Where is Cubase 12.5 or 13? [Update: It's here C13 is released!]

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sqigls wrote: Thu Sep 21, 2023 7:29 am what audio interfaces?
here it's telling me the audio device was removed but it's the built-in audio on this computer. Now, if I were to remove the headphones from the jack this would make sense. BUT: I have a little Presonus Audiobox I inserted into this project and it pulled the same thing {irrevocably}. this got so bad any audio, internet, Quicktime Player, "Music" fka iTunes was kaput. One symptom, and I use this to make sure it's not just the project is too much for the CPU for the moment, is playing a region of an audio clip in the project, the cursor won't move/playback at all. It's driving me nuts. :bang:

So I upgraded to Sonoma yesterday early and haven't seen this yet with recent projects under Rosetta. Today I'm going to see if the silicon native situation also works normally but frankly I'm scared.

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Sounds painful. Maybe it's just a VE Pro issue? hope it's ironed out soon.
How's Sonoma working out for you so far?

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could be the combo of VE Pro and Cubase both all silicon.

Sonoma so far seems to be a bit more snappy. the penultimate project shows signs of it, it's been at the edge of what this machine will do but now it's running very smooth. 'seems to', but so far it's all good

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is it a 2021 pro?
I have the pro with 16GB RAM, but i only run soft synths so i don't run orchestral libraries or anything.
What I HAVE found, trying to run everything in Silicon mode - often the buffer size will be back to front in performance expectations... I mean, on older machines, if we need more overhead, one would increase the buffer length to ease on the CPU. but on the M1/M2 machines, sometimes using a smaller buffer will decrease CPU overhead for some reason.
Also, some native silicon versions of plugins seem like they're just not as efficient. Some developers cutting corners I don't know. I probably had unrealistic expectations of native silicon performance?

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it's that vintage, yes. I've only 8GB on this one. So I'm watching Memory Pressure a lot and this project isn't any but green.
I'm very heavily samples-reliant but I'm using almost all VSL Synchron Player nowadays and these are vastly more efficient than anything else.
The only thing that isn't VSL is Geosonics 2 in Kontakt which is a bear compared to regular samples (it uses a lotta Kontakt under-the-hood).

I don't think there's been any advantage to all silicon at this point. I was hyped but that project was not behaving any better than the one before, which was all instruments plugged in the old way into Cubase. which I felt was dreadful at the time.
OTOH, Activity Monitor looks like very, very litle CPU being called in the dangerous silicon proj, incl. compared to the last one. It could be my external drive (project and 99% of samples on it) was super hot. I didn't find time to get into it today.


So I finally did. The thing which through itself breaks the connection with an audio device is VE Pro connected to Cubase. I rebuilt the project totally clean in a new folder from MIDI and redid all the Host Automation and it worked for a night. I finally needed to quit out because hardware was getting hot and my Memory Pressure was high yellow now, and the next launch it was kaput. Again a project with audio only, or a project where it's all plugged into Cubase play audio but the moment I open the new rebuild with VE Pro it's NG: Don't Work. Fortunately MIR Pro 3D does not cause this problem. I haven't had to pay out monies for VE Pro for many yrs while upgrading to 3D was $$.
Last edited by jancivil on Sun Sep 24, 2023 4:56 am, edited 2 times in total.

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I'm not sure the project won't run under Rosetta actually. the VE Pro server project loaded in their Rosetta version :shrug:. THAT project wouldn't work, period. New builds, clean would work until I quit out. The second new attempt I rebuilt the VE Pro Server Project as well. No joy in mudville, alas.
Last edited by jancivil on Sun Sep 24, 2023 4:59 am, edited 1 time in total.

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kritikon wrote: Wed Sep 20, 2023 5:46 am It's entirely subjective, not objective.
Ergonomics has bases in science. It's not opinion.

My point wasn't really about whether or not someone likes something better, anyway. It was about how a certain design functions. There are always people who like what is better for them, the same way there are people who prefer to smoke even though it drastically increases their risk of cardiovascular and respiratory disease. Irrationality is also a part of humanity ;-)

Having larger, more clearly defined and delineated elements in an application user interface is a superior design... period.

