It's because Bitwig supports it.chk071 wrote: Fri Oct 06, 2023 9:40 pmI'm no programmer, but, surely it will add strain. You have platform specific differences and bugs which are specific to the different platforms.qtheerearranger wrote: Fri Oct 06, 2023 9:33 pm idk anything about this topic but with studio one adding linux support wont they focus on stability on 3 OSs? let alone sub versions of those OSs. anyone who code know if supporting an additional OS adds strain on the development of things like program efficiency or does it improve it having to have things super tight to be able to work on all 3? explain it to me like im 5
TBH, it's beyond me why they decided to support Linux. It's virtually non existant in music production. But, hey, I guess they have their reasons. Whatever those will be.
Studio One 6.5 Released!
-
- KVRist
- 148 posts since 6 Oct, 2022
-
- KVRist
- 302 posts since 25 Jun, 2005
Not so much nowadays, as the guts of the software is being coded within a framework and that's where most of the coding and design take place.chk071 wrote: Fri Oct 06, 2023 9:40 pm I'm no programmer, but, surely it will add strain. You have platform specific differences and bugs which are specific to the different platforms.
The framework takes care of the differences across O/S's, and that will be dealt with by the low level staff, or already taken care of by third party frameworks.
Once you have a robust framework the overhead isn't too bad, supporting that userbase is probably the bigger issue, hence why a lot of companies stay in beta for Linux releases.
It's near impossible to train staff up for all the possible combinations of linux out there to offer a decent level of support.
-
concealed identity concealed identity https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=215821
- KVRian
- 1059 posts since 21 Sep, 2009
I remember reading more then one article written by a video game developer about how Linux users made up 1% of their user base but something like 20% of their support requests. But judging from what people here say about the helpfulness of Presonus' customer support, it might not make much of a difference 
- KVRAF
- 1925 posts since 23 Sep, 2005
Yeah, this is a very odd decision. I agree. I wonder why.chk071 wrote: Fri Oct 06, 2023 9:40 pmI'm no programmer, but, surely it will add strain. You have platform specific differences and bugs which are specific to the different platforms.qtheerearranger wrote: Fri Oct 06, 2023 9:33 pm idk anything about this topic but with studio one adding linux support wont they focus on stability on 3 OSs? let alone sub versions of those OSs. anyone who code know if supporting an additional OS adds strain on the development of things like program efficiency or does it improve it having to have things super tight to be able to work on all 3? explain it to me like im 5
TBH, it's beyond me why they decided to support Linux. It's virtually non existant in music production. But, hey, I guess they have their reasons. Whatever those will be.
-
- KVRAF
- 3496 posts since 30 Dec, 2014
Studio One won't just be a DAW, it will be a new distro eco-system with support for their hardware which would mean that they could have hardware with Studio One built into it. For example, a controller keyboard (module based integrated with a computer and a large touch screen). - Well one could dream I guess. 
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
- KVRAF
- 2472 posts since 25 Sep, 2014 from Specific Northwest
It's not really that huge of an effort, especially if you have a Linux-cognizant programmer. You just need to write the graphic backend (a few hundred lines of code) and the file management backend (a handful of lines of code.) Linux will closely mirror either Windows (for OpenGL) or Mac (for file management.)Famous Last Words wrote: Wed Oct 04, 2023 9:57 pm Seriously, why devote precious development resources to a Linux version? Unless there is some upcoming server-based, cloud version of Studio One in the works, what could a Linux version possibly offer?
Linux can offer a multi-media optimized environment to run your creative applications without random, proprietary garbage processes randomly eating up your resources. But Windows and Mac suffer from this. There's also no constant forced updates that can possibly break your software, as long as a standardized distribution is used.
Last edited by syntonica on Sat Oct 07, 2023 2:44 pm, edited 1 time in total.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
-
- KVRAF
- 35675 posts since 11 Apr, 2010 from Germany
True. I can't imagine that kind of future at all.
It never happened in home computing either, you know.
-
- KVRAF
- 9114 posts since 28 Apr, 2013
The future is multidimensional.
Including their futures in market niches as well. Not sure why this causes any to panic as it seems they do. Fear of having to share the companies attention?
I finally got around to booting up Ubuntu Studio 23 and the immediate thing I got from it is how much "smoother" it felt. Having all those useless programs removed from the start is nice.
