Bitwig sampler -incorrect operation ?

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pdxindy wrote: Fri Sep 29, 2023 3:26 pm
Anatolio wrote: Fri Sep 29, 2023 9:54 am I took a vocal sample, the key A# is indicated in its name, and I specified this A#2 in the "root" of the Bitwig sampler. In the note Editor, I put the note "C3"
If you set the root to A#2, then playing a note A#2 will play it at the original speed.

If you play a C3, it will play faster than original speed.
You are wrong, I did as you said, watch the video- on A#2 there is a mismatch at all. It plays more correctly on C3, but there is a discrepancy of about half a semitone. Ie, if you raise it to C # 3, it still won't match. In short -there is no such key where it will coincide with the original sample in length!
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Last edited by Anatolio on Fri Sep 29, 2023 3:37 pm, edited 2 times in total.

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pdxindy wrote: Fri Sep 29, 2023 3:34 pm
Jac459 wrote: Fri Sep 29, 2023 3:19 pm
The sampler will read your sampler EXACTLY at the speed you want and EXACTLY with the pitch you want. You can set in the modulator at which speed your sample will be read (can be in seconds or in fraction of your tempo).
That only works for one note though... you cannot play 3 different notes and get 3 different pitches all playing at the same speed
Yeahhh, finally after all this time and learning from you I can teach you something in Bitwig.
hehe
made my day.
Yes you can.
Trying to upload the video to show you.

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Anatolio wrote: Fri Sep 29, 2023 3:27 pm
Ohoho, you've given me hope back...although becoming a programmer for the sake of matching the length of a sample with the original sample is a rational task ?

In any case, I'll try your method tomorrow, although I'm not sure if I'll figure it out? If it doesn 't bother you, can you post a video of these operations ?

But I also remind you of my unanswered question - the sound through the sampler, even on the native note, did not coincide with the original sample by about half a semitone. Why?? How to treat it ?
No it is really not being a programer. This is done in a few clicks but these additional clicks brings you a world of possibilities and flexibility.
You just have to get use of Bitwig workflow and you will become like a lot of us here ... addicted.

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Trancit wrote: Fri Sep 29, 2023 3:17 pm
Anatolio wrote: Fri Sep 29, 2023 2:43 pm ...And how the native sampler works in Ableton, write who knows.

...
Abletons "Simpler" (not the Sampler) does have timestretch inbuilt... so you could expect here the same results like with Serato and CR-8...

It´s true that Bitwig is a bit behind as being nearly the only DAW left which doesn´t have timestretch included in it´s native sampler but otoh it´s the youngest of all DAWs and you cannot built everything at once...

But for your example... yes, for the moment you have to use a 3rd party plugin if you want torealize something like this in Bitwig...
Alas, everything is so :neutral:

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Jac459 wrote: Fri Sep 29, 2023 3:38 pm
Anatolio wrote: Fri Sep 29, 2023 3:27 pm
Ohoho, you've given me hope back...although becoming a programmer for the sake of matching the length of a sample with the original sample is a rational task ?

In any case, I'll try your method tomorrow, although I'm not sure if I'll figure it out? If it doesn 't bother you, can you post a video of these operations ?

But I also remind you of my unanswered question - the sound through the sampler, even on the native note, did not coincide with the original sample by about half a semitone. Why?? How to treat it ?
No it is really not being a programer. This is done in a few clicks but these additional clicks brings you a world of possibilities and flexibility.
You just have to get use of Bitwig workflow and you will become like a lot of us here ... addicted.
I will definitely try! If you can, attach a video example

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Anatolio wrote: Fri Sep 29, 2023 3:35 pm
You are wrong, I did as you said, watch the video. It plays more correctly on C3, but there is a discrepancy of about half a semitone. Ie, if you raise it to C # 3, it still won't match. In short -there is no such key where it will coincide with the original sample in length!
What Time stretch mode is your audio sample set to?

I guess it is set to 'stretch' mode and it is stretched a bit and that's why it's not matching the sampler. Set the audio clip to 'raw' if you want it to match the sampler (sampler is using raw).

Or, if you want the audio clip to be in stretch mode to fit the project tempo, then leave it set to stretch and bounce it in place and then in project pane/files you will find the bounced copy and then drag that into the sampler and then the sampler will match the stretched audio file.

