Wave Alchemy - Triaz Native - No Kontakt -- Free for current owners!

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wave alchemy wrote: Wed Feb 21, 2024 10:48 amIt's quite hard to follow a very specific layout convention, since we used many different sound designers when creating these presets and due to Triaz's modular approach, forcing them into a very specific layout would limit their creativity.
I get that ;) I also wouldn't advocate to put everything into the default layout. For the cinematic, top loops, percussion presets it wouldn't work for sure. But I think with the Synth Pop presets, there was still a convention in the layout, its just different than in the other preset categories. So all I wanted to make aware of is that sticking to layout conventions (when reasonable) may be helpful to some users. If you only use Triaz with the internal sequencer, I guess conventions do not matter much at all.
wave alchemy wrote: Wed Feb 21, 2024 10:48 am What you could do is go to the Mappings / Routing page in Triaz and create your own custom mappings, and then save / load them when required. I.e you could quickly create a MIDI / Audio out mapping for those Synth Pop presets and save it and recall it at any time :tu:

Swapping channels with Motion could be technically possible to add. but very likely a huge job and it'd surely introduce a lot of bugs that would need to be ironed out. Another solution would be to allow swapping of channels using Motion but without the motion assignment attached, with a prompt to specifically warn people.
Thanks, that sounds like a good approach and I'll try that. If supporting swap channels with motion connections is too difficult, I understand that it's not worth the efforts - compared what other nice things you already have on the roadmap!
Find my (music) related software projects here: github.com/Fannon

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The main purpose of this plugin is hopefully creating music. So the sound is pretty important. I like the plugin and its features a lot and it will take some time to explore and dive into deeper.
Soundwise imo hi hats could be better.
Quite often they are too loud, annoying prominent, sharp and harsh and need attenuation of high end frequencies. I know I can load own hi hat samples or use hi hats of some other plugin or can route them to a single channel in a daw and eq them. Generally hi hats are the weakness of a drum plugin quite often.
The announced expansion are quite interesting.
Last edited by DCrown on Wed Feb 21, 2024 11:55 am, edited 1 time in total.

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kopa wrote: Tue Feb 20, 2024 5:43 pm :singer: :singer: :singer: No love for TRIplets in TRIaz ?
You get triplet grids with 1/3, 1/6, 1/12, 1/24 and 1/48 grids per lane and global.

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DCrown wrote: Wed Feb 21, 2024 11:09 am The main purpose of this plugin is hopefully creating music. So the sound is pretty important. I like the plugin and its features a lot and it will take some time to explore and dive into deeper.
Soundwise imo hi hats could be better.
Quite often they are too loud, annoying prominent, sharp and need attenuation of high end frequencies. I know I can load own hi hat samples or use hi hats of some other plugin or can route them to a single channel in a daw and eq them. Generally hi hats are the weakness of a drum plugin quite often.
The announced expansion are quite interesting.
All sounds in Triaz are normalized for consistency. So, of course playing / previewing a hat at the same / similar volume as say a kick or snare will sound a lot louder and brighter due to frequency content and nature of those drums. Just turn them down. Listening to the preset demo here (or listening to all 700 audio demos on our webpage) for example, I hear very well balanced hats for many genres and a lot of variety with nothing sticking out:

Of course this is personal opinion / taste on the sound (maybe you just like dark hats, which is totally fine), but I would personally disagree overall. There are 1,600 hats included within Triaz, recorded and designed from over 35 vintage and modern and vintage drum machines, original modular synth systems, foley and found sound sources, complex layered sources, and over 40 different acoustic hi hats from high end manufactures, recorded across 10-12 different recording studios using only extremely high end outboard gear and vintage mics. no digital processing at all (in any of our samples), all from from the original source. If you feel these are too bright, then it is in my opinion possible you are using poorly recorded samples that haven't captured the true dynamics and freq response of the hi hats, or using sounds that have purposefully dark aesthetic. Of course, some of the 'synthetic' tagged ones in Triaz (from synthetic and modular) synths can sound a bit brash, but that is purposely done so we have variety - likewise I think we even have a specific 'bright' category. There are also some purposefully recorded darker hats, stuff recorded through amps for creativity, and other interesting things.

In fact (and sorry in advance for the for the rant :D ), I would even go so far to say that we are one of the only few companies in a sea of sample pack / content makers (omitting people making great acoustic drum instruments of course a small handful of other respected electronic vendors) that are making drum samples from scratch and from the original source. The unfortunate case is that many (or even most looking at the market as a whole) simply re-use already available samples, by illegally processing / layering drums to create new ones in their DAW. The amount of times I have had to request our samples be taken down from very well respected and very popular plugins and other sample pack vendor's sample packs is not funny. I hear our sounds being stolen and reused / repurposed in many many products and it's likely true for some other other vendors too. Likewise, it's shame how most other drum plugin developers usually just license average / old sounds for their plugins rather than actually creating something new.

