What is the Atlas add on value in that case? I find more coherent and solid kit piece groups in the sample library packs, which I cand use for creating manually a rack.fisherKing wrote: Wed Feb 28, 2024 5:23 pmrandom sound choices are... random. if that's not a good starting point, you don't have to use that option.Harry_HH wrote: Wed Feb 28, 2024 5:06 pm The basic flaw simply is - according to my opinion - that the end result doesn’t sound good. Or making it sound good after
1.the ”AI” has generated the mapping
2, you let the the system to create the drum kit
to make the final result sound good requires a lot of manual tweaking.
Its easier the do the whole process manually. E.g. by create a drum rack in the Live, and the choose each kit piece sound to the rack from your Live sound library/your purchased drum sound library.
What is the add on value of the Atlas ”AI” if it isn’t capable to create the mapping in the way, that once you generate the kit based on mapped kit piece categories, the end result of the kit sounds 80-90 % good?
But as said, if you are happy with the Atlas, good for you. So far the AI which ”listens” the sound and makes the ”kit piece group universe”, isn’t good enough, in my opinion.
i choose the sounds i want, and get to work... just as you can do in the drum plugins in most DAWs. i like the list view, the options & control i have in over sounds in atlas. not sure what else there is.
Algonaut Atlas 2 finally announced. New buyers get 2 for free, 19$ upgrade for others.
- KVRAF
- 5439 posts since 4 Aug, 2006 from Helsinki
- KVRAF
- 3642 posts since 6 Aug, 2009
what's the value of a piano plugin if you have a built-in piano in your DAW? what's the value of (another) synth? it's all subjective, and connects to our tastes, needs, workflow. for example, i prefer pianoteq to the built-in pianos in logic.Harry_HH wrote: Wed Feb 28, 2024 5:35 pm What is the Atlas add on value in that case? I find more coherent and solid kit piece groups in the sample library packs, which I cand use for creating manually a rack.
i have a TON of 3rd-party drum sounds in atlas, and use those (mostly). so it's really a non-issue; we use what we want to use. anyway, all good
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- KVRist
- 413 posts since 22 May, 2023
I love the multiple map workflow, the only problem is Atlas ignores samples longer than roughly 2 seconds and excludes them from the maps, which can be a deal breaker in some cases.
- KVRAF
- 3642 posts since 6 Aug, 2009
you should look into that. i have percussion sounds, cymbals that are longer than 2 seconds, and they all play fine in atlas (in logic pro)...hey212 wrote: Wed Feb 28, 2024 7:39 pm I love the multiple map workflow, the only problem is Atlas ignores samples longer than roughly 2 seconds and excludes them from the maps, which can be a deal breaker in some cases.
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- KVRist
- 413 posts since 22 May, 2023
I’ve tested many times to confirm the behavior, most recently after the 2.4.2 update. More importantly, I have an email thread dating back to 2022 with Matt, the developer, who obviously acknowledged that Atlas ignores longer samples, and has said, since late 2022, that he’s working on a big update to address it. Whatever length the cymbals you're referring to are, if they even appear in the map at all, they are short enough to avoid the cutoff point.
- KVRAF
- 2990 posts since 31 Jan, 2020
I have loads of drumkits from NI expansions, they sound great. Nearly every drumkit sounds better than an Atlas random drumkit. But that is because somebody has collated the drumkits, it isn't a fault of Atlas.
- KVRAF
- 3812 posts since 20 Apr, 2005
Atlas does come with some kits though, and they're pretty good I think.Spring Goose wrote: Thu Feb 29, 2024 11:15 am I have loads of drumkits from NI expansions, they sound great. Nearly every drumkit sounds better than an Atlas random drumkit. But that is because somebody has collated the drumkits, it isn't a fault of Atlas.
I get you point about needing to curate from the our own samples.... But these may already come with lots or you'd have to do it anyway without such a nice tool in the sound map....
- KVRAF
- 2990 posts since 31 Jan, 2020
Alright! I just meant to Harry_HH about the random kits. Shoulda quoted him specifically._leras wrote: Thu Feb 29, 2024 1:48 pmAtlas does come with some kits though, and they're pretty good I think.Spring Goose wrote: Thu Feb 29, 2024 11:15 am I have loads of drumkits from NI expansions, they sound great. Nearly every drumkit sounds better than an Atlas random drumkit. But that is because somebody has collated the drumkits, it isn't a fault of Atlas.
