Bye bye VST2
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- KVRian
- 935 posts since 28 Jan, 2008
I've had zero issues with VST3 on my end.
Old architecture can't be supported forever. As usual, there's always that initial resistance when that old architecture is discontinued.
Old architecture can't be supported forever. As usual, there's always that initial resistance when that old architecture is discontinued.
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- KVRian
- 1076 posts since 27 Nov, 2003 from UK, Polegate
Why would Steinberg do that ? What harm does it do supporting VST2 ?
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- KVRer
- 27 posts since 19 Jan, 2006 from Sweden
Cost and locking up resources in what they consider being legacy..hotmitts wrote: Fri Mar 15, 2024 2:26 pm Why would Steinberg do that ? What harm does it do supporting VST2 ?
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AdvancedFollower AdvancedFollower https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=418780
- KVRian
- 1342 posts since 8 May, 2018 from Sweden
Same here. As a Cubase user I've made a conscious effort to move over to VST3 exclusively and so far there haven't been any issues.xphen0m wrote: Fri Mar 15, 2024 1:08 pm I've had zero issues with VST3 on my end.
Old architecture can't be supported forever. As usual, there's always that initial resistance when that old architecture is discontinued.
Take a single oscillator, producing a drone. Send it to the wave shaper, altering the tone.
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
- KVRAF
- 14458 posts since 16 Feb, 2005 from Planet Earth, Somewhere
And.... it holds back Cubendo development by having to make sure it is still vst2 compatible.hotmitts wrote: Fri Mar 15, 2024 2:26 pm Why would Steinberg do that ? What harm does it do supporting VST2 ?
rsp
sound sculptist
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- KVRist
- 143 posts since 5 Oct, 2001
- KVRAF
- 14458 posts since 16 Feb, 2005 from Planet Earth, Somewhere
I beta test for Steinberg.
So i would have info disclosed to me under NDA rules from people who not only see the code but write it.
Nuff Said.
rsp
So i would have info disclosed to me under NDA rules from people who not only see the code but write it.
Nuff Said.
rsp
sound sculptist
- KVRist
- 285 posts since 9 Aug, 2013 from The Hague, The Netherlands
Anybody asking Steinberg for a representation of the loss of income ($0.002 per YouTube ad, over $80 per DAW license) from not supporting the VST2 standard anymore (millions of hours of work by dad)?
* 90.000 visitors in 3 years on the museum with (R.I.P.) H. G. Fortune's 32 bit VST2 plugins.
estimated customer lost value lost from Steinberg not supporting the 32 bit VST2 standard:
over 50 million euro.. washed away with the new standart.
* 90.000 visitors in 3 years on the museum with (R.I.P.) H. G. Fortune's 32 bit VST2 plugins.
estimated customer lost value lost from Steinberg not supporting the 32 bit VST2 standard:
over 50 million euro.. washed away with the new standart.
Last edited by EatMe on Fri Mar 15, 2024 3:54 pm, edited 1 time in total.
- u-he
- 30194 posts since 8 Aug, 2002 from Berlin
Sorry, but that does not reflect the issue at hand. The cost of removing a plug-in format that was originally licensed for lifetime is incredible. Nobody in this industry would have imagined that this could happen in such a way. Nobody had developed their products with "oh, some day we might have to remove this part of the code" in mind. In fact, because it was the de facto standard of its time, many companies have based their entire codebase and workflow on VST2. Not only is the investment in supporting VST2 lost. These companies have to refactor all that - their codebase, their test procedures, their test software. The overall cost on the industry is absolutely incredible.zvenx wrote: Fri Mar 15, 2024 3:41 pm From their vst sdk which has always been free?
That they have never charged a cent to use?
rsp
- KVRAF
- 7669 posts since 2 Sep, 2019
The problem is lack of support from the developer. Adding new formats that they won’t support isn't a fix for old formats they won’t support.Jac459 wrote: Fri Mar 15, 2024 12:23 pmIt is more Steinberg's fault than novation one in my view here...vanerio wrote: Fri Mar 15, 2024 12:14 pmI'm sorry for the off topic, I experienced this as a betrayal of novation (not to update Automap, at least to be compatible with the new processors), reason why I will never buy a product from them. I don't want more plastic bricks.phankiejankie303 wrote: Fri Mar 15, 2024 10:47 am Pretty bad news at least for me. The (now discontinued) Automap software by Novation works fine here with VST2 plugins but refuses to work with VST3 ones... and I really like my automapped bread and butter plugins. It allows me to make decisions more with my ears and less with my eyes. Plus the hands on approach is a always pleasure when available.
That's why we need open source format like CLAP.
Either editors take a contingency on the price in order to have long term support of changing formats. Either they let die.
I want none of these options.
That's why I try to choose CLAP plugins first.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
- KVRAF
- 14458 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Agreed with all that, but surely to expect compensation from SB is to me ridiculous.Urs wrote: Fri Mar 15, 2024 3:50 pmSorry, but that does not reflect the issue at hand. The cost of removing a plug-in format that was originally licensed for lifetime is incredible. Nobody in this industry would have imagined that this could happen in such a way. Nobody had developed their products with "oh, some day we might have to remove this part of the code" in mind. In fact, because it was the de facto standard of its time, many companies have based their entire codebase and workflow on VST2. Not only is the investment in supporting VST2 lost. These companies have to refactor all that - their codebase, their test procedures, their test software. The overall cost on the industry is absolutely incredible.zvenx wrote: Fri Mar 15, 2024 3:41 pm From their vst sdk which has always been free?
That they have never charged a cent to use?
rsp
Whenever my dear Apple brings out a new update and developers have to 'adjust' (yes I know it is not the same), does anyone expect apple to compensate them?
rsp
sound sculptist
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
But, isn't that a thing that you always have to deal with in development?Urs wrote: Fri Mar 15, 2024 3:50 pmSorry, but that does not reflect the issue at hand. The cost of removing a plug-in format that was originally licensed for lifetime is incredible. Nobody in this industry would have imagined that this could happen in such a way. Nobody had developed their products with "oh, some day we might have to remove this part of the code" in mind.zvenx wrote: Fri Mar 15, 2024 3:41 pm From their vst sdk which has always been free?
That they have never charged a cent to use?
rsp
Did you foresee that Apple will drop x86 at some point, and you have to develop an ARM, and only a ARM version, until Apple decides to switch to yet another architecture?
What about older operating system versions? What about 32-bit, and the switch to 64-bit?
I really don't think this is anything new, if you're honest about it.
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gaggle of hermits gaggle of hermits https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=521655
- KVRian
- 965 posts since 18 Jul, 2021
can you provide details of where Steinberg warned ahead of time it would use its contracts to actively prevent vst2 plugins being provided by third parties who had agreed to use the relevant sdks?jamcat wrote: Fri Mar 15, 2024 3:56 pm Steinberg has given ample warning every step of the way. They give developers a decade to adjust.
you seem to be pretty confident so it should be real easy.
