Sonic Projects OP-X Pro 3 released

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Teksonik wrote: Sun Dec 10, 2023 12:28 pm If you can code in C++ then you should have no need at all for S.E. other than out of pure laziness.
C++ DSP coder is not always good at coding other things (like GUI). It requires different knowledge and experience. That's why we sometime see "sounds nice but buggy" plugins.
The use of SE makes the developer dependent on Jeff to fix any bugs in it and anyone who has been around for a long time remembers the infamous "mutiple instance" bug that affected SE in the early days and developers who used SE were helpless to fix that bug.
I think you mean SE v1.0 with multi-core + multi-instance crash bug. It is fixed in SE v1.1 but many SE users (developers) didn't take it serious and didn't provide updates, it was really pity :( I think these were SE users' fault, not SE itself.

By the way, we have many non native plugins today, even from the big developers. HISE, Gorilla Engine are using JavaScript. There are many developers using web browser component in the plugin (like EdgeWebView2). I can't say SE is really worse than others today. Some others are actually more resource hog. Personally, I prefer native coded plugins with good CPU optimization.

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vulpes777 wrote: Sat Dec 09, 2023 8:28 pm
wwjd wrote: Sat Dec 09, 2023 8:11 pm
hurricaneaudiolab wrote: Sat Dec 09, 2023 6:26 pm Website just has a "unique' look.

Not shady - just purchased the upgrade. Went fast and smooth, but you need to have your User ID ready...the one that was given to you when you purchased the original.
maybe you can help me? i own II, purchased 3, got all my info, but going in circles to enter my code. I click that fast DEMO popup and it cycles back around to the download page. is there a full version to download because I can't find it, even when logged in correctly.
Make sure you have logged out, then login AGAIN with the new credentials you should have received after the upgrade: The username is almost the same you had for V.2, but the numbers at the end are different, and the serial number is completely different.

You should then see the full downloads for Version 3.

Regards,

--
Marco
Oh my… took me ages to figure that out as well. Everyone and their brother have demo versions that can be activated, just not SonicProjects.

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anyone: is there a DEFAULT INIT PATCH anywhere in this thing? just a basic sound for tweaking?
if not, what comes closest? i don't program much to quickly make my own

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You can search for INIT and find a few.

Or go in B_Tespatches. This bank is pretty interesting so check it out.

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I will say that the main pull for this plugin is the presets. Anyone interested in sound design, and having all those bread and butter sounds, is going to be happy.
<list your stupid gear here>

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Teksonik wrote: Sun Dec 10, 2023 12:28 pm If you can code in C++ then you should have no need at all for S.E. other than out of pure laziness. The end user does not benefit one bit from the use of SE. There is nothing in it that makes it superior to all native hand coding. I'll point out the fact that no major developer uses it in 2023 as evidence. The use of SE makes the developer dependent on Jeff to fix any bugs in it and anyone who has been around for a long time remembers the infamous "mutiple instance" bug that affected SE in the early days and developers who used SE were helpless to fix that bug.
That's a very controversial opinion. There is no point reinventing the wheel when you can reuse code that's been battle tested for several years, and is very robust, especially for mundane stuff like communicating with the DAW. In this modern era nearly everyone writes their code using some sort of framework, and that is not laziness, but the practice of being efficient. It also means as a developer you can just focus purely on DSP code.
Last edited by v1o on Sun Dec 10, 2023 6:34 pm, edited 1 time in total.
Orion Platinum, Muzys 2

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hurricaneaudiolab wrote: Sun Dec 10, 2023 6:00 pm You can search for INIT and find a few.

Or go in B_Tespatches. This bank is pretty interesting so check it out.
will do. i must have missed the B TESPATCHES thing! sounds like what I want

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i always thought this plugin is one of the best Oberheims? anyone with experiences (i dont have sadly) how is this now in v3 compared to Gforce?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Yeaaaugh - I just loaded up OP-X Pro-ii on the macbook and honestly I much prefer it. The UI of Pro 3 is a mess - Pro-ii is clean, clear and BLUE.

The new browser alone might have swayed me, but honestly it's really not much of an improvement at all. Seriously - where ARE the tags they talk about that took them ages to do?
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15

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Lbdunequest wrote: Sat Dec 09, 2023 6:24 pm That website looks so shady, like those old websites where you get a trojan
Condom or dubplate?

