8 in favour
7 against
Suggestions - simple/basic
'basic'
'relatively simple'
'simple, 32 steps, 8-16 tracks, 12-24 patterns' (this is simple? : )
'streamlined'
'tr-style'
... of these, only two actually described the kind of sequencer they want, kinda (the not so simple one, and tr-style)
Suggetions - complex/deep (as references)
'Atlas'
'Drum Computer'
'Geist'
'Tattoo'
... which have a little more meat on the bone, being direct comparisons to existing products.
Well, at least we're all on the same page so the dev will know what to focus on (should he ever seriously consider it).As EV noted above, it is a non-trivial piece of work, and TAL (afaik) is a one-man dev team with a growing catalogue to maintain
So, what features could/should an unlikely-to-be-developed drum sequencer include... ?But anyway, this is kinda the point [...] put 50 KVR'ers in a room, and you'll get 50 definitions of what a drum sequencer should provide. If one is ever added, 49 of the 50 will probably not get what they want. So I'm trying to find out if there is any common ground between the folks that want one and perhaps we can find a happy middle ground
Number of pad slots available in the sequencer (8, 16, 32, all 64) ?
Simple hit sequencing, perhaps with per-step accents (tr-style) ?
Pattern length ?
Multiple patterns ?
Pattern chaining ?
Songs ?
Velocity/pan/pitch/filter/etc. per-step modulation ?
Randomisation (per pad slot/lane, per modulation dest..) ?
Polymeters ?
Euclidean beat generator ?
<insert_favourite_feature> ?
<insert_fantasy_neverbeforeseen_beat_feature> ?