Wave Alchemy - Triaz Native - No Kontakt -- Free for current owners!

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audio/fault wrote: Sun Feb 18, 2024 8:13 pm so, i downloaded the demo and really like it so far, hope to have it as a substitute to maschine, controlled by the maschine mikro controller. works quite well so far, but I couldn’t find a quantize option. only quantize while recording and quantizing individual steps in the start-tab. is there really no quantize all and per instrument? couldn‘t find anything in the manual. thx!
Thanks!

We'll be creating a Maschine group mapping preset for Triaz in the near future too, so be sure to grab that once we add it to our website.

Yes, we have this feature.

Recording into Triaz unquantized writes the 'humanized' data using the 'Start' sequencer. This allows you to then export MIDI with that humanization fully in tact. To Quantize ALL, you'd simply need to press the Global Clear button 'X' at the very bottom of the sequencer when viewing the Start sequencer page. You can also click the clear 'X' icon on individual lanes at the left of each lane to just quantize certain lanes, thus giving you more control :tu:
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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iowastate89 wrote: Sun Feb 18, 2024 8:42 pm Thanks WA for the free upgrade; now I will buy one of your other sample/effect libraries as a goodwill gesture to your generous policy
Thanks very much for your support!

It's nice to hear that people are appreciating the the effort we have put into this :tu:
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Even though I will not buy it, because of the way copy protection is implemented, I checked it out.

Some food for thoughts:

What does happen when I sell my macbook and have no way to deactivate the plugin. Can the buyer use my licence?

5 limited activation makes me worry about the life time of a plugin. Handling every activation manually after that seems like a big task. I'm looking for a plugins with a long product life with constant updates and enhancement (that can be paid). don't like plugins with a short lifespan, where the developer releases one after the other without taking care of the previous ones to generate his revenue. I'm not sure what to expect here.

It's a bad product experience knowing that you're not in control about the activations at some point in the future. It's a compromise to ask for a reset in case of a computer failure, but not as a standard because there is no way to deactivate it.

I really suggest to focus on making the copy protection good to use for the buyer and not easy to implement.

Otherwise It's good. I like the fircomp integration, very clever to use an outstanding compressor instead of adding a generic one. I like the constant appearance of wave alchemy here in the forum, that's a big plus.

I did not find a way to delay individual samples against each other to find the sweet spot when you layer sounds. Changing the start position is not enough. Is there a way?

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wave alchemy wrote: Sun Feb 18, 2024 8:33 pm
Kappa_Beta_Hi-Phi wrote: Sun Feb 18, 2024 7:30 pm I jumped in. Got the 10% off btw, now I feel bad. But couldn't buy in dollars only £-BP?

I feel like this has the most potential to match OG Geist but its not quite there yet. XO and Atlas weren't for me, Tal Drum is nice but limited, I haven't tried Beat Scholar yet - but this has a shot IMO to be up their with the GOAT.

Will we get slicing? Would be cool.

Would very much like to be able to drive the filter and maybe some more filter types as in "Japan", "Ladder" etc.

Sequencer needs the intelligent randomize for sure but I'm hoping they continue to innovate too.

Library is great as are the effects. Good Job WA. Keep it up. Looking forward to revolution native.
Thanks for purchasing Triaz, and thanks for your feedback :tu:

Feel free to let us know what you feel we are missing to take this 'GOAT' territory :D

We can't make any promises for all feature requests, but we would love to listen to your feedback and consider feasible and valid requests. We certainly plan to add new stuff and refine things within reason, whilst also thinking of the wider audience who is using this plugin. I.e we also need to be very careful not to over-bloat Triaz with too much stuff - since doing so has the possibility of having a negative effect. We could theoretically add everything under the sun to Triaz, but then we'd have one very overly complex / non intuitive plugin that is overkill for the vast majority of users. Sometimes too many options kills creativity and fun, and we want to find the right balance here.

We already discussed the smart random sequencer / lane stuff in a previous post, and we aim to allow folder linking and other improvements for bulk sample import.

We also want to tweak some other areas of the sequencer such as being able to use a hot key / function to draw in steps at a fixed velocity when required (although you can technically do this already when turning down the 'velocity' knob on the sound page for the drums - they will then play back at 127 velocity no matter what you draw in).