I get you point about needing to curate from the our own samples.... But these may already come with lots or you'd have to do it anyway without such a nice tool in the sound map....
I'll check out the stuff that comes with Atlas, i hadn't yet! Cheers
I've found Atlas's random function very useful for giving me a starting point for making my own kits.
hey - you seen Rando?! (if you like Atlas's random function)
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- KVRer
- 25 posts since 6 Nov, 2015
Pretty frustrated I've tried this 5 times now. I create a map using the standalone Windows version of Atlas 2. The map is confirmed OK and I've used it in standalone.
Everytime I load up the vst version, it's missing. But it's in the correct directory. Do I need to create the same map twice, one for plugin and one for standalone? For every map?
What am I doing wrong? Thank you.
Everytime I load up the vst version, it's missing. But it's in the correct directory. Do I need to create the same map twice, one for plugin and one for standalone? For every map?
What am I doing wrong? Thank you.
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- KVRian
- 1119 posts since 4 Jan, 2007
I have never been able to use this plugin. It doesn't take mapped drives (network or otherwise). The dev is unable to fix it. Is it your case too?dunked wrote: Sat May 11, 2024 2:41 pm Pretty frustrated I've tried this 5 times now. I create a map using the standalone Windows version of Atlas 2. The map is confirmed OK and I've used it in standalone.
Everytime I load up the vst version, it's missing. But it's in the correct directory. Do I need to create the same map twice, one for plugin and one for standalone? For every map?
What am I doing wrong? Thank you.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12440 posts since 16 Aug, 2006
It's a pretty nice update.
Changelog:
- Sequencer: Randomize and Lock buttons are now directly on the Sequence Channels
- Sequencer: Rotate individual channel.
- Sequencer: Added '64th' and '64th triplet' grid sizes.
- Sequencer: BPM Modifier for DAW. Play a sequence at half or double the DAW bpm.
- Map Filter - Folder: Now showing number of samples in each folder.
- Map Filter - Folder: Improved ticking/unticking of sub-folders.
- Map Filter - Folder: Much faster scanning time.
- Map Filter - Folder: Entries now sorted alphabetically.
- Map Filter: Map now updates much faster to changing filter settings, especially 'filter by folder'.
- Map Filter: Right-click Filter header to expand that filter and hide all other filters. (nice if you don't have a large screen)
- Map: If 'Select on Hover' is active then Similar Samples will only update if a sample is clicked. This makes everything faster and also easier to not lose a nice sample if you hover back over the map.
- Map: 'Select on Hover' in Galaxy mode no longer triggers on samples that have been filtered out.
- Map: Use middle mouse button to navigate the map. (no samples are selected)
- Map: Map List now works with the navigation shortcuts (eg. WASD, hot-swap, retrigger) that are set in Settings.
- Map: When creating a map, 'Use file/folder name as category hint' is now on by default.
- Map: Added 'Refresh' button to Map Browser for quick rescanning.
- Standalone: Audio/MIDI settings now moved to top of Settings page.
- Standalone: Will now politely ask if you really want to exit instead of just doing it instantly.
- Standalone: Now using native OS windows and window buttons. (ie. close, maximize, minimize)
- App: Small graphical tweaks on the panel alignments.
- App: Resizing can now be done by dragging any edge of the app. (some DAWs might not support this though)
- Drum Kit: DAW will now show the Drum Category as the Note name. Not all DAWs support this unfortunately. (eg. Ableton does not, but Reaper and FL Studio do)
- Sample: All Advanced Sample controls now support multi-selected drums. (especially handy for Choke groups)
- Sample: Shape Release can now be longer. (1.5 seconds instead of 0.65 seconds)
- Sample: Sample start and end positions and fades are now locked by 'parameter lock'. eg. set all the envelopes to very short, parameter lock, 'New Kit' for different sounding glitchy drums.
- Export: You can now customize the rules for export folder and file names. eg. include the BPM, put index first, include sample category...
- + various other performance improvements.
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- KVRAF
- 3398 posts since 6 Nov, 2006
Dope update. I love this software.
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- KVRist
- 102 posts since 4 Oct, 2024
above the step sequencer you have a panel which shows the bpm... drag it up = x2, drag it down = ÷2Krovatin wrote: Sun Nov 10, 2024 9:00 pm Hi. I have not found where it is - Sequencer: BPM Modifier for DAW. Play a sequence at half or double the DAW bpm.
Last edited by yoursoul on Thu Nov 14, 2024 10:16 pm, edited 1 time in total.