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No MPE?

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drsyncenstein wrote: Sun Dec 10, 2023 12:55 pm
Anyway, while this is a nice sounding little synth (in a market saturated by nice sounding little synths) I wouldn't pay more than $20 for it so S.E. or not I'm not likely to own it...... :shrug:
Isn't that a bit harsh? Lots of synths that are 99$ or more and have worse sound.
The sound is at least on par with the Gforce OB, which is by itself not a wonder of UI design.
And from a sounddesign perspective it's pretty flexible.
It's only harsh if you disagree with me. I said "I wouldn't pay more than $20 for it". That doesn't mean it's only worth $20 to everyone else.

I've never been a huge fan of Oberheim synths in general and that goes back to the 1980's. I have a folder stuffed full of great synths so to be honest this synth would bring nothing to my current tool set. As for being "pretty flexible" it would bore me in a matter of hours. I have too many synths that are actually flexible to be impressed with a simple feature poor little synth like this one.

Again I might buy it for $20 because I'm a hopeless collector of synths but it's not worth a penny more to me. (focus on the end of that sentence)
rasmusklump wrote: Sun Dec 10, 2023 1:06 pm The usual Teksonic trolling.
If we've gotten to the point where an honest opinion is considered "trolling" just because some snowflake got triggered then this forum has lost all meaning.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Mon Dec 11, 2023 12:25 pm If we've gotten to the point where an honest opinion is considered "trolling" just because some snowflake got triggered then this forum has lost all meaning.
Image
<list your stupid gear here>

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DNnX wrote: Sun Dec 10, 2023 3:34 pm C++ DSP coder is not always good at coding other things (like GUI).
That's why many developers hire professional GUI artists like Mikael Eidenberg. No need to use an outdated crutch like Synth Edit. Lennard managed to rid Sylenth 1 of any need for SE and he used it "just to wrap the GUI" so it's not an impossible task for competent developers.
DNnX wrote: Sun Dec 10, 2023 3:34 pmI think you mean SE v1.0 with multi-core + multi-instance crash bug. It is fixed in SE v1.1 but many SE users (developers) didn't take it serious and didn't provide updates, it was really pity :( I think these were SE users' fault, not SE itself.
Many "developers" who used S.E. couldn't update their plugins because they couldn't write in C++ and the modules they used that were created by people who could write code were not updated.

That's why I have no faith in SE plugins. If there is an issue with the underlying SE code or third party modules then these "developers" who use it are powerless to fix those issues and the paying customer suffers.
DNnX wrote: Sun Dec 10, 2023 3:34 pmBy the way, we have many non native plugins today, even from the big developers. HISE, Gorilla Engine are using JavaScript. There are many developers using web browser component in the plugin (like EdgeWebView2).
Sure there are other frameworks but that's irrelevant to this discussion. How many top level developers are using S.E. at the end of 2023? How many top developers have ever used it? (Native Instruments, Steinberg, IK Multimedia, etc)

It was a great tool for hobbyists who can't write code to cobble together some plugins. But professional developers should have no need for S.E. period.

Sure there have been some cool S.E. plugins over the decades but how many of them are relevant in today's market? How many SE plugins get mentioned when someone starts yet another "what's your favorite" plugin thread?
DNnX wrote: Sun Dec 10, 2023 3:34 pmI can't say SE is really worse than others today. Some others are actually more resource hog.
I can say S.E. is an outdated tool not relevant to competent developers in 2023.
DNnX wrote: Sun Dec 10, 2023 3:34 pmPersonally, I prefer native coded plugins with good CPU optimization.
On that we can agree.

At any rate is no one going to address that Sonic Projects said many years ago they eliminated the need for SE and the fact that the demo still drops .sems contradicts that claim?

If that's true then it would mean they lied right to our faces. I know it's de rigueur these days to defend any action by any developer but I personally don't like developers punking the community.

But then I do still have a spine, a functioning set of cojones, and do not run with the flock. :shrug:
Last edited by Teksonik on Mon Dec 11, 2023 1:00 pm, edited 1 time in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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🤪😂
I lost my heart in Cap de Creus

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