Wave Alchemy - Triaz Native - No Kontakt -- Free for current owners!

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miketimothy wrote: Sat Mar 16, 2024 12:44 pm I'm not sure if I've missed something or not but are there any factory "Channel Presets" ie. the ones that load on the mixer channels ?
Not currently, but I'd love to add some for a future update. We could likely very easily for example batch save all the kick, snare, hat, cymbal, perc etc channels from all presets and offer those as drum channel presets, make new ones and then organize them into folders :tu:

I've personally been saving my favorite channels from the factory presets and my own presets ad reusing these sometimes when starting out a new beat as a starting point :tu:
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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maschinelf wrote: Sat Mar 16, 2024 1:17 pm Would love to see a more compact version of triaz as an extra plugin, maybe something like a "mini" 4-track version with sequencer and all or most of the other features included in an ergonomic and sensible manner, or a more cut down individual module version. I guess this would also entail a fair amount of extra work in design and execution, and also additional presets etc (though I'd be fine without this) and may not fit with the overall concept of the product. Other than that though, I purchased it yesterday and liking what I've heard so far.
What would be the use case for the 4-track version over the full version?

I can see the appeal of a module version however, and it's something we'd like to look into at some point in the future :tu:

We are also working on a free player version, which will essentially just allow you to load our forthcoming expansions / presets and mix and export them.
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Zoopy wrote: Fri Mar 22, 2024 9:17 pm Gettin some playback bugs when exporting to midi, seems to miss the first notes occasionally on looping/starting etc. Ableton 12. Motu m4 Windows 10. Might be mentioned in this thread but just wanted to throw it out therreeeeeeee

Yes, this has already been mentioned earlier in the thread, and is a known bug. It has been fixed already and will be part of the 1.01 update coming very soon :tu:
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Valery888 wrote: Tue Mar 12, 2024 1:40 pm Hello

I have issues when exporting the audio(not midi). I press export.. While its being rendered you can already hear the cracks and clipping. Is this normal? Is it made on purpose? When dragging into the daw(i use fl studio) its full of cracks, clipping and distortion...

I thought perhaps it's because WA's preset i cannot get clean drums. Then i build my own drums... when exporting still all that noise.

Is there a solution please.

Best regards and thank you in advance

This has been fixed in FL Studio and will be part of the 1.01 update coming very soon :tu:
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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wave alchemy wrote: Fri Mar 29, 2024 3:55 pm What would be the use case for the 4-track version over the full version?

I can see the appeal of a module version however, and it's something we'd like to look into at some point in the future :tu:

We are also working on a free player version, which will essentially just allow you to load our forthcoming expansions / presets and mix and export them.
Yep there's limited use for a 4-track version other than maybe a more streamlined workflow, but apart from that nothing really that one can't do by just using the required amount of channels in the full version. The major advantage would be a less crowded and more streamlined ui when fewer tracks are needed. I think I may have just put that down as an option in my previous post thinking it would be less of a departure from the full version, and so might require less work to develop and maintain.

If there was a choice though I too would definitely prefer an individual module version. That would by design be the most streamlined. To include the fx sensibly in this version is a given, the sequencer maybe less so but still could have it's uses.
Last edited by maschinelf on Fri Mar 29, 2024 7:21 pm, edited 1 time in total.

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wave alchemy wrote: Fri Mar 29, 2024 3:47 pm
seangm wrote: Mon Mar 25, 2024 10:01 pm Anyone know if there has there been an update released since the original release version? I can't tell from the product page and I don't want to download the multi gig with installer with my slow ass internet to find out. Thanks.
The update is all pretty much done here, we are still beta testing it to ensure there are no issues or regressions. We have added quite a bit more stuff that we first anticipated, so it needs really thoroughly testing for any regressions in other areas etc. As well as all the stuff I mentioned in an earlier post, we have also fixed a handful of known bugs with MIDI / Audio export, and other areas. The update will be coming very soon :tu:

And of course we'll let people know via both email, and on forums once it is live. We also won't force you to download the entire sample content again - it will be available as a 10mb or so installer file.
On the individual stem export does it print the FX you have on the track? If so, this is a big time saver for me. I currently have to map each output to an audio channel and record that way. Not the end of the world, but just dragging dropping would be quite incredible.