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Jac459 wrote: Fri Sep 29, 2023 3:36 pm
Yeahhh, finally after all this time and learning from you I can teach you something in Bitwig.
hehe
made my day.
Yes you can.
Trying to upload the video to show you.
I eagerly await your video :wink:

Post

pdxindy wrote: Fri Sep 29, 2023 3:42 pm
Anatolio wrote: Fri Sep 29, 2023 3:35 pm
You are wrong, I did as you said, watch the video. It plays more correctly on C3, but there is a discrepancy of about half a semitone. Ie, if you raise it to C # 3, it still won't match. In short -there is no such key where it will coincide with the original sample in length!
What Time stretch mode is your audio sample set to?

I guess it is set to 'stretch' mode and it is stretched a bit and that's why it's not matching the sampler. Set the audio clip to 'raw' if you want it to match the sampler (sampler is using raw).

Or, if you want the audio clip to be in stretch mode to fit the project tempo, then leave it set to stretch and bounce it in place and then in project pane/files you will find the bounced copy and then drag that into the sampler and then the sampler will match the stretched audio file.
Image
Raw is installed initially
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pdxindy wrote: Fri Sep 29, 2023 3:42 pm
Anatolio wrote: Fri Sep 29, 2023 3:35 pm
You are wrong, I did as you said, watch the video. It plays more correctly on C3, but there is a discrepancy of about half a semitone. Ie, if you raise it to C # 3, it still won't match. In short -there is no such key where it will coincide with the original sample in length!
What Time stretch mode is your audio sample set to?

I guess it is set to 'stretch' mode and it is stretched a bit and that's why it's not matching the sampler. Set the audio clip to 'raw' if you want it to match the sampler (sampler is using raw).

Or, if you want the audio clip to be in stretch mode to fit the project tempo, then leave it set to stretch and bounce it in place and then in project pane/files you will find the bounced copy and then drag that into the sampler and then the sampler will match the stretched audio file.
Image
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Anatolio wrote: Fri Sep 29, 2023 3:46 pm
Raw is installed initially
Should work then. I just tried it here and with the loop I used, the audio clip on the track and the one in the sampler play at the same speed as expected.

This of course does not address your wish to have a mode where you can play different notes (pitches) but the length stays the same. The Bitwig sampler doesn't have that mode.

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pdxindy wrote: Fri Sep 29, 2023 3:51 pm This of course does not address your wish to have a mode where you can play different notes (pitches) but the length stays the same. The Bitwig sampler doesn't have that mode.
But the textures mode works exactly like that. I tested it a few minutes ago. You can play multiple notes and they all play at the same speed with the pitch of the notes played.

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Sorry, I only managed to upload as a zip...
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pdxindy wrote: Fri Sep 29, 2023 3:45 pm
Jac459 wrote: Fri Sep 29, 2023 3:36 pm
Yeahhh, finally after all this time and learning from you I can teach you something in Bitwig.
hehe
made my day.
Yes you can.
Trying to upload the video to show you.
I eagerly await your video :wink:
No you will be disappointed, it is just that segments modulator is polyphonic... so it can play as many time the sampler as you need... the way you want. And if you are in texture mode, the pitch is not affected by the read speed of segments... That's all.

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muzicxs wrote: Fri Sep 29, 2023 3:55 pm
pdxindy wrote: Fri Sep 29, 2023 3:51 pm This of course does not address your wish to have a mode where you can play different notes (pitches) but the length stays the same. The Bitwig sampler doesn't have that mode.
But the textures mode works exactly like that. I tested it a few minutes ago. You can play multiple notes and they all play at the same speed with the pitch of the notes played.
Yes precisely.

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muzicxs wrote: Fri Sep 29, 2023 3:55 pm
pdxindy wrote: Fri Sep 29, 2023 3:51 pm This of course does not address your wish to have a mode where you can play different notes (pitches) but the length stays the same. The Bitwig sampler doesn't have that mode.
But the textures mode works exactly like that. I tested it a few minutes ago. You can play multiple notes and they all play at the same speed with the pitch of the notes played.
The sound quality is terrible. I mean, Textures mode can do some cool stuff... just not sound like accurate time stretch

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