Anemond Sloom- Extreme time stretcher

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Sloom

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At the risk of sounding obvious, I think the critical thing with these types of things is that the results are very dependent on what you put in.

Putting something like a Bell tree with the myriad of harmonics it produces gives a lot of wild results. Also