Lock kit whilst changing presets is another one I think is valid.

We have other plans too, for example I'd like to at some point add more DSP options such as another compressor mode, some different effects, filter styles etc.

We've also had several people via email ask if it is possible to save / load drum channels. I don't see any question about that here, but in case anyone had the same thoughts, yes, you can load / save / copy / paste entire channels, including sample selection using the 3-dot menu at the bottom of each mixer channel. You can find retrigger time there too, and also an option to paste channels with or without sequencer data :tu:

Here's a few of my suggestions fwiw.

Most of them relate to some kind of randomisation.

I think the achille's heel of a lot of drum machines is that they can feel a bit too rigid. Subtle variations can add a lot of feel.

--Layer start position offset both positive and negative for flamming between layers. It would also be cool if you could add it to the slop control.

--Allow different lane lengths for sequencer parameters like pitch, start etc. So you could have a kind of polymetric/pseudorandom application of sequencer parameters. Like say a 9 step 'start' sequence over a 16 step pattern.

--Humanization per sequencer lane. Again to add some variability. The global humanization implementation you have is excellent but it would be great to be able to apply that per sequence channel.

--The ability to scale sequencer parameters so you can adjust the relative levels of all steps.

--The ability to sidechain the Master compressor or limiter from a drum channel.

--A simple Lowpass and highpass filter after the channel shaper since the shaper can alter the sound quite drastically.

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midi_transmission wrote: Sun Feb 18, 2024 8:58 pm Even though I will not buy it, because of the in my opinion very user unfriendly way copy protection is implemented, I checked it out.

Some food for thoughts:

What does happen when I sell my macbook and have no way to deactivate the plugin. Can the buyer use my licence?

5 limited activation makes me worry about the life time of a plugin. Handling every activation manually after that seems like a big task. I'm really looking for a plugin with a long product life with constant updates (that can be paid), instead of selling many products one after the other to generate revenue. I'm not sure what to expect here.

It's a bad product experience knowing that you're not in control about the activations at some point in the future.

I really suggest to focus on making the copy protection good to use for the buyer and not easy to implement.

Otherwise It's good. I like the fircomp integration, very clever to use an outstanding compressor instead of adding a generic one. I like the constant appearance of wave alchemy here in the forum, that's a good attitude.

I did not find a way to delay individual samples against each other to find the sweet spot when you layer sounds. Changing the start position is not enough. Is there a way?
I'd rather not derail this thread too much from the topic of Triaz itself, especially since copy protection is global across our product line and was already discussed between us in another thread.

How safe do you feel your activations are with other companies? What if that company gets liquidated and ceases to exist? Would they agree to give you a non copy-protected plugin like we would under that scenario? What if their delicensing system ceases to work on your system after an upgrade?

We give you 5 unique activations. In addition, you can request as many additional activations as you need if you have a reason for it. And finally, you'd get a totally unlocked plugin if we cease to exist.

We have over 10,000 people using our copy protection system, and we've not yet had (to my knowledge) a complaint similar to yours. That's not to say that some people may not feel the same, but they are clearly in the minority and not avoiding our products because of it. I also don't see many people complaining about this same style of copy protection that is used in products by Ableton, BA, and the many others that use it :D

Thanks, Fircomp is great, and we are happy with the way we integrated this into Triaz. Jon V (who coded the compressor) also worked on the Transient Shaper, a few of the distortion modes. limiter and Sp-1200 emulation. He's a great guy did a fantastic job of the custom DSP stuff he worked on :tu:

In terms of sample offset, not yet.. It wasn't on our V1 feature list, but it's something I personally would like to have :tu:
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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im very interested in this plugin but i did only buy sample packs from wave alchemy so far.

how well are the plugins optimized especially FL Studio?

and is there also a offline activation or online only? i try to not begin with new plugins with cloud/online crap anymore so much... cause NI and other companies showed how bad this can go.
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kraster wrote: Sun Feb 18, 2024 10:10 pm
Here's a few of my suggestions fwiw.

Most of them relate to some kind of randomisation.

I think the achille's heel of a lot of drum machines is that they can feel a bit too rigid. Subtle variations can add a lot of feel.

--Layer start position offset both positive and negative for flamming between layers. It would also be cool if you could add it to the slop control.

