Yes The Apox skin one of my favorites as well. My default for Sylenth 1 for quite some time. Too bad he locks the GUI files as I would go in and do a few tweaks just because I enjoy tinkering with skins
The Synthmaster 3 Thread
- KVRAF
- 19787 posts since 16 Sep, 2001 from Las Vegas,USA
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 9847 posts since 15 Sep, 2005 from East Coast of the USA
Sometimes a skin looks nearly perfect, but the text is kinda small, etc., so I know what you mean.
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- KVRAF
- 7503 posts since 14 Nov, 2006 from Ankara, Turkey
I will definitely work with him as he knows how to use my GUI Editor. It requires some learning curve. But that doesn't necessarily mean I won't work with other designers.
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
- KVRAF
- 2324 posts since 22 Aug, 2006
Thank you, Bulent
We finally used Grey shade in our last skin for SM2.

Agreed, not all the elements made it to final version cause of code change needed but what exactly is the issue with the skin? It's a genuine question and I would honestly like to know. Not only with the above skin but the other skins for SM2 as well.
If you don't like the shade of Grey or Orange (it was client requirement) or the color combinations, then my apologies. It's difficult to make everyone happy. If it's really bad, then I am sure beta testers would have reported but we didn't get any complaints.
I capture feedback from everywhere and apply it whenever possible. For example, I modified the Tranquil Blue, Dark and White skin in the last version. Anyway, I will visit this thread regularly to capture any constructive feedback to make it better in future and will try to incorporate them if I do SM3 UI
satYatunes.com
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- KVRAF
- 2324 posts since 22 Aug, 2006
That's a big issue with many plugins that allows dynamic resizing. It takes significant amount of time to find a good font that works well in all sizes. It also depends on how the code handling resizing is implemented. Plugins with lot of stuff (esp. text) on the screen like Avenger, Hive looks good on a bigger size but not so much below a certain size. Images or lines (esp. thin ones) gets blurry below a certain size.Examigan wrote: Sat Sep 23, 2023 8:12 pm Sometimes a skin looks nearly perfect, but the text is kinda small, etc., so I know what you mean.
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- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
I love the sound of Synthmaster 2 and love all of it's features. That said, my biggest complaint is the organization of all the features in the GUI. It's really fiddly and uninviting to me. I realize there's no way to stuff everything into a single screen, but a judicious reorganisation of everything would be very helpful.
Anyway, Bülent, keep up the fine work! I have the upgrade fee ready, hidden under my mattress.
Anyway, Bülent, keep up the fine work! I have the upgrade fee ready, hidden under my mattress.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
- KVRAF
- 3592 posts since 8 Dec, 2008 from Global Cowboy
I have the cash for the upgrade in my handsyntonica wrote: Sat Oct 07, 2023 6:54 pm I love the sound of Synthmaster 2 and love all of it's features.
Anyway, Bülent, keep up the fine work! I have the upgrade fee ready, hidden under my mattress.![]()
No auto tune...
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- KVRAF
- 7503 posts since 14 Nov, 2006 from Ankara, Turkey
Thanks guys! Still working on the multi-sample editor. It's a really big task. Almost finalized the workflow for creating new multi-samples & importing samples into an existing multi-sample. Testing the whole process with a public domain piano sample library (salamander), which contains 480 piano samples sampled at 3 semitones / 16 levels per key + release samples + string resonances:
1. Create a new SM3 instance with 1 basic osc + 1 state variable filter. Right click on the osc waveform display, and select Samples / Multisamples -> New Sample menu item. This will create a new multi-sample.
2. Since it doesn't have any samples, open file dialog is displayed. This is where you locate the samples to be imported. Note that no files are copied to anywhere, the folder location is added to the sample search paths list.
3. When you select the samples, SM3 starts processing them: Analyzes the files for root notes & rms peak levels, then loads the files. During this processing SM3 displays a popup window to show progress. When the import is finished, the window is closed.
4. The files are sorted by root note & rms peak level, and imported accordingly. Samples that are too close in rms levels are put in round robins (rectangles with larger borders indicate those round robins)
5. Click on "Select All" button to select all of the imported regions, then click on "Extend Key" to extend low key/high key of each region.
6. Create a new group for hammer release noises, drag-n-drop those samples. They will be added to the new group. Set the trigger of the group to "Release" so that the samples play when you release a key. Finally, set the volume of the group to -20 dB as the release samples are a bit loud.
I am hoping to release an alpha version next week with VST2, VST3 and AU installers. BTW, SM3 won't ask you for email/serial number if you already have a license for one of our products. (the authorization will be taken care of by using your older license details, but of course you should have a license for SM3 in our database
The beta version will hopefuly arrive after Black Friday ends.
Regarding sample analysis: I might add more detailed analysis in the future: 1. Transient analysis to trim start/end points of samples 2. Frequency analysis to detect pitch of samples. The addition of the asyncronous tasks processing will allow that hopefuly
1. Create a new SM3 instance with 1 basic osc + 1 state variable filter. Right click on the osc waveform display, and select Samples / Multisamples -> New Sample menu item. This will create a new multi-sample.
2. Since it doesn't have any samples, open file dialog is displayed. This is where you locate the samples to be imported. Note that no files are copied to anywhere, the folder location is added to the sample search paths list.
3. When you select the samples, SM3 starts processing them: Analyzes the files for root notes & rms peak levels, then loads the files. During this processing SM3 displays a popup window to show progress. When the import is finished, the window is closed.
4. The files are sorted by root note & rms peak level, and imported accordingly. Samples that are too close in rms levels are put in round robins (rectangles with larger borders indicate those round robins)
5. Click on "Select All" button to select all of the imported regions, then click on "Extend Key" to extend low key/high key of each region.
6. Create a new group for hammer release noises, drag-n-drop those samples. They will be added to the new group. Set the trigger of the group to "Release" so that the samples play when you release a key. Finally, set the volume of the group to -20 dB as the release samples are a bit loud.
I am hoping to release an alpha version next week with VST2, VST3 and AU installers. BTW, SM3 won't ask you for email/serial number if you already have a license for one of our products. (the authorization will be taken care of by using your older license details, but of course you should have a license for SM3 in our database
Regarding sample analysis: I might add more detailed analysis in the future: 1. Transient analysis to trim start/end points of samples 2. Frequency analysis to detect pitch of samples. The addition of the asyncronous tasks processing will allow that hopefuly
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Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
- KVRAF
- 4066 posts since 3 Jul, 2022
That's great news ! Any plan for an AUv3 version for iPad? I use your products on all my devices.
Thanks.
Thanks.
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- KVRAF
- 7503 posts since 14 Nov, 2006 from Ankara, Turkey
Yes! September 2024 will be the scheduled released date, hopefulyJac459 wrote: Thu Oct 12, 2023 2:42 pm That's great news ! Any plan for an AUv3 version for iPad? I use your products on all my devices.
Thanks.
I am considering making it a free app + add 7 day trial, like in Logic Pro app. I wonder if making it free would increase visibility on the AppStore.
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
- KVRAF
- 4066 posts since 3 Jul, 2022
Thanks !!! I will not hold my breath then
But happy to buy it when it is available.
- KVRAF
- 4066 posts since 3 Jul, 2022
Buy the way I just realised the everything bundle contains the future Synthmaster 3.... Life is good.
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- KVRian
- 1164 posts since 16 Aug, 2004
Really looking forward to this, it's a huge update!
