusic.com/products/supermodal/
yup... Supermodal is a good option

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filvox wrote: Fri Aug 25, 2023 12:44 pm
... or the way that a car engine sound spreads through the entirety of said car's body etc.

Is there anything that kind of emulates that behavior? Some sort of convolution/filter/modulation combo VST you know of?
No VST, no impulse response. The car example is a very complex system that would require something like this:

https://www.comsol.com/

and you would have to supply the 3-D model, all of the material properties for all of the component parts, the intial and boundary conditions, and so on.

What has been suggested so far may satisfy your actual requirements, but they are for systems vastly simpler than the car example.

A small taste of what would be in involved:

The "sound" that is transmitted throughout the body of a car isn't the same as what we hear ourselves when standing by the engine. The origin of those sounds (plural) is also from an uncountable number of sources throughout the engine, transmitted through a huge variety of paths to the body of the car in many different locations.

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Supermodal looks cool. Too bad there isn’t an acoustic guitar mode to run direct electric guitar through.
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Substantia. It's more of a synth and it's a standalone. Well, you can run an audio file through it. You can also connect a piezo or something similar to it.

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