New kickdrum synthesizer: Audija KickDrum VST/AU

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Jan_Audija wrote: Thu Feb 22, 2024 8:25 pm thank you, happy you like the sound! interesting with cubase, that's noted.
there's no option to hide the piano keyroll atm, is that a feature you need? Would you like to see a frequency scale instead?
Frequency scale would be more useful to me. Or the option to see either Frequency or keys.

The cubase thing was odd but I tend to blame cubase more than the plugin.

I know it's been suggested, but some saturation and ability to add sample layers would be great, I often use a closed hat on a kick. But really loving this plugin- already made a bunch of wonderfully snappy psykicks. Really easy and sounds great. Thanks for your efforts and responsiveness too 👍

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swilow11 wrote: Thu Feb 22, 2024 11:55 pm
Frequency scale would be more useful to me. Or the option to see either Frequency or keys.

The cubase thing was odd but I tend to blame cubase more than the plugin.

I know it's been suggested, but some saturation and ability to add sample layers would be great, I often use a closed hat on a kick. But really loving this plugin- already made a bunch of wonderfully snappy psykicks. Really easy and sounds great. Thanks for your efforts and responsiveness too 👍
thank you, really happy to hear you like it!
I added the option to switch between piano roll and frequency scale to the feature list!
ok, let's ignore it :wink:
For the sample layers, these are planned to be released by the beginning of april; the order of the feature releases will probably be sample layers, oscillators, effects - hopefully before summer.

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Had to grab it, since it was just 22.- (in my currency)
I really liked it. Very fun to play with it. ( can´t compare to the competition, though)


I´m not saying this as a feature request, more like thinking out loud:
a fun feature to have "could be", beside a sample slot to be coupled with the synthesis engine,
....to have -lets say- 4 more sample slots, with the idea in mind, to "save" the current Kick by a "save to" command into one of these 4 sample slots. Then a button to switch the in-trigger to the sample slots.
and have the 4 sample slots work like round robin, or set to specifiyc velocity ranges.
Or just to have 4 preconfigured options at hand, besides the kick-machine itself.
(enhancing the A-B-C slot idea to even more options)

again, just thinking out loud !
And NOT saying it should have this.
But it would turn it into a even more flexible "kick" machine.
Especially the round robin aspect

It would allow for different workflows without any need to switch to another plugin.
Not sure if it´s worth a thought for you. I personally like this idea ;)


a GOOD lowPass Filter "could be" awesome too.
Especially if coupled with a great working envelope with GREAT control over its curvature.
The latter beeing a crucial point then.

.....just had a "thinky mood" biscuit with my late coffee, haha /please excuse me :P

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The software since nice and well done but I wonder what are the additional features compare to a synth with mseg for pitch and envelop in order to synthesise a kick?

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Jac459 wrote: Sat Feb 24, 2024 3:14 am ....... but I wonder what are the additional features compare to a synth with mseg for pitch and envelop in order to synthesise a kick?
mseg ?
reminds me at Zebralette 3. What did you had in mind ?

this here is extremly quick to adjust the Envelope.
It tells you all the time the set pitch, per point on the segmented envelope.
And it gives a nice visual feedback, showing the resulting waveform.
Plus you have a align phase button.
In short: very good visual feedback overall ! very quick to adjust the things !

A thing of speed, rather than "what sounds best ?" ( a serious question)
But also, "better sound based on better access to the adjustability ?" ( serious question)

A thing of "optimisation vs. specialised uses", no ?
and: it´s not like it was 200 bucks ;)
It was 22.- for me. Glad i jumped !....i had GREAT fun this evening ;)
It took me a few minutes to create a few kicks.
Compared to what euro-Rack BD modules do cost, is this one an insanly good value.


If Jan_Audija would make the envelope-segment "dots" midi controllable in realtime ( X-Y per dot),
would it be possible to do things ( for example within GigPerformer, where we can create morph controls precisely), that would make the euro-kicks look like bare pieces of shit.* We talk here 400$ modules AND UP.

* this would NOT work out the same way when using a DAW !....just to make this clear.

