Arturia Pigments 5 out now

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Well, if it works for, great. But i like it more flexible. Not having to think in workarounds / limitations. I mentioned avenger just as an example. 8 seems to enough to fulfill most possible routings. Those are btw pretty quickly used if you use cross osc fm.

I simply don’t see any point in this Limitation, since pigments also has no hardware equivalent either ( where limitations are natural).

And even if you personally like how it is , having it flexible wouldn’t break anything for you, you still could use only 3 oscs and 2 filters, so i don’t see your point either.

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The more i use this synth the more im starting to love it. Mostly because of how easy to use and flexible it is.

When comparing to something like Dune 3 i start to notice so many shortcomings to it as a wavetable synth.
Last edited by Lbdunequest on Sun Jan 28, 2024 1:02 pm, edited 1 time in total.

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Tbh, Pigments on paper is crazy good. However, the power of aesthetics can be very persuasive. I find myself using other, maybe not so much feature filled synths that just have a more pleasing UI. Not taking anything away from Pigments, but i like synths that can be skinned for preference. Serum, phaseplant, vital, uhe stuff......i think that really matters no?

Even Current is amazing, but it also cant be skinned and the colors blend in with each other way too much

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Hanz Meyzer wrote: Sun Jan 28, 2024 10:11 am Well, if it works for, great. But i like it more flexible. Not having to think in workarounds / limitations. I mentioned avenger just as an example. 8 seems to enough to fulfill most possible routings. Those are btw pretty quickly used if you use cross osc fm.

I simply don’t see any point in this Limitation, since pigments also has no hardware equivalent either ( where limitations are natural).

And even if you personally like how it is , having it flexible wouldn’t break anything for you, you still could use only 3 oscs and 2 filters, so i don’t see your point either.
Exactly.
Synthmaster 3 is going to be fully modular with up to 16 layers which means up to 32 arpeggiators :

https://forum.audiob.us/discussion/5615 ... th-quarter

Add/remove layers dynamically (up to 16 layers per
preset)
Add/remove layer modules (osc, mod, filter,
operator, fx, etc) dynamically (up to 32 modules per
layer)
Add/remove layer modulation sources (env, Ifo,
seq, etc) (up to 64 sources per layer)
Load SynthMaster One/SynthMaster 2 presets into
any layers (ex: load a synthmaster one preset on
Layer 1, synthmaster 2 on layers 2 & 3)
I see no reason why Pigments should not go fully modular too.

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Hanz Meyzer wrote: Sun Jan 28, 2024 10:11 am Well, if it works for, great. But i like it more flexible. Not having to think in workarounds / limitations. I mentioned avenger just as an example. 8 seems to enough to fulfill most possible routings. Those are btw pretty quickly used if you use cross osc fm.

I simply don’t see any point in this Limitation, since pigments also has no hardware equivalent either ( where limitations are natural).

And even if you personally like how it is , having it flexible wouldn’t break anything for you, you still could use only 3 oscs and 2 filters, so i don’t see your point either.
It also severely limits what preset designers can do, for those of us who like to tweak presets. (Technically they could design presets that use multiple instances, along with another instance to route them into as audio for FX, but realistically they're probably not going to do that and provide instructions for how to set it up. Or they could make multi-instance presets for different DAWs. But again, not likely to happen, especially not for official presets from the Arturia store. And even with this workaround it would be a hassle to try to "browse" through such presets---perhaps they could be previewed in a pre-rendered form, but then you'd lose access to most of the parameters when previewing.)

In contrast, synths like Equator2 (6 oscillators of any type) or Avenger 2 give preset designers much more flexibility. And IMO the Equator2 presets are generally better than the Pigments presets. (Avenger 2 lacks MPE so I'm not going to demo it.)

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This just in: all synth plugins should be fully modular. Get on it devs. /s
Doing nothing is only fun when you have something you are supposed to do.

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Korg Supporter wrote: Tue Jan 23, 2024 4:15 pm I wanted to love it, but it sounds too sterile for me.
Yep, pretty much what I heard last time I tried. However, I'll give it another chance.
Last edited by Yorrrrrr on Sun Jan 28, 2024 4:33 pm, edited 1 time in total.

