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stash98 wrote: Sun Feb 25, 2024 4:54 am For some reason Triaz just doesnt start most of the time with Bitwig when I hit play. This is with Sync enabled. If I click in the Triaz channel area, it starts to play.

Totally odd, not sure what the deal is there.

If you sequence it with midi from the DAW how does that work? Do you just use an empty sequence basically?
it also happens in logic and it’s on the list (posted earlier by WA) to be fixed in the first update coming hopefully soon.
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I have a question about the "random kit". How does random selection work exactly?

Say I have a folder on my HDD that is on someXY location and added to a Triaz but not in Triaz's own "User Samples" folder. But dragged into Triaz database and Triaz can see it.

Will Random Kit select from my folder occasionally/randomly or do my samples need to be specifically in the Triaz "User Samples" folder in order for them to be "picked" by a random function?

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stash98 wrote: Sun Feb 25, 2024 4:54 am For some reason Triaz just doesnt start most of the time with Bitwig when I hit play. This is with Sync enabled. If I click in the Triaz channel area, it starts to play.

Totally odd, not sure what the deal is there.
yeah i have that too, and sometimes the Triaz part is absent when i render my song, in Bitwig. I assumed its a bug.

edit: I have just seen audio/fault's reply (above).

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Select the Triaz plugin on the bottom chain, look up to the left of the inspector, change SUSPEND to NEVER. Bitwig is very good at sleeping things, another good tip is to do that on sidechain things.... to stop any lag etc.

XO does the same in Bitwig and needs the fix above. Suspect some oddness where it's not coming alive when it should.

Save Triaz as part of a template with the fix above, so you don't have to keep doing it, or create an empty clip on the Triaz track, make the adjustment to suspend, right click the clip and save it making sure to tick include devices, you can then drag it in with the fix and all. Not 100% sure if creating a Bitwig device preset will honour the suspend change, might be worth a look, sold Bitwig so can't check.
stash98 wrote: Sun Feb 25, 2024 4:54 am For some reason Triaz just doesnt start most of the time with Bitwig when I hit play. This is with Sync enabled. If I click in the Triaz channel area, it starts to play.

Totally odd, not sure what the deal is there.

If you sequence it with midi from the DAW how does that work? Do you just use an empty sequence basically?

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Im not sure if it's mentioned earlier but is it normal for Traiz to take around 10-18 sec to open everytime I click the plugin in Logic on a M1 64Gb Max? Is there something to do about this or optimise file structure?

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Playing with this some more... one additional thing AI or something could help with: synchronizing and/or setting pitches for things (or maybe scale).

I didn't notice this so much with Atlas, because it's just single drums, but I did notice with Triaz because it supports more mixing: sometimes you can get samples that don't mix well.

In the factory set for instance, 'Deep Knock' is about a semitone above 'Deep Thud' and 'Rapid Knock'.
I suppose you could fix this in a factory set but there will always be user samples where you can't force it.

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chroma wrote: Sun Feb 25, 2024 1:55 pm Playing with this some more... one additional thing AI or something could help with: synchronizing and/or setting pitches for things (or maybe scale).

I didn't notice this so much with Atlas, because it's just single drums, but I did notice with Triaz because it supports more mixing: sometimes you can get samples that don't mix well.

In the factory set for instance, 'Deep Knock' is about a semitone above 'Deep Thud' and 'Rapid Knock'.
I suppose you could fix this in a factory set but there will always be user samples where you can't force it.
It always amazes me (and this is not about you or directed at you) and makes me laugh when discussing this with my friend.

I almost on a monthly basis discuss with a friend on tuning drums. IMHO he is always making this aspect too much important. Let me be clear I am not against tuning drums or in this context Bassdrums, but all this "pitch perfect" bass drum is nonsense from the workflow standpoint. All samplers have a tuning knob. Tune until it sounds ok and move on.

I laughed hard when he laid down several tools in BD channel and then he measured Bassdrum's pitch and then decided if it was perfect for the scale. And by then he forgot what the song was about or what the mood was.

But the best part which my friend can not explain is countless genres made with 808 and 909 which didn't have super duper subminimum perfect sub atom neo level BassDrum pitch tracking controls - yet somehow these machines paved the way and defined music genre. He always stumps at that and can not explain it. And we always end with him saying "I knew you would bring that out"

I mean it is not that you can't fake instrument tuning where tuning is not available - with various tools - but this specific aspect is damn too much exaggerated IMO.

People worry too much about perfection. Less talking more walking.

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Is there a way to shift a sequencer row’s settings a step to the left /right?

If not … feature request!

