Slate VCC alternatives 2024?

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_leras wrote: Sat Jan 20, 2024 8:19 am TMT I'm not so sure about, seems to have some very minor and slightly random EQ differences from channel to channel... Not sure that it really adds anything overall.
The thing I noticed about TMT the first time I used the bx SSL plugins was what it did to the stereo image and depth. I copied a disabled instance in default with everything at unity to each track, and set each one to a different TMT channel. Then I turned them all on at once, and the difference just smacked me across the face, even though none of the EQ or channel gain was doing anything.

It’s particularly effective on stereo tracks, because introduces slight differences in the left and right channels, which shifts the mix and puts each instrument in a unique space. Both TMT and MixFX work in a very similar way. They seem to break the instruments out of the mix and give more depth to the soundstage.

I had always felt that ITB mixes sounded smaller and flatter, like they’re behind glass, before I started doing things this way. These little processes and workflows I talk about really seem to break the glass.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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I've have used BX's TMT technology across large mixes It seemed to take my deliberate choices and throw random dice at panning and loudness very subtly across the mix; and not always for the better as I experienced it. I wish we had a better way of describing audio in words. Phrases using terms such as "added dimensionality", "improved sound stage", or "3D" are not universally understood and probably lead to forum quibbles rather than shedding light on what is actually happening to the audio.



jamcat wrote: Sat Jan 20, 2024 8:35 am
_leras wrote: Sat Jan 20, 2024 8:19 am TMT I'm not so sure about, seems to have some very minor and slightly random EQ differences from channel to channel... Not sure that it really adds anything overall.
The thing I noticed about TMT the first time I used the bx SSL plugins was what it did to the stereo image and depth. I copied a disabled instance in default with everything at unity to each track, and set each one to a different TMT channel. Then I turned them all on at once, and the difference just smacked me across the face, even though none of the EQ or channel gain was doing anything.

It’s particularly effective on stereo tracks, because introduces slight differences in the left and right channels, which shifts the mix and puts each instrument in a unique space. Both TMT and MixFX work in a very similar way. They seem to break the instruments out of the mix and give more depth to the soundstage.

I had always felt that ITB mixes sounded smaller and flatter, like they’re behind glass, before I started doing things this way. These little processes and workflows I talk about really seem to break the glass.

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Scotty wrote: Sat Jan 20, 2024 10:36 am I've have used BX's TMT technology across large mixes It seemed to take my deliberate choices and throw random dice at panning and loudness very subtly across the mix; and not always for the better as I experienced it.
Maybe try putting them on at the very beginning of the mix?

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Well just test plugins before saying that the don't have any component tolerance modelled, I haven't tested the UAD stuff personally but for example, our ChannelStrip (now at third version) had component tolerance modelled from version 1 (back in 2011. BTW in 2011 I was not selling any plugin but I was only using them for myself) but we never advertised that.

It's pretty easy to do it indeed, you take you reference values and add a certain amount of randomness to it say up to 5% more or less than what is written in the pot. The slight difference it creates on stereo channels may lead to some interesting slight effect. And the funny thing is that it does not add any complexity or CPU load since it all happens at boot time for the plugin. More interesting Imho is temperature and current variations but this require more processing power (try out the demo of our TotalEQ and enable the analog switch, this enables a slight drift in plugin parameter when a high current drain is required, mostly very loud bass sounds)

Saverio

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jamcat wrote: Fri Jan 19, 2024 8:20 pm Using preamp modeling on every channel has a cumulative effect, which is why you want a really good one. If you were only using one instance for an effect, you could get away with just about anything. But if you're doing cumulative subtle analogue saturation, lesser plugins will start to show their flaws. It might come in the form of making the mix sound congested, or it could be a hollowing out in certain frequencies, or just an overall harshness that builds up. If you're doing multi-track tape emulation on every channel, it also has to be really good for the same reason.

I've found Neve modeled preamps to sound the best across a mix. Specifically UAD or NoiseAsh. Pretty much anything that NoiseAsh has done is as good as its UAD counterpart, and can be interchangeable. I haven't really found anything else in the same class.

TMT is really good and it just works. NoiseAsh has it's own version of this, which they call "Nuance Deviation." So you could use a NoiseAsh channel strip instead of Brainworx. So my full path is Preamp→Tape→Channel Strip→Master Tape. This represents both the tracking session (Preamp→tape) and the mixing/mixdown session (Channel Strip→Master Tape.)
Hello!

I have Slate sub but I'm gonna soon end it. Slate VCC has a really handy group function to check cumulative effects. I was searching quickly some alternative plugins but couldn't find ones with group function. Can you help me with this?

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^^^ Sonimus N-console & A-console have grouping functions:
https://sonimus.com/products/nconsole

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Hettoblaster wrote: Fri Feb 02, 2024 3:55 pm ^^^ Sonimus N-console & A-console have grouping functions:
https://sonimus.com/products/nconsole
Yes, thanks! :)

https://www.waves.com/plugins/nls-non-linear-summer

Also there is.

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Hettoblaster wrote: Fri Jan 19, 2024 3:14 pm fwiw, for those seeking a 2024 VCC alternative:
Kiive Audio teased a plugin called 'Sum Bus' and said "think similar to NLS or slate VCC" and also "crosstalk is the main feature"
I for one am curious what Kiive will bring to this table and hope it'll drop before summer!
Did they abandon this, or is it still in development?

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Waves SSL EV2 for channels + Acustica Sand Bus Comp with selectable pres. Using the Sand EQs on all channels is very CPU intensive, but the SSL EV2 plugin gets very close with less CPU for channels, more so than any other plugin I've tried. Using the different preamps from the Sand Bus comp works great for glue on the busses even without any compression and does not use much CPU. It gives you the analog summing sound even more so than VCC or any other option I've tried.
Wavsen.com - Professional mix delivery platform with client approval, watermarking, and portfolio page builder.

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No idea. But it's funny i recently thought about asking..
I hope this only got delayed and is coming
Ou_Tis wrote: Fri Nov 28, 2025 5:57 pm
Hettoblaster wrote: Fri Jan 19, 2024 3:14 pm fwiw, for those seeking a 2024 VCC alternative:
Kiive Audio teased a plugin called 'Sum Bus' and said "think similar to NLS or slate VCC" and also "crosstalk is the main feature"
I for one am curious what Kiive will bring to this table and hope it'll drop before summer!
Did they abandon this, or is it still in development?

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djanthonyw wrote: Fri Nov 28, 2025 6:27 pm Waves SSL EV2 for channels + Acustica Sand Bus Comp with selectable pres. Using the Sand EQs on all channels is very CPU intensive, but the SSL EV2 plugin gets very close with less CPU for channels, more so than any other plugin I've tried. Using the different preamps from the Sand Bus comp works great for glue on the busses even without any compression and does not use much CPU. It gives you the analog summing sound even more so than VCC or any other option I've tried.
nice :tu:

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