I really like the FX on this plugin. I looked at my drum stems and just a few have any extra plugins added, and my drum buss is basically 3 plugins. The drums sound really really good, make mixing so easy.

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stash98 wrote: Fri Mar 29, 2024 6:11 pm
On the individual stem export does it print the FX you have on the track? If so, this is a big time saver for me. I currently have to map each output to an audio channel and record that way. Not the end of the world, but just dragging dropping would be quite incredible.

I really like the FX on this plugin. I looked at my drum stems and just a few have any extra plugins added, and my drum buss is basically 3 plugins. The drums sound really really good, make mixing so easy.
Yes, FX can be printed on stems with the new stem export feature. Same with one shot export too. We also added a 'bypass all FX' control. which does as the name suggests, which is great for previewing entire kits with no effects or exporting with no effects / processing.
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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wave alchemy wrote: Fri Mar 29, 2024 8:01 pm
stash98 wrote: Fri Mar 29, 2024 6:11 pm
On the individual stem export does it print the FX you have on the track? If so, this is a big time saver for me. I currently have to map each output to an audio channel and record that way. Not the end of the world, but just dragging dropping would be quite incredible.

I really like the FX on this plugin. I looked at my drum stems and just a few have any extra plugins added, and my drum buss is basically 3 plugins. The drums sound really really good, make mixing so easy.
Yes, FX can be printed on stems with the new stem export feature. Same with one shot export too. We also added a 'bypass all FX' control. which does as the name suggests, which is great for previewing entire kits with no effects or exporting with no effects / processing.
This is huge, thank you! Looking forward to this update.

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Hello. I just bought Triaz. A little pricey for me, but it really is one of the few good drum machines.
But I would really like you to add some improvements to the GUI.
Firstly, and I think this is the simplest. More scaling options. I find 100% too small for me, but 125% doesn't quite fit the screen already. So having more options would be great.

Secondly. More skins/color schemes. Overall the interface looks good. But personally, my eyes get tired faster when using a sequencer than with other plugins. I think other color options might help with this.

I know this sounds like a small thing, but in fact the comfort of use is very important.

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What I noticed during working with Triaz in recent weeks, we need a shortcut to get from sequencer to the sound tab. Eg clicking on the lane (some button) could quickly lead to the sound tab. That would eliminate a few clicks and mouse way.

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dermage wrote: Sat Mar 30, 2024 10:04 pm What I noticed during working with Triaz in recent weeks, we need a shortcut to get from sequencer to the sound tab. Eg clicking on the lane (some button) could quickly lead to the sound tab. That would eliminate a few clicks and mouse way.
I made that request as well and it's coming in the update. Think it will be done via hotkeys.

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maschinelf wrote: Fri Mar 29, 2024 5:26 pm Yep there's limited use for a 4-track version other than maybe a more streamlined workflow, but apart from that nothing really that one can't do by just using the required amount of channels in the full version. The major advantage would be a less crowded and more streamlined ui when fewer tracks are needed. I think I may have just put that down as an option in my previous post thinking it would be less of a departure from the full version, and so might require less work to develop and maintain.

If there was a choice though I too would definitely prefer an individual module version. That would by design be the most streamlined. To include the fx sensibly in this version is a given, the sequencer maybe less so but still could have it's uses.
I'll just add to this that there may be no need for a separate 4-track version if the GUI as is was made a bit more modular (for lack of a better word), e.g. the ability to show or hide tracks/channels, to rearrange or resize the different tabs/sections etc. This may not be so trivial though since it's already designed keeping in mind all the available options and around tab selection, and laid out very sensibly for what it offers. So to change it may require a major rethink of the layout, and why fix what isn't broken. And the individual module version is in any case the more useful option.