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aberration123 wrote: Sun Feb 25, 2024 9:32 am Select the Triaz plugin on the bottom chain, look up to the left of the inspector, change SUSPEND to NEVER. Bitwig is very good at sleeping things, another good tip is to do that on sidechain things.... to stop any lag etc.

XO does the same in Bitwig and needs the fix above. Suspect some oddness where it's not coming alive when it should.

Save Triaz as part of a template with the fix above, so you don't have to keep doing it, or create an empty clip on the Triaz track, make the adjustment to suspend, right click the clip and save it making sure to tick include devices, you can then drag it in with the fix and all. Not 100% sure if creating a Bitwig device preset will honour the suspend change, might be worth a look, sold Bitwig so can't check.
stash98 wrote: Sun Feb 25, 2024 4:54 am For some reason Triaz just doesnt start most of the time with Bitwig when I hit play. This is with Sync enabled. If I click in the Triaz channel area, it starts to play.

Totally odd, not sure what the deal is there.

If you sequence it with midi from the DAW how does that work? Do you just use an empty sequence basically?
Wild I didn’t know about this feature. Thanks.

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audio/fault wrote: Sun Feb 25, 2024 5:54 am
stash98 wrote: Sun Feb 25, 2024 4:54 am For some reason Triaz just doesnt start most of the time with Bitwig when I hit play. This is with Sync enabled. If I click in the Triaz channel area, it starts to play.

Totally odd, not sure what the deal is there.

If you sequence it with midi from the DAW how does that work? Do you just use an empty sequence basically?
it also happens in logic and it’s on the list (posted earlier by WA) to be fixed in the first update coming hopefully soon.
Yeah he mentioned that when I brought up that it takes a beat for triaz to sync up. But now it’s not starting at all. So I’ll try the suspend plugin tip in bitwig and see if that’s causing it.

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kmonkey wrote: Sun Feb 25, 2024 2:03 pm
chroma wrote: Sun Feb 25, 2024 1:55 pm Playing with this some more... one additional thing AI or something could help with: synchronizing and/or setting pitches for things (or maybe scale).

I didn't notice this so much with Atlas, because it's just single drums, but I did notice with Triaz because it supports more mixing: sometimes you can get samples that don't mix well.

In the factory set for instance, 'Deep Knock' is about a semitone above 'Deep Thud' and 'Rapid Knock'.
I suppose you could fix this in a factory set but there will always be user samples where you can't force it.
I mean it is not that you can't fake instrument tuning where tuning is not available - with various tools - but this specific aspect is damn too much exaggerated IMO.

People worry too much about perfection. Less talking more walking.
I don’t disagree with anything you wrote… absolutely you can go overboard with tuning drums. I am specifically talking about layering, where being tuned a little off can make mixing them sound weird. Of course you can just tune it yourself if needed, but when randomizing the kit and trying different things, it would be helpful to have them somewhat close.

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Perhaps the usefulness of tuning drums depends on the drums, they type of music, the particular song, and what surrounds them.
Doing nothing is only fun when you have something you are supposed to do.

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wave alchemy wrote: Wed Feb 21, 2024 10:12 am Hi all,

As promised here is a rough roadmap of the improvements and features for Triaz we plan to work on over the coming weeks / months:
First of all - thank you for making Triaz native. Always loved the sounds but it never worked well within Kontakt. A couple of small suggestions from me:

1: Ability to load part of a preset into a channel slot, ex just the kick from another preset.
2: Clicking A/B/C on the sound page should preview the sample
3: Ability to load/save sequencer patterns separate from presets
4: Reset the preset for a specific channel (undo sample replace would be cool as well)
5: Undo randomize for "Drum randomizer"
6: View details for samples, ex the drumvolution filenames are too long so can't see full name

Also, had a crash that brought down Cubase wile auditioning presets. Very abrupt, no errors and everything was lost.

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For some reason dragging and dropping sample packs into the plugin isn't working here. It happens with both the AU and VST in Ableton using an M1 running Sonoma. Did anyone have issues with that?

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chroma wrote: Sun Feb 25, 2024 7:02 pm
I mean it is not that you can't fake instrument tuning where tuning is not available - with various tools - but this specific aspect is damn too much exaggerated IMO.

People worry too much about perfection. Less talking more walking.
I don’t disagree with anything you wrote… absolutely you can go overboard with tuning drums. I am specifically talking about layering, where being tuned a little off can make mixing them sound weird. Of course you can just tune it yourself if needed, but when randomizing the kit and trying different things, it would be helpful to have them somewhat close.
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Ah yes, that could be awesome in that context!!!

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