PAs BX Rooms(?) isn't bad per se, just so pedestrian don't know why you'd pay for it over free options like orilriver or sanford etc.DCrown wrote: Sat Nov 18, 2023 4:20 am Baby Audio have some good choices of really bad reverbs or was it Plugin alliance?
Worst reverb
- KVRAF
- 8125 posts since 13 Jan, 2003 from Darkest Kent, UK
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- Banned
- 580 posts since 27 May, 2023
the worst reverbs are the ones you already have. But you can buy another one that will be really good in the BF sales
- KVRAF
- 7713 posts since 2 Sep, 2019
Uh, no.
The Studio One Room actually models a 3D space. You can shape it to the precise dimensions you want. I use it to match the specified dimensions of the rooms in Virtual Sound Stage 2 to provide the appropriate reverb tails. It works brilliantly.
It's not terribly intuitive, though, which may be your problem with it.
The room's size is based on the volume in cubic meters, so you need to take the cube root of the (Width * Length * Height) of the room. For example, a 19m x 27m x 10m room has a volume of 5130m³. The cube root of 5130 is approximately 17.25. So 17.25m is the correct Size in Room Reverb for a 19m x 27m x 10m room.
Next you have to get the right shape of the room in Room Reverb by adjusting the Width and Height settings, which are proportional to the Depth. All 3 dimensions will change based on the ratios you enter, but will always equal the (Room Size)³ when multiplied together.
First, divide the Width of the room by its Length, which in the above example is 19m / 27m. This gives you a 0.7 proportional Width. Next, divide room Height by the Length. In our example that would be 10m / 27m, resulting in a proportional Height of 0.37. Put those into the Width and Height settings in Room Reverb, and it will now deliver the final Room dimensions of 18.94m x 27.06m x 10.01m, which is pretty close to our target 19m x 27m x 10m room.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
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- KVRist
- 386 posts since 21 Jun, 2019
Do you use the device just by itself? If so, then you could try and add devices to the Tank FX. The modular concept of Bitwig allows you to combine the devices in any way you like. Try adding a pitch shifter inside the Tank FX and high/low pass filters as a start. You can make the reverb as dense or subtle as you want that way.
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- KVRAF
- 35684 posts since 11 Apr, 2010 from Germany
@jamcat: I simply disliked the sound of it. But, that might be because I rather use "effect" type reverbs, and no room reverb, which may give you a more realistic sound for acoustic instruments.
Although I must say that, even for a room reverb, I think that stuff like Exponential Audio Nimbus or PhoenixVerb works better. But, it's fine, most DAW included reverbs aren't up to par with the payware out there, I don't expect it to compete with stuff which costs almost half of what the DAW costs.
Although I must say that, even for a room reverb, I think that stuff like Exponential Audio Nimbus or PhoenixVerb works better. But, it's fine, most DAW included reverbs aren't up to par with the payware out there, I don't expect it to compete with stuff which costs almost half of what the DAW costs.
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- KVRist
- 418 posts since 26 May, 2018
The thing is... we get hung up on reverbs, but most reverbs are supposed to be felt rather than heard. When you bury reverb in the mix just so that it glues things together but you can't actually hear it, almost everything works. What's a *bad* reverb? It's a reverb that sounds grainy, extremely resonant, harsh and that you can't tame with EQ or chorus. Waldorf Largo's reverb is one example. Some experimental reverbs too (for instance, Airwindows has released quite a few reverbs, some are quite good, like the kPlate series, others are... not so good). But among paid, standalone offerings, I can't think of a truly bad reverb. I have produced stuff using Freeverb3 and I stand by it, in the right settings it is actually very nice. I'd say the worst reverb is a badly set reverb.
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- KVRAF
- 35684 posts since 11 Apr, 2010 from Germany
Well, well. Now we're at the point again where we could say that we also can replace one synth with another, because they all sound similar, right?
Well, no, not for me. Instruments have to inspire me, same with effects, I can't work with bad or mediocre sounding stuff, and then work hard to make it sound right. That's an absolute waste of time for me.
The differences may be subtle, but, they are there. And, it is a motivation killer for me to work with stuff that doesn't sound right to me. And, that's not what I can use when trying to make music.
The differences may be subtle, but, they are there. And, it is a motivation killer for me to work with stuff that doesn't sound right to me. And, that's not what I can use when trying to make music.
- KVRAF
- 1581 posts since 21 Nov, 2018
Surely that makes it a worst reverb if you have to start doing calculus to tune it loljamcat wrote: Sat Nov 18, 2023 9:33 amUh, no.
The Studio One Room actually models a 3D space. You can shape it to the precise dimensions you want. I use it to match the specified dimensions of the rooms in Virtual Sound Stage 2 to provide the appropriate reverb tails. It works brilliantly.
It's not terribly intuitive, though, which may be your problem with it.
The room's size is based on the volume in cubic meters, so you need to take the cube root of the (Width * Length * Height) of the room. For example, a 19m x 27m x 10m room has a volume of 5130m³. The cube root of 5130 is approximately 17.25. So 17.25m is the correct Size in Room Reverb for a 19m x 27m x 10m room.
Next you have to get the right shape of the room in Room Reverb by adjusting the Width and Height settings, which are proportional to the Depth. All 3 dimensions will change based on the ratios you enter, but will always equal the (Room Size)³ when multiplied together.
First, divide the Width of the room by its Length, which in the above example is 19m / 27m. This gives you a 0.7 proportional Width. Next, divide room Height by the Length. In our example that would be 10m / 27m, resulting in a proportional Height of 0.37. Put those into the Width and Height settings in Room Reverb, and it will now deliver the final Room dimensions of 18.94m x 27.06m x 10.01m, which is pretty close to our target 19m x 27m x 10m room.
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- KVRAF
- 16780 posts since 13 Oct, 2009
Oh yes, I remember when that was posted here and a few KVRers thought it was amazing. Makes me want to find the thread now.Michael L wrote: Sat Nov 18, 2023 12:15 pm Soundspot Oracle
Nothing comes close
Its a distortion with reflections
Hold my beer.
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- KVRAF
- 16780 posts since 13 Oct, 2009
Here we go, LOL, also, a few honorable mentions for shit reverbs in the thread if you're really looking for bad...
viewtopic.php?t=490018&hilit=Soundspot+oracle
viewtopic.php?t=490018&hilit=Soundspot+oracle
- KVRAF
- 14228 posts since 20 Nov, 2003 from Lost and Spaced
Anything with Cakewalk in front of it.
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- KVRian
- 768 posts since 26 Sep, 2007
I was hoping this thread was going to be about intentionality cheap/metallic sounding reverbs that'd be good for certain creative purposes or ugly sound aesthetics, not actually about reverbs that are so bad they should be avoided 