Besides that though, this is currently the most complete drum plugin that I know of for my needs and quite stoked to have bought it. Also it seems there was some brief discussion about sample slicing functionality in the first few pages of the thread. That imo is the one other thing that would make this a complete solution so would love to see that appear in the future. Quite excited for the upcoming update and to see where this goes.

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wave alchemy wrote: Fri Mar 29, 2024 3:43 pm
bluesawsq wrote: Sun Mar 24, 2024 3:48 pm The Crush effect in the shaper section behaves strangely when used together with the transient shaper Attack control. When Crush is set to some low value, like 3.0 bits, the tail of the sample, which should be fading out, is not fading out at all when attack is increased to some high value 92%. Instead, the tail of the sample is obviously increasing in volume.
For example '909 Classic 06' kick looks like this when Shaper Attack = 92% together with Shaper Crush = 3.0 bits:
Image
Is this a bug or intended behavior?
This is expected depending on the sound source, and settings. The transient shaper can get very aggressive (it is partially gained match so it might not too obvious how aggressive it is on a first listen) and is also placed 'before' the Crush circuit in the signal chain. If sounds are already playing into the shaper quite loudly(and depending on frequency content), anything over 50% on the shaper will cause it to pump slightly, and that pumping effect is being made very obvious by the crush effect circuit. Putting the Shaper on 'Aggressive' mode (see reveal triangle next to the Attack label) has a different shape to the attack portion and will give you less of this pump effect. The shaper also has a smart limiter built in which can also color the sound the more you push it. It's quite a complex effect under the hood.
It looks like there is some gain staging problem. The Crush effect with low bit depths is somehow adding a lot of gain to the signal. And the signal is hitting the built-in smart limiter way too hard. The extreme pumping is caused by the limiter. It looks like a bug in gain staging, and it doesn't seem like a useful "feature". Could you consider improving that?

I was able to recreate similar extreme pumping in Ableton Live using this effect chain:
Image
See the added +18.0 dB gain after Redux. If that extra gain is removed, there is no pumping at all.

I see the behavior in Triaz is frequency dependent. And the Ableton Live effect chain is not modeling that. It was just a rough recreation for relatively low frequency content, like 909 and 808 kicks. With higher frequency samples, like hihats, the pumping caused by the Triaz Crush effect seems to be much less severe, but it still happens at some Attack+Crush settings.
Last edited by bluesawsq on Mon Apr 01, 2024 1:00 pm, edited 2 times in total.

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double post

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So I was asking questions about this over and over, and I sent the dev en email asking the same questions. My main question was CAN IT MAP EXISTING SAMPLE LIBRARIES, and the first answer (from people claiming to own Triaz) was "yes, but you might need to make symlinks to add whole folders, or wait for a patch." So I made symlinks and tried everything I could in Triaz DEMO mode, but no user samples would import, symlinks didnt work.

So I waited a couple weeks, saw another discount code for Triaz (on top of the 40% off), so I decided to just try it and wait for patches.

Now that I have the full version with the full core library (I removed the demo version, installed full, registered), I still cannot add ANY user samples to Triaz. I can move folders or individual samples into the "User Samples" folder, and they never show up no matter ho many times I hit "refresh" or close/open Triaz or the DAW.

Triaz doesnt seem to work for anything but internal samples, although you can drag/drop single samples into single channels on Triaz and make them play temporarily. You cannot save that into a preset or retrieve it after closing, so my ability to add my own content to Triaz is basically non functional.

The MAIN reason I wanted this was to have it load large pieces of (or all) of my existing drum sample libraries. The dev never replied, but I was told by 2-3 other people who claimed to own this that "it was easy to add user folders and samples, but if you wanted to add 3rd party locations (not inside Triaz root folders) you would need symlinks."

None of that is true, and Im concerned about why people were saying that it would do this in this thread. If this can't add any user samples, Ill be requesting a refund. Perhaps Wave Alchemy will see my messages this time?

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