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Funky40 wrote: Sat Feb 24, 2024 5:19 am
Jac459 wrote: Sat Feb 24, 2024 3:14 am ....... but I wonder what are the additional features compare to a synth with mseg for pitch and envelop in order to synthesise a kick?
mseg ?
reminds me at Zebralette 3. What did you had in mind ?

this here is extremly quick to adjust the Envelope.
It tells you all the time the set pitch, per point on the segmented envelope.
And it gives a nice visual feedback, showing the resulting waveform.
Plus you have a align phase button.
In short: very good visual feedback overall ! very quick to adjust the things !

A thing of speed, rather than "what sounds best ?" ( a serious question)
But also, "better sound based on better access to the adjustability ?" ( serious question)

A thing of "optimisation vs. specialised uses", no ?
and: it´s not like it was 200 bucks ;)
It was 22.- for me. Glad i jumped !....i had GREAT fun this evening ;)
It took me a few minutes to create a few kicks.
Compared to what euro-Rack BD modules do cost, is this one an insanly good value.


If Jan_Audija would make the envelope-segment "dots" midi controllable in realtime ( X-Y per dot),
would it be possible to do things ( for example within GigPerformer, where we can create morph controls precisely), that would make the euro-kicks look like bare pieces of shit.* We talk here 400$ modules AND UP.

* this would NOT work out the same way when using a DAW !....just to make this clear.
MSEG, multi segments envelop = super precise control of pitch and amp envelops.

Thanks for your reply... I will demo it and probably buy it.

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Jac459 wrote: Sat Feb 24, 2024 5:49 am MSEG, multi segments envelop
vs. MSEG, yup, i´m aware ;)
i just wondered if you had some specific synth in mind, resp. if you created kicks this way, and with which synth ? That idea never occoured to me ;)

yeah, check out the demo.
and try not only downward pitching, but also upward pitching.
Even both, one behind the other.
I was quite surpised how well this worked out, and how much control you can have over the sound.

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Funky40 wrote: Sat Feb 24, 2024 7:37 am
Jac459 wrote: Sat Feb 24, 2024 5:49 am MSEG, multi segments envelop
vs. MSEG, yup, i´m aware ;)
i just wondered if you had some specific synth in mind, resp. if you created kicks this way, and with which synth ? That idea never occoured to me ;)

yeah, check out the demo.
and try not only downward pitching, but also upward pitching.
Even both, one behind the other.
I was quite surpised how well this worked out, and how much control you can have over the sound.
It is actually my usual way to do kick because I like to have a lot of control.

Generally I use either Phase plant, avenger 2 or twin 3. It is working very well.

I have a few dedicated synths like UVI drum designer or reason Kong but finally I use generalists synths most often.

But this synth seems actually one step further in terms of control.

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Jac459 wrote: Sat Feb 24, 2024 7:43 am But this synth seems actually one step further in terms of control.
i would strongly guess so.
i just had a immense fun patching with it.

patched a Omega TWK and a Moog MF-101S VCf behind it.
CC mapped the necessary parameters.
It´s insane !

I´m all in to have the filter and saturation on board.
Just, that will be a tough one for the developer to get something up that´d be comparable to some single plugins from some specialized developers.
TWK is the shitz. And so is the Moog VCF in this usecase too.

It´s a new experience for me.
Drawback: one would start to get picky !
and within those dozends of sounds you can reach within just 1 minute, leave out what happens within 30 minutes, ....which ones are the best ?

I´m just in progress to find myself, ....readjusting my taste.
It´s a completly different sound where i do land now, compared to my jomox kicks i patched (and sampled)

(just been on headphones. curious to see how my sounds do sound over the speakers.
usually, it´s nolonger the same experience for me (in my room), since all the details in sound nolonger translate as well )

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Funky40 wrote: Sat Feb 24, 2024 9:25 am
Jac459 wrote: Sat Feb 24, 2024 7:43 am But this synth seems actually one step further in terms of control.
....
patched a Omega TWK and a Moog MF-101S VCf behind it.
CC mapped the necessary parameters.
It´s insane !
...
I don't understand what you mean. I mean I understand the words but what was the purpose? You use the moog as oscillator or FX?