This is one of the main reasons why respected companies come to us to license / or for us to create custom drum sounds (that is a large part of our business). you have likely heard our custom drums in many products, ranging from Apple, several Roland products, native Instruments, and a lot of others.

Sorry for that rant, and also hope non of this comes across as egotistic in any way. It's not intended at all. I am just very passionate about this stuff and speak my mind :tu:

P.s. We would be open to the idea of adding a 'dark' category specifically designed for dark hats at some point though, so that these are easier to filter :wink:
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Any chance of opening the XY pads up to DAW automation? That seemed to be one of the only things I wasn't able to automate, in Bitwig at least.

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wave alchemy wrote: Wed Feb 21, 2024 11:51 am In fact (and sorry in advance for the for the rant :D ), I would even go so far to say that we are one of the only few companies in a sea of sample pack / content makers (omitting people making great acoustic drum instruments of course a small handful of other respected electronic vendors) that are making drum samples from scratch and from the original source.
And for this very reason, I find it very strange and disappointing that the end-user, we, receive your samples in 44.1 kHz and not in 48 kHz or 96kHz sample rate, as they originally have been recorded by you. Instead, we get a downsampled, lower quality for our work. And of course, consequently, we have to upsample in our projects to 48kHz or 96kHz, which absolutely makes no sense.
the unfortunate case is that many (or even most looking at the market as a whole) simply re-use already available samples, by illegally processing / layering drums to create new ones in their DAW. The amount of times I have had to request our samples be taken down from very well respected and very popular plugins and other sample pack vendor's sample packs is not funny. I hear our sounds being stolen and reused / repurposed in many many products and it's likely true for some other other vendors too.
I fully understand that, but I believe your customers should not bear the responsibility and be penalized for it. From all other sellers of drum samples, I have always received sample rates of at least 48 kHz. Please provide the same quality to your customers.
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Can you tell please, when the the introduction offer will end?

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enCiphered wrote: Wed Feb 21, 2024 12:18 pm
I fully understand that, but I believe your customers should not bear the responsibility and be penalized for it. From all other sellers of drum samples, I have always received sample rates of at least 48 kHz. Please provide the same quality to your customers.
Nobody is being penalized for this at all. In fact it's the opposite. It drives us to create more products and continue recording things from the ground-up and not cheating our customers / other vendors :D

We gave some of our libraries away at 96K in the past, as an option. So they could choose to download at either 44.1, or 96K, and less than 1% downloaded the 96K option. These results spoke for themselves and it's exactly why we did it as a user test.

I would also be very surprised if you could tell the difference between a 96K drum one shot drum sample at 96K vs 44.1K. Sure, if you are using very in depth velocity layers and recording very quiet sounds using velocity (like detailed live drum kit sampling or string recordings).

Delivering the samples in Triaz at 96K would result in a huge file sized library, slower load times, down sampling for almost everyone who uses it - etc. It's just not efficient for a library of this size and we've had less than 50 people ask for 96K one shot samples ever, as far as I recall. It represents a very small fraction of our market.
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Igro wrote: Wed Feb 21, 2024 1:10 pm Can you tell please, when the the introduction offer will end?
We've not yet decided an exact, specific date yet, but I can say in around 4 weeks from now :tu:
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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wave alchemy wrote: Wed Feb 21, 2024 1:35 pm
enCiphered wrote: Wed Feb 21, 2024 12:18 pm
I fully understand that, but I believe your customers should not bear the responsibility and be penalized for it. From all other sellers of drum samples, I have always received sample rates of at least 48 kHz. Please provide the same quality to your customers.
Nobody is being penalized for this at all. In fact it's the opposite. It drives us to create more products and continue recording things from the ground-up and not cheating our customers / other vendors :D

We gave some of our libraries away at 96K in the past, as an option. So they could choose to download at either 44.1, or 96K, and less than 1% downloaded the 96K option. These results spoke for themselves and it's exactly why we did it as a user test.

I would also be very surprised if you could tell the difference between a 96K drum one shot drum sample at 96K vs 44.1K. Sure, if you are using very in depth velocity layers and recording very quiet sounds using velocity (like detailed live drum kit sampling or string recordings).