The same design people are saying they thought "was better before these changes" are those that - last year - others (and possibly them) were complaining about because of Cubase having remnants of 3+ different design languages littered about the application UI.

Some people just like fishing for dislikes. It's why developers have the hard job of deciding to disregard or ignore some customer feedback.

To some people, voicing complaints delivers more dopamine than when their complaints are actually addressed. They need something to b*tch about to be happy.

If I said you are blocked, I won't see your posts. Please kindly refrain from quoting or replying to me.
"Notifications for Nothing" are annoying. Blocking me in return is a good way to avoid this.


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Trensharo wrote: Sat Sep 23, 2023 9:36 pm Ergonomics has bases in science. It's not opinion.
So does economics.

Math is an exact science ("it's not opinion").
Many sciences aren't.

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Not even going to bother displaying that :-(

If I said you are blocked, I won't see your posts. Please kindly refrain from quoting or replying to me.
"Notifications for Nothing" are annoying. Blocking me in return is a good way to avoid this.


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Trensharo wrote: Sat Sep 23, 2023 10:41 pm Not even going to bother displaying that :-(
Well we both agree on this:
Trensharo wrote: Sat Sep 23, 2023 9:36 pm Having [...] more clearly defined and delineated elements in an application user interface is a superior design
What people disagree on, is which design has "more clearly defined and delineated elements".
To me that suggests, evaluating which implementation applies that guideline best, is... subjective.

I never claimed my view was superior.
You do, by claiming objectivity.

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Some people just like bitching about people bitching. There's nothing ergonomic about whether a graphics button is flat or shaded. If it was a physical button you might have something relevant, or if it was 2 buttons being on opposite sides of a screen as opposed to next to each other. It absolutely cannot be anything but subjective, so everybody is "right" about their own opinion and yours is nothing but another opinion. You like flat buttons, I don't. No point even arguing about it. I could call my dislike of flat pictures of buttons "diddlyfliponomics". Would have as much relevance as ergonomics for which picture you prefer. Trying to call your opinion science is really quite laughable. Cptgone is absolutely correct, in that you are not being objective, possibly even don't know the meaning of the word...

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Well, in fact there are differences in focus, ie., the C13 Inspector prioritizes connection over MIDI FX: "Routing" near the top for instance; Drum Map doesn't appear yet in the C12 picture; GROUP there...

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So how I work, the new version is a small improvement and I'm already used to the change of style, from this thread. It seems to want to appeal to Studio One users (and the picture of a synth to Logic/Garageband users :party: ). I don't mind although I'd want to be rid of the stupid picture.

but it's something, how people will argue a point to death and beyond here. I don't feel so guilty now re my hijack with my tragic issue.

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cptgone wrote: Sat Sep 23, 2023 9:41 pm Math is an exact science ("it's not opinion").
Many sciences aren't.
That's what I thought until my math teacher brought up the concept of i so you could make the impossible square root of minus one.

At that point I threw in the towel :lol:
Neon City for u-he Repro - 80s pop & Synthwave soundbank
HARDWARE SAMPLER FANATIC - Akai S1100/S950/Z8 - Casio FZ20m - Emu Emax I - Ensoniq ASR10/EPS

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jancivil wrote: Sun Sep 24, 2023 4:45 am Well, in fact there are differences in focus, ie., the C13 Inspector prioritizes connection over MIDI FX: "Routing" near the top for instance; Drum Map doesn't appear yet in the C12 picture; GROUP there...

Image
From the images above, I must say I prefer the old one better. It is more comfortable to the eyes than the "monochrome" new version. But, I need to experience it myself first before having final opinion.
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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TBH I could actually do without the whole inspector. I use it a little bit, but pretty well everything on it is accessible multiple other ways and mostly from the mixer screen, which is what I prefer. Mostly it just takes up screen real estate IMO. With other stuff I early on learnt how to get rid of things - the Quick controls is one that was instantly gone. Never used it for anything, don't want it. Transport thing - gone. One of the best features in Cubase of recent years are those little controls at the top right that let you disappear things on either side/top/bottom :hihi:. Cubase has definitely got better at configurability over the years, but it's default is way too cluttered IMO. new one looks more so. But it's not unusable. I'm sure I could get used to it - don't really have a choice apart from not buying it. Which I likely won't.

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