--Allow different lane lengths for sequencer parameters like pitch, start etc. So you could have a kind of polymetric/pseudorandom application of sequencer parameters. Like say a 9 step 'start' sequence over a 16 step pattern.

--Humanization per sequencer lane. Again to add some variability. The global humanization implementation you have is excellent but it would be great to be able to apply that per sequence channel.

--The ability to scale sequencer parameters so you can adjust the relative levels of all steps.

--The ability to sidechain the Master compressor or limiter from a drum channel.

--A simple Lowpass and highpass filter after the channel shaper since the shaper can alter the sound quite drastically.

Thanks! A few of these are already on my personal wishlist. A couple of which have already been discussed internally :tu:

I'd imagine the suggestion of allowing different unique lengths for the different sequencers (pitch, chance, start etc) would be pretty complex. Even more so from a user perspective and how to create a clear UX for this without things getting very overwhelming or confusing for those users who aren't as advanced.

I do agree about the humanized touch and it's one of the main areas we focused on with Triaz - having the layers set up how they are, motion sequencing (you can get some amazing organic content here), Slop, humanization, etc. On many of the presets I made for example, I am doing things like loading 3 vaguely similar hats into one channel, and using the motion sequencer to randomize the XY position slightly so each hit is different in timbre. Pairing this with different slop settings per layer, random pan, and sequencing other more creative parameters leads to some very organic sounding patterns :tu:

The organic feel of the machine is really important to our vision, and we would love to expand on this.
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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2cynikal wrote: Sun Feb 18, 2024 11:35 am As a former XO user I was hoping the auto tagging would work a bit better. Dropped in a load of Samples from Mars and Goldbaby drum hits and it’s tagged them all as Foley. I know you can click on the sample icons and manually fix but I was hoping it might be a bit more ‘smart’. The thought manually tagging hundreds of drum hits is a bit off-putting.
It wouldn't have actually tagged them as 'Foley' in this case. Tagging is shown in the sound browser only and is based on the folders of the library imported.

So, if you import a sample pack, like most, that is broken down into drum types for (kick, snare, conga, clap, etc), and then each of those has subfolders for different variations or tones, then the tags will show exactly like that in the browser.

The preset you had open before loading these samples must have had foley drums on all those channels. Unless the samples within those packs you loaded were all in a folder called 'Foley'?

You may want to go to the wrench icon / settings page at the top of the Ui, and click the 'new empty preset' option, which completely defaults and unloads every sample (turning the entire UI black and white essentially), then user samples will appear with the icon 'Custom' from which you can change if wanted.

As mentioned elsewhere, this part (user bulk import) is an area we certainly want to improve and build upon :tu:

The Visual AI browsing would probably not be too difficult to implement - after all it appears to be open source and hence why there are several products using this same thing: https://experiments.withgoogle.com/ai/d ... hine/view/

But we don't really have an interest in using this within Triaz - we'd rather improve what we have as mentioned above and focusing on drum production.
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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noddog wrote: Sat Feb 17, 2024 5:24 pm Wow, this is a great product! I've been using XO along with Triaz-Kontakt and a few other samplers, but now I can see the new Triaz becoming my main drum solution.

Question: is there any way to copy kits and/or patterns from Triaz-Kontakt over to the standalone version?
Thanks!

No, there is no real compatibility between the Kontakt version and new native version. We reused no code from the Kontakt version with the native version. It was all built again from scratch.

We did however actually build a custom script internally at one point to 'convert' some presets from Kontakt to Triaz native, and it imported the correct samples and midi patterns and even mix, XY, filter, pitch etc knob positions. But it still sounded a little different in the native version due to the signal chain differences, different architecture, DSP etc. But this tool is in no way an end user tool - just a development tool. It would not be able to the public :D

So, in short, the answer is no. They are too different and built on very different platforms.

You can import MIDI into Triaz though, if you like through the record option.
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Any chance for Drumvolution owners to be provided with converted drumkit presets for Triaz? I am registered owner of Drumvolution and I see WAV samples on my account at WA and I can import them into Triaz as samples, but surely you do not expect me to re-create 400 drumkit presets from Drumvolution by myself?

