Wave Alchemy - Triaz Native - No Kontakt -- Free for current owners!

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wishfull thinking. But totally towards reality and good workflows:

it would be nice to be able to set the channel volume also from the sequenzer page.
Or do i miss something ?

also would it be nice if there was a "expand" button in the sequenzer page.
plus a specific section per each track you had to click into, to expand a sequenzer lane vertically.
Hope i´m not overlooking anything ?

So:
click: expand (toggle, on/off)
click: the specific spot per track, that track is then expanded vertically.
click: any other track (specific spot), to expand that one.
click: expand again......to close the expanded view.

I´d like to have that ;)
"Plugin has turned Drug now"....and the business knows it.

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A little feature request for the preset browsing in general:

If I open the preset browser and sort by BPM, would it be possible to make it so that when switching presets with the arrows on top it would follow the sorting I did in the browser? This would make it much quicker and more convenient to use.

Also for the love of God, please let us simply double click a preset to load it!
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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bmanic wrote: Thu Feb 29, 2024 9:38 pm Also for the love of God, please let us simply double click a preset to load it!
valid point! i always double click first and wonder everytime why it doesn’t work…
/////

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+1 for being able to shift a sequence left or right.

Also it would be nice to have some way of painting in certain patterns the way one could in Geist (drag your mouse across the sequence to get 8th notes only on the upbeats, for example). Then use the random button to get variations of this that are useable and musical. Right now the random button seems to generate overly busy patterns, imo. Perhaps this is already in the works?

Also, is there no way to copy only the sequence data from one track to the next?

Any plans for Triaz to have a midi out feature so that it can trigger other instruments?

I've been demoing Triaz and am leaning toward buying it. But I wonder if Drumvolution, though still in Kontakt form, would be better for me. I write music for video games and sometimes film, and am looking for sounds that are heavily electronic, leaning toward edm... Not looking for urban drum sounds.

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tunefoolery wrote: Sat Mar 02, 2024 1:33 am Any plans for Triaz to have a midi out feature so that it can trigger other instruments?
This was already discussed. At present this isnt seen as a priority feature.

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tunefoolery wrote: Sat Mar 02, 2024 1:33 am +1 for being able to shift a sequence left or right.
So many times I get a nice sequence--in all sorts of plug-ins with sequencers--but it needs a shift. Thankfully, one can get midi from Triaz, but shifting "in the box" would be a great, useful feature.
Doing nothing is only fun when you have something you are supposed to do.

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[/quote]

This was already discussed. At present this isnt seen as a priority feature.
[/quote]

Thanks. I didn't read all the pages of the thread... It's also not a priority for me in terms of features I'd love to have, but it would be nice.

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Anybody know how to import a folder of samples into Triaz when loaded into Bitwig? Or does only single wav files work?

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Phil B wrote: Sun Mar 03, 2024 2:11 pm Anybody know how to import a folder of samples into Triaz when loaded into Bitwig? Or does only single wav files work?
It does not matter where you open Triaz. In any DAW it is same. You open Triaz and it is opened.

When you install Triaz you also need to install Triaz content(library of sounds) somewhere. Now wherever on your computer Triaz content is installed go there and you will find a folder inside Triaz library called "User Folder". You place samples there and they will appear in Triaz browser as "imported".

You can "import" or place in that folder whatever you want. A tip: you do not need to copy-paste your whole Drum sample folders - ending in duplicate Drums on your disk. You can place symbolic links inside this "User Folder" and Triaz will see them.

It will even auto-tag samples so when you open the Triaz sample browser sounds will be tagged but that only works by reading the folder structure. Tags are created based on the folder name (not working well in my case).
Last edited by kmonkey on Sun Mar 03, 2024 4:09 pm, edited 1 time in total.

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I just hope that WaveAlchemy won't end up adding every requested feature inside this instrument because it will end up in the circus. I understand every person wants a product, which perfectly fits himself. I am not going to pretend I haven't tried to ask for something over the years. I did.

Developers try to make a product, which fits as many users as possible.

It's not possible to fit 100% needs and 100% of feature requests of 100% of users. There always will be something that is missing. Not even U-he can do that ( ;) ) And you can not add up everything and have a perfectly balanced product (Triaz is pretty well-balanced IMO)

Let me be clear I am not up against upgrades but man ever second post is a feature request. Even for something that is already there.

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kmonkey wrote: Sun Mar 03, 2024 4:05 pm I just hope that WaveAlchemy won't end up adding every requested feature inside this instrument because it will end up in the circus. I understand every person wants a product, which perfectly fits himself. I am not going to pretend I haven't tried to ask for something over the years. I did.

Developers try to make a product, which fits as many users as possible.

