use your AKG headphones homieMutant wrote: Fri Nov 10, 2023 9:16 pmThank you.UnderwaterSunlight wrote: Thu Nov 09, 2023 6:54 pm OK, here is the direct download link for the 28 "Landosonic" Surge patches
I'll check them out tomorrow when i can do loud things without waking up my family.![]()
Vember Audio Surge is now open-source
- Banned
- 3197 posts since 23 Jan, 2022
aliasing plugin owner

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- KVRian
- 1392 posts since 7 Oct, 2023 from Tokyo
You know, that said, SQ-80 V really is quite good. All the old voice crystal SYSEX dumps sound just like I remember them. Way better than the (in my opinion) lackluster sampled thing UVI did with USQ-1, at any rate.EvilDragon wrote: Mon Aug 28, 2023 10:04 am SQ8L is dead I think. Dev is completely AWOL and yeah IIRC there was never a chance for the code to be open-sourced.
There's Arturia's which is also decent IIRC but holy shit it's way more CPU.
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Andreya_Autumn Andreya_Autumn https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=553235
- KVRian
- 510 posts since 21 Feb, 2022
Hello! We've listened to your patches. They sound quite nice ("Washing the Podium" is my fave I think) and the levels are indeed even.UnderwaterSunlight wrote: Thu Nov 09, 2023 6:54 pm OK, here is the direct download link for the 28 "Landosonic" Surge patches (no registration required):
https://drive.google.com/file/d/190XjoS ... sp=sharing
Does the link work?
Please, by all means give me some feedback...
And I will contemplate whether I would want to join Discord... perhaps sooner or later...
Since you ask for feedback: A few of them that have residue from prior tweaking. At least I think that's what it is. I'm talking about a delay FX that's loaded, but with the Mix all the way down. Or a waveshaper with a shape selected and then disabled. That kinda thing.
If those are in fact intentional resources you intend to accompany the patch, perhaps you can set up macros for them? Like for waveshaper volume (compensating level at output) or for the delay Mix. Else, maybe you can just empty the FX slots, enable the WS but turn the shape off. Gives a cleaner slate for the user to jump off from if they wanna keep editing.
Let us know if you wanna do that. Or alternatively, if you're ok with us making those edits. If either option seems good to you, we can get these into the next point release, which is fairly likely releasing within the next month.
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UnderwaterSunlight UnderwaterSunlight https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=108431
- KVRist
- 195 posts since 25 May, 2006
Hello Andreya, thanks for evaluating my patches. I do feel comfortable with the idea of yourself adjusting these as far as seems necessary. You may gladly include them in the upcoming Surge release!
Please keep the reference to my "Landosonic" Youtube channel in the comments field in those patches...
Please keep the reference to my "Landosonic" Youtube channel in the comments field in those patches...
MacBook Air M2 (2022), 24GB RAM, 1TB SSD. Steinberg UR22mkII USB audio.
Ableton Live 12 Standard, Cubase Pro 12, Logic Pro 12
https://www.youtube.com/@landosonic/videos
Ableton Live 12 Standard, Cubase Pro 12, Logic Pro 12
https://www.youtube.com/@landosonic/videos
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Andreya_Autumn Andreya_Autumn https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=553235
- KVRian
- 510 posts since 21 Feb, 2022
Ok, let's do it that way then. And yeah I'll keep that link. Thanks for contributing!
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- KVRist
- 44 posts since 9 Dec, 2022
Hello, I was searching for info about controlling Surge with OSC and pleased to see this is something you've freshly implemented! Great work and thanks so much! (I'm fiddling around with my Linnstrument and this would open a few doors to maybe running headless on a raspberry pi or something, with patch editing probably still done via gui but some more performance-orientated stuff (including the all important preset switching) perhaps accessible in a more bespoke/user-callibrated fashion.)
Anyway, is there any discussion on this front in this thread? I went back a few pages but couldn't see anything.
Is it still beta/pre-release, the OSC integration? If so I suppose I would have to try compiling/building myself... if anyone can confirm/clarify that would be great! (i.e. does the code currently available on github permit OSC integration, and/or is there a ready built binary available? (I'm on Linux, but still not very experienced with building and such.))