From the first time I started using Windows back in the '90s, the thing I most liked about it was the ability to strip it down and fine tune it for my purposes. Those days are long gone. And my last Mac was such a bloated POS, the only time I deal with them is when someone else is having a problem with theirs that they want me to fix.
I noticed that the world servers are becoming more and more, Linux. That workstations are do some distro of Linux. And that my freedom to customize is probably Linux.
And while I want to keep abreast of all the different OSs, my personal future appears to be Linux.
(Been reading up on BSD {Dragonfly} as well and seeing things I hope Linux adopts in some form as well.)
- KVRian
- 973 posts since 24 Oct, 2006
To be fair to Presonus' customer support, it's hardly all from their end. There are some good eggs there (although, there is/was at least one individual who was pretty worthless; I don't know if he is still employed there as I haven't run into him in a while.) There seems to be a lack of communication (intentional?) between the developers and the customer support people that often leaves the CS people holding the bag and looking like idiots while trying to tread water with the disgruntled users. To put it differently: how do you tell someone waiting for a much needed bug fix not to hold his or her breath without putting it just that way?concealed identity wrote: Fri Oct 06, 2023 11:39 pm I remember reading more then one article written by a video game developer about how Linux users made up 1% of their user base but something like 20% of their support requests. But judging from what people here say about the helpfulness of Presonus' customer support, it might not make much of a difference![]()
There is also, of course, the truly determinative problem, however: bad priorities regarding the allocation of the pool of technological talent and business paradigms. For every new feature added, there seems to be a number of users that very quickly come up with shortcomings regarding the implementation of the attribute; often bugs are also noticed that hamper the use of the feature in a given number of situations. Some of this may be grousing (that is bound to happen,) but often the complaints are valid and relatively significant.
I am not one to generally whine about issues in software, preferring to work around what I can after I make my concerns known to the powers that be. With Presonus, however, I'm beginning to note the same sort of business model behavior that worked to doom Cakewalk until Band Lab took it over: a proliferation of errors, bugs, and half-thought out ideas that finally gained a critical mass that crushed the platform. I mentioned Ableton Live in another post as an example of a company that did it right, recognizing the error in this sort of approach and stepping away from adding features until those already onboard were remedied. I'm really hoping that Presonus can do something similar before its reputation is destroyed. It has so much to offer.
“Madness, as you know, is like gravity: all it takes is a little push.”
-
qtheerearranger qtheerearranger https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=325452
- KVRian
- 926 posts since 26 Mar, 2014 from Denver, Co
I actually never use mix fx but i can confirm brit console is bugged just tried to open it in atmos after your post. None of the mix fx seem to work. Im no engineer but the sounds still process but they sit very flat in the spatial audio field.
Bitwig 6 • Diva, Dune, Serum, and UVI Falcon are my Daily Drivers • Drum Machines • Harrison 32c + DSM 3 + American Class A Enjoyer • Apple M4 Max • Apollo User • DJ • Dance Music is life
-
Vocalpoint Studios Vocalpoint Studios https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=3112
- KVRian
- Topic Starter
- 894 posts since 20 Jun, 2002
This error is simply saying: "You are in ATMOS mode and you are trying to use a plugin that is not designed for ATMOS mode".
If/when Brit Console becomes ATMOS compliant - it should be fine.
VP
- KVRAF
- 7675 posts since 2 Sep, 2019
Yeah, I gathered that. I’m just surprised that PreSonus didn’t make their own Mix Engine ATMOS compliant (yet).Vocalpoint Studios wrote: Tue Oct 10, 2023 5:42 pmThis error is simply saying: "You are in ATMOS mode and you are trying to use a plugin that is not designed for ATMOS mode".
If/when Brit Console becomes ATMOS compliant - it should be fine.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
-
Vocalpoint Studios Vocalpoint Studios https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=3112
- KVRian
- Topic Starter
- 894 posts since 20 Jun, 2002
I am certain that there is nothing wrong at all with the Studio One Mix engine (when switched to ATMOS mode).jamcat wrote: Tue Oct 10, 2023 5:56 pmYeah, I gathered that. I’m just surprised that PreSonus didn’t make their own Mix Engine ATMOS compliant (yet).
PreSonus had to be 100% compliant with the (very) strict ATMOS specifications and "rules" stipulated by Dolby Labs that allowed them to build the elegant integration of ATMOS into Studio One 6.5 in the first place.
This a plugin issue - not a mix engine problem. And if needed - one that Presonus will no doubt address in a future update. I do think they will want these Mix FX working.
VP