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Synthdance wrote: Sun Feb 18, 2024 11:09 pm Any chance for Drumvolution owners to be provided with converted drumkit presets for Triaz? I am registered owner of Drumvolution and I see WAV samples on my account at WA and I can import them into Triaz as samples, but surely you do not expect me to re-create 400 drumkit presets from Drumvolution by myself?
Hi!

Drumvolution is not related to Triaz. If you are referring to an earlier post I made here, a user was asking if we were going to make an expansion pack for Triaz using the Drumvolution samples, and I told them that those sounds are already possible to import into Triaz due to us offering them as wav files :tu:

I also said we'd likely organize them perfectly for Triaz and offer an installer for them as an 'official' expansion.

I hope this helps!
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Thank you very much. Official Drumvolution expansion for Triaz is a fantastic idea, as long as it will come with converted (or remade) Drumvolution preset drumkits. I would gladly pay for this.

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wave alchemy wrote: Sun Feb 18, 2024 8:33 pm Thanks for purchasing Triaz, and thanks for your feedback :tu:

Feel free to let us know what you feel we are missing to take this 'GOAT' territory :D

We can't make any promises for all feature requests, but we would love to listen to your feedback and consider feasible and valid requests. We certainly plan to add new stuff and refine things within reason, whilst also thinking of the wider audience who is using this plugin. I.e we also need to be very careful not to over-bloat Triaz with too much stuff - since doing so has the possibility of having a negative effect. We could theoretically add everything under the sun to Triaz, but then we'd have one very overly complex / non intuitive plugin that is overkill for the vast majority of users. Sometimes too many options kills creativity and fun, and we want to find the right balance here.

We already discussed the smart random sequencer / lane stuff in a previous post, and we aim to allow folder linking and other improvements for bulk sample import.

We also want to tweak some other areas of the sequencer such as being able to use a hot key / function to draw in steps at a fixed velocity when required (although you can technically do this already when turning down the 'velocity' knob on the sound page for the drums - they will then play back at 127 velocity no matter what you draw in).

Lock kit whilst changing presets is another one I think is valid.

We have other plans too, for example I'd like to at some point add more DSP options such as another compressor mode, some different effects, filter styles etc.

We've also had several people via email ask if it is possible to save / load drum channels. I don't see any question about that here, but in case anyone had the same thoughts, yes, you can load / save / copy / paste entire channels, including sample selection using the 3-dot menu at the bottom of each mixer channel. You can find retrigger time there too, and also an option to paste channels with or without sequencer data :tu:
Well the closer you can get to the feature set of the OG Geist the better in my view. I think the market is there for it, but you would probably know more about that than I.

I know sampling and slicing is not a nothing feature but why not make THE best thing on the market in this category? The bones are there for sure. More success to you anyway, looking forward to whatever you guys do next with this instrument and everything else you do.

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TRIAZ blows me away now - straight forward, now perfect on a 4k monitor, with all the modern features that a vst drum sequencer for DAW needs. I think, Beat Designer for Cubase could have been developed this way, with propability, Euclidian and Beat Division. I love the tons of sounds inside and the simple drag n drop of own samples. Btw - has TRIAZ midi out? Didn't test that so far.

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wave alchemy wrote: Sun Feb 18, 2024 10:34 pm I do agree about the humanized touch and it's one of the main areas we focused on with Triaz - having the layers set up how they are, motion sequencing (you can get some amazing organic content here), Slop, humanization, etc. On many of the presets I made for example, I am doing things like loading 3 vaguely similar hats into one channel, and using the motion sequencer to randomize the XY position slightly so each hit is different in timbre. Pairing this with different slop settings per layer, random pan, and sequencing other more creative parameters leads to some very organic sounding patterns :tu:

The organic feel of the machine is really important to our vision, and we would love to expand on this.
Have you considered offering round robin or random selection between the three drum samples? Or for more subtle changes - have a "random XY Position" modulation as part of slop? I guess if you want to go further, you could even think about making XY Position dependent on Velocity (maybe by going from A -> B -> C in a linear way?).

The reason I'm asking is because if you play Triaz live, you cannot rely on the sequencer to do the motion sequencing for you, you can only add that later by hand.

But let me also say that I'm really happy with Triaz so far. It's an awesome first release and with all your (Wave Alchemy, Dan?) replies here I'm confident you'll make it even more awesome in the future!
Find my (music) related software projects here: github.com/Fannon

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