Anyway, is there any discussion on this front in this thread? I went back a few pages but couldn't see anything.
Is it still beta/pre-release, the OSC integration? If so I suppose I would have to try compiling/building myself... if anyone can confirm/clarify that would be great! (i.e. does the code currently available on github permit OSC integration, and/or is there a ready built binary available? (I'm on Linux, but still not very experienced with building and such.))
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- KVRian
- 1213 posts since 25 Dec, 2018
Hi!
Well first it’s pre release but probably becomes release on Friday if we stay on track so the nightky is what we will ship. No more osc issues to resolve before we release.
There’s always a nightky available including for Linux x86_64 but if you want Linux arm you need to self build
Best way to learn about this stuff is our discord. Most of us are either inactive or very low activity on kvr. If you are running surge there’s a link to our discord on the about screen
Well first it’s pre release but probably becomes release on Friday if we stay on track so the nightky is what we will ship. No more osc issues to resolve before we release.
There’s always a nightky available including for Linux x86_64 but if you want Linux arm you need to self build
Best way to learn about this stuff is our discord. Most of us are either inactive or very low activity on kvr. If you are running surge there’s a link to our discord on the about screen
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- KVRist
- 44 posts since 9 Dec, 2022
Thanks very much, I shall wait for the full release as no mad rush, and try to join you all on discord at some point when I'm getting into trying to do something with the OSC integration. Cheers for making such a great and open synth!
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
We released Surge XT 1.3.0 on December 8, 2023. This release contains a wide variety of performance-focused enhancements, new effects, expanded DSP, and many bug fixes and small improvements.
You can now gain complete control of the synth using OSC, use MIDI Program Changes to load patches (except in VST3), and have access to a command-line only version of the synth for embedded and headless applications. The new effect, Bonsai, is an exciting tape and saturation model. Expanded ring modulation options in the mixer allow for a myriad of growls, squeals, boosts, and signal combinations. The expanded Tuning Editor gives a variety of realtime visualizations for your scales and tunings. Plus, we have added some new patches and modulator presets. And these are just the headlines! You can always see the full change set in our changelog.
As always, please feel free to share any problems you experience on our Discord or GitHub, and we hope you enjoy making music with Surge XT!
You can now gain complete control of the synth using OSC, use MIDI Program Changes to load patches (except in VST3), and have access to a command-line only version of the synth for embedded and headless applications. The new effect, Bonsai, is an exciting tape and saturation model. Expanded ring modulation options in the mixer allow for a myriad of growls, squeals, boosts, and signal combinations. The expanded Tuning Editor gives a variety of realtime visualizations for your scales and tunings. Plus, we have added some new patches and modulator presets. And these are just the headlines! You can always see the full change set in our changelog.
As always, please feel free to share any problems you experience on our Discord or GitHub, and we hope you enjoy making music with Surge XT!
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- KVRAF
- 3154 posts since 10 Jan, 2005
This is awesome, and it's getting better and better, thanks a lot 
I have a question about something that I think has been requested already, and if I remember well it has been scheduled for XT2 though I think it's quite an important missing functionality IMO - unless I'm missing something of course... currently you can't define pan separately for every oscillator, right? I think XT2 is not quite behind the corner, so we will have to wait for the feature to be available, confirmed?
- Mario
I have a question about something that I think has been requested already, and if I remember well it has been scheduled for XT2 though I think it's quite an important missing functionality IMO - unless I'm missing something of course... currently you can't define pan separately for every oscillator, right? I think XT2 is not quite behind the corner, so we will have to wait for the feature to be available, confirmed?
- Mario
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Correct, that is slated for XT2, as it's a very deep change. XT2 is practically gonna end up a half-rewrite, anyways.
- KVRian
- 783 posts since 16 Jun, 2022
I make electronic music - DAW of choice : Live 12 
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Danilo Villanova Danilo Villanova https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=418331
- KVRian
- 1196 posts since 30 Apr, 2018
The beast is back! Thanks a lot for this magnificent instrument. 