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Jac459 wrote: Sat Feb 24, 2024 12:27 pm I don't understand what you mean. I mean I understand the words but what was the purpose? You use the moog as oscillator or FX?
it means: i patched a "saturator" (Omega TWK) and a LP-Filter ( MF-101S VCF) behind the kickdrum.

kickdrum => Saturator=> LP-Filter

The soundrange is awesome !

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Funky40 wrote: Sat Feb 24, 2024 8:04 pm kickdrum => Saturator=> LP-Filter

The soundrange is awesome !
Gotcha!

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Funky40 wrote: Sat Feb 24, 2024 2:13 am Had to grab it, since it was just 22.- (in my currency)
I really liked it. Very fun to play with it. ( can´t compare to the competition, though)

I´m not saying this as a feature request, more like thinking out loud:
a fun feature to have "could be", beside a sample slot to be coupled with the synthesis engine,
....to have -lets say- 4 more sample slots, with the idea in mind, to "save" the current Kick by a "save to" command into one of these 4 sample slots. Then a button to switch the in-trigger to the sample slots.
having the ability to move content of one layer to the other, whether it is a modulation curve or a sample is a very sound idea, thank you! :tu:
Funky40 wrote: Sat Feb 24, 2024 2:13 am and have the 4 sample slots work like round robin, or set to specifiyc velocity ranges.
Or just to have 4 preconfigured options at hand, besides the kick-machine itself.
(enhancing the A-B-C slot idea to even more options)
as I get this, you are thinking of some live modulation/selection capabilities? I would love to provide this and the special case you are referring to should be possible, however implementing live performance features into KickDrum is a different thing, then what it was made for, because of the capability to fix the zero crossing in time it is necessary to precompute the kick, which makes live modulation very limited. I had the idea for longer to make a live mode, but I believe that would kill the zero crossing feature, as it is right now.
Funky40 wrote: Sat Feb 24, 2024 2:13 am again, just thinking out loud !
And NOT saying it should have this.
But it would turn it into a even more flexible "kick" machine.
Especially the round robin aspect

It would allow for different workflows without any need to switch to another plugin.
Not sure if it´s worth a thought for you. I personally like this idea ;)
I like the idea, too! thank you for sharing it!
Funky40 wrote: Sat Feb 24, 2024 2:13 am a GOOD lowPass Filter "could be" awesome too.
Especially if coupled with a great working envelope with GREAT control over its curvature.
The latter beeing a crucial point then.

.....just had a "thinky mood" biscuit with my late coffee, haha /please excuse me :P
RRRRR Cookies, excuse accepted , haha :P
No, but the lowpass filter that is there is not serving your needs, because it does not resemble the sound of analogue modeled ones and the lack of a modulation curve - somewhat correct?

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Funky40 wrote: Sat Feb 24, 2024 9:25 am
Jac459 wrote: Sat Feb 24, 2024 7:43 am But this synth seems actually one step further in terms of control.
i would strongly guess so.
i just had a immense fun patching with it.

patched a Omega TWK and a Moog MF-101S VCf behind it.
CC mapped the necessary parameters.
It´s insane !

I´m all in to have the filter and saturation on board.
Just, that will be a tough one for the developer to get something up that´d be comparable to some single plugins from some specialized developers.
TWK is the shitz. And so is the Moog VCF in this usecase too.
yes, definitely a challenge to provide the same quality for an inbuild fx compared to specialized standalone solutions - I hope it will live to expectations 🙂
Funky40 wrote: Sat Feb 24, 2024 9:25 am It´s a new experience for me.
Drawback: one would start to get picky !
and within those dozends of sounds you can reach within just 1 minute, leave out what happens within 30 minutes, ....which ones are the best ?

I´m just in progress to find myself, ....readjusting my taste.
It´s a completly different sound where i do land now, compared to my jomox kicks i patched (and sampled)

(just been on headphones. curious to see how my sounds do sound over the speakers.
usually, it´s nolonger the same experience for me (in my room), since all the details in sound nolonger translate as well )
you had some time already to check it on speakers?

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To all readers,
If you are interested in KickDrum, I'd like to point out that the 50% launch sale is ending in less than 3 days 🙋‍♂️

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