It's not possible to fit 100% needs and 100% of feature requests of 100% of users. There always will be something that is missing. Not even U-he can do that ( ;) ) And you can not add up everything and have a perfectly balanced product (Triaz is pretty well-balanced IMO)

Let me be clear I am not up against upgrades but man ever second post is a feature request. Even for something that is already there.
I posted a picture earlier of "The Homer" - the car with every feature added that naturally turned out to be horrific. I think some of the suggestions are OK, so long as it doesn't destroy the original intent of the developer and overcomplicate it (it's pretty comprehensive already).

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I think WA know very well where they’re going with Triaz. Dan isn’t here on KVR for development guidance.
I lost my heart in Cap de Creus

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kmonkey wrote: Sun Mar 03, 2024 3:59 pm
Phil B wrote: Sun Mar 03, 2024 2:11 pm Anybody know how to import a folder of samples into Triaz when loaded into Bitwig? Or does only single wav files work?
It does not matter where you open Triaz. In any DAW it is same. You open Triaz and it is opened.

When you install Triaz you also need to install Triaz content(library of sounds) somewhere. Now wherever on your computer Triaz content is installed go there and you will find a folder inside Triaz library called "User Folder". You place samples there and they will appear in Triaz browser as "imported".

You can "import" or place in that folder whatever you want. A tip: you do not need to copy-paste your whole Drum sample folders - ending in duplicate Drums on your disk. You can place symbolic links inside this "User Folder" and Triaz will see them.

It will even auto-tag samples so when you open the Triaz sample browser sounds will be tagged but that only works by reading the folder structure. Tags are created based on the folder name (not working well in my case).
Thank you so much!

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Mr Arkadin wrote: Sun Mar 03, 2024 4:18 pm I posted a picture earlier of "The Homer" - the car with every feature added that naturally turned out to be horrific. I think some of the suggestions are OK, so long as it doesn't destroy the original intent of the developer and overcomplicate it (it's pretty comprehensive already).
Yeah, that's way more eloquently said than what I said.

An example of my suggestion that I never suggested because I said to myself "this is already awesome".

I could whine about how the "Triaz" "CHANCE" function is visually broken I mean from the visual standpoint it is counterintuitive. And this allows me to patronize him? Well, not of course.

Allow me to explain. It is exactly counterintuitive visually.

How so?

Well, CHANCE should work like this, whenever a hit is placed in the sequencer "DRUM" page - the CHANCE page step should've been added at that same step at 100%. Because when I am on a DRUM page and if I added a hit to say step 1 then for good sake I expect it to "hit" at step 1 - 100% of the time.

If the Hit is removed from the DRUM step 1, then obviously Chance should be removed from that spot as well.

So for example I place hit in step 1 and when I go to the CHANCE tab when I make that square smaller visually it should mean that the "chance" of playing hit is exactly well... smaller.

BUT

The current visual aid in Triaz is exactly the opposite. When the chance square indicator is "larger" then the chance of playing that step is smaller. ????

Who the f*** decided about it?

It is making my simpleton mind f**ked up. Like whenever I see that the square is larger I expect that the chance of that step being played is also larger.

But in Triaz someone decided if a chance is smaller then the square is larger. WTF? Why?

So a square of 33% size means that it will play 33% of the time, but a square of 100% size means that the hit will be 0% played. This is just silly. Visually looking at it this is really bad design.

I think my way of having CHANCE automatically filled 100% (size of it) whenever a hit is placed in the specific step at the drum page, is more intuitive. And then if you want to decrease a chance you decrease the size of the square in the CHANCE tab.

And then you can look at it and see: yes smaller squares mean less chance, larger more chance, 100% square - playing all the time.

I was thinking of hiring a contract killer but then I decided against it.

:D
Last edited by kmonkey on Mon Mar 04, 2024 5:58 am, edited 1 time in total.

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kmonkey wrote: Sun Mar 03, 2024 9:52 pm Yeah, that's way more eloquently said than what I said.
yeah, he threw The simpsons towards me.

Some folks just don´t get it, and would see ANY feature request as just something kind of dumb, respectivly not seeing the difference between folks who want basic functionality be donne, finished, ....requests which would add to the workflow, .....requests which are vs. "additional features", ......and requests which want to turn your Groovebox into a toaster and a coffe machine. ( => see Elektron Grooveboxes feature request threads)


Personally i think the "one cook per meal" is your savest bet to get good gear !
I completly agree. ;)
From there do i understand some aversivity towards feature requests, and threads kind of been overtaken. (which was not the case here)

i made my feature requests here, knowing that Dan has his own strong vision and position ;)
"You" do not need to throw the simpsons towards me. really not !
I´m personally in no doubt that Dan knows what he is doing ;)

(jfyi: i have conceptionalised (Music) gear btw. incl. phrasing resp. drawing out the UI/GUI into all details / i know the difference between "a good idea in your mind", and what it means to turn it into something "accessible by the user" / the difference between the two states can be shockingly big ! ....bigger than anybody ever would think it could be, who never went thru that process)

/rant
"Plugin has turned Drug now"....and the business knows it.

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