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Hanz Meyzer wrote: Sun Jan 28, 2024 10:11 am Well, if it works for, great. But i like it more flexible. Not having to think in workarounds / limitations. I mentioned avenger just as an example. 8 seems to enough to fulfill most possible routings. Those are btw pretty quickly used if you use cross osc fm.

I simply don’t see any point in this Limitation, since pigments also has no hardware equivalent either ( where limitations are natural).

And even if you personally like how it is , having it flexible wouldn’t break anything for you, you still could use only 3 oscs and 2 filters, so i don’t see your point either.
Higher, faster, more, more and more...!
The world is completely f*cked up

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DCrown wrote: Sun Jan 28, 2024 4:00 pm
Hanz Meyzer wrote: Sun Jan 28, 2024 10:11 am Well, if it works for, great. But i like it more flexible. Not having to think in workarounds / limitations. I mentioned avenger just as an example. 8 seems to enough to fulfill most possible routings. Those are btw pretty quickly used if you use cross osc fm.

I simply don’t see any point in this Limitation, since pigments also has no hardware equivalent either ( where limitations are natural).

And even if you personally like how it is , having it flexible wouldn’t break anything for you, you still could use only 3 oscs and 2 filters, so i don’t see your point either.
Higher, faster, more, more and more...!
The world is completely f*cked up
That means nothing here.
Do you have any DSP background ?
Synths being fully modular with a nice UI allows to have some sort of meta-programming for DSP without having to really know how to program anything in C/C++ , assembly or some DSP specific program languages that are a bit above pure assembly but still hard to understand for most people, meaning anyone that is not a programmer but even most nowadays programmers that don't have any assembly and DSP background.
Going fully modular and fully multithreading gives users the highest freedom of use and better the hardware the synth is running on then higher the complexity that can be set to achieve unique sounds with hundreds or thousands of voices.

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Instead of accepting how a dev has created some great synths, we always expect or want more and more andmore features comparing it to other softsynths.
Accept a Ferrari to be a Ferrari and not a Mercedes, both cars, but different.

Back in the the day musicians made great songs with DX7, ever tried programming a DX7?!

I think it's better on focusing making some music than wasting time on feature or technical discussions

Pigments upgrade is very good imo

BUT they could have added this and that or that and more of that and...
Last edited by DCrown on Sun Jan 28, 2024 4:22 pm, edited 1 time in total.

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DCrown wrote: Sun Jan 28, 2024 4:15 pm Instead of accepting how a dev has created sime great synths, we always expect or want mor more more features comparing to other softsynths.
Accept a Ferrari to be a Ferrari and not a Mercedes, both cars, but different.

Back in the the day musicians made great songs with DX7, ever tried programming a DX7?!

I think it's better on focusing making some music than wasting time on feature or technical discussions
So you think it's better to waste time trying to program a DX7 rather than focusing on making music with a synth that's easy to program (and allows you to do much more)? OTOH we can make plenty of great music just by vocalizing and tapping on whatever random objects (or bodies) are nearby, just as people (and other organisms) have been doing since ancient times.

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I've just tried this :
Pigments now able to
-output midi to another synth
-receive audio in and process it

BUT can Pigments (one instance) do this in the same time?

For example you load Arturia MS-20, and set its audio output as audio in in Pigments. Then load some fx, and you can hear that works.
Then I've tried to route Pigments midi output to ms-20, and also set pigments sequencer to one of its presets.
I have no success in this (in Reaper 7).
The whole story would be like this :
Pigments seq --> (midi) --> MS-20 ----> (AUDIO OUT) ---> PIGMENTS aUDIO IN --> pIGMENTS FX --> Final audio output

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very, very complicated. Why do you do it so?
Collector of VSTs

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Disappointed there was no wavetable editor in this release. Otherwise I appreciate all the new changes.

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A wavetable editor would be great, even just something as 'basic' as Vitals. After that, what I would love the most is being able to resythesise/resample a patch ala Serum or Vital.

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