Delivering the samples in Triaz at 96K would result in a huge file sized library, slower load times, down sampling for almost everyone who uses it - etc. It's just not efficient for a library of this size and we've had less than 50 people ask for 96K one shot samples ever, as far as I recall. It represents a very small fraction of our market.
Sorry, the argument that "we have asked everyone and only a small fraction wanted this" doesn't make sense to me. I've been a customer of yours for many years and have purchased your samples in the past. I have never received an email asking for my opinion on what sample rate I need. I understand that you want to defend your point, especially due to the past misuse of your samples, and I fully comprehend that. However, if you aim to deliver high-quality products, you must offer more than just a 44.1 kHz option.

You can protect your work by using a proprietary file compression format that is also encrypted, at least for the instrument. Meanwhile, you can continue selling your samples as separate wav files in 44 kHz. For instance, Triaz comes with over 15,000 samples, and the total size is only 4 to 5 GB. Toontrack also offers a vast number of (compressed) samples, and their library size exceeds 40GB. The sound quality is sublime! The question of whether I can hear the difference between 44.1 kHz and 96 kHz, is just ridiculous.

Look, all I want is to contribute to making Triaz one of the best drum plugins in every aspect, and the quality of the sample rate is crucial. However, it's your product, and you can decide what to do with it. I'm stepping out of this discussion and don't want to prolong your thread, but I won't continue supporting you if I can't work with a standard sample rate library content. All of my DAW projects use 48 kHz and 96 kHz.

And the fact that it takes six months just to make the parameters visible to the DAW is another significant issue. I don't understand this peculiar automation lane concept.. Just make all important parameters automateable like any other plugin on the market does.

Again, I don't want to derail this any longer. I just wanted to offer some assistance. Good luck to you moving forward, and all the best. I'm confident that Triaz will evolve into an excellent product, continually improving.
Last edited by enCiphered on Wed Feb 21, 2024 2:21 pm, edited 1 time in total.
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Great plug-in release, shame about the usual KvR moaners.

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Toontrack sound quality is sublime ?
Their promotion of a product might be sublime, quality is good, wouldn't call it sublime. Their sampled instruments even in their slim version of Superior Drummer have captured so much room sound, that it's annoying sometimes and I am not refering to OH or Room channel in mixer, the room is in every single sample.
It won't help you to use best gear to record, if you don't know to record properly and a high quality or super expensive mic sometimes is not the best choice, because you will hear the fart of a fly in a recording.
When I saw the mics and rooms toontrack used and heard the results, I had to face-palm several times. The only decent drums are the Al Schmitt xp imo.
Triaz has very good quality,
I am rarely satisfied with hi hats of a plugin, though.
Last edited by DCrown on Wed Feb 21, 2024 2:38 pm, edited 2 times in total.

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enCiphered wrote: Wed Feb 21, 2024 2:10 pm
Sorry, the argument that "we have asked everyone and only a small fraction wanted this" doesn't make sense to me.
He didn’t actually say that, did he.
I lost my heart in Cap de Creus

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Congratulations on the release! This is pretty much everything I've been wishing for in a drum plugin and more!

I posted this in the other thread already but I'll post here as well as this one seems more active:
I have one small feature request however: It would be amazing if there was an option to store external samples into the plugin instance. This is something that I miss in every drum sampler plugin and the one thing that would make Triaz absolutely perfect (for me). While Triaz already comes when a huge amount of incredible samples I often try out a bunch of different sounds from my own library as well and once I find the ones I want to use I always have to remember to find them again in my library, copy them into my project directory and reload them in Triaz (or any other drum sampler for that matter). Especially with collaborative projects, or just when moving my sessions between computers, I've run into a "Samples missing" prompt so many times when I forgot to do the above. TAL-Sampler and apTrigga3 are two plugins that support including the samples in the plugin instance, and while most (drum) samplers solve this by manually saving a patch with the samples into a directory that gets moved with the daw project (and constantly resaving when I change a sample), it would be so nice to eliminate this additional "housekeeping" and not take myself out of the creative flow just to make sure I can open the session on my laptop without my external hard drives.

Maybe there could be an option in the settings wheter to include the external files in the plugin or wheter to just link to them on the hard drive by default, plus a button to save all external samples in an instance to a directory on the disk and relink them. This would be sooooo nice to have.

Also, something that would be cool to have in a future version would be the ability to load multiple samples into the A, B and C slots as round robins. Slop is already a nice and simple way to reduce the machine gun effect, but especially with more acoustic sounding drums this would really allow to have a more organic "performance". Or having a few foley oneshots that get randomly layered onto the other sounds in a channel. Or triggering a bunch of random bleeps and bloops for IDM-ish types of music.

Triaz is already really great as it is, but those two things would really take it to another level!

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This probably got missed, so, any chance of opening the XY pads to DAW automation please?
Last edited by wltchris101 on Wed Feb 21, 2024 2:49 pm, edited 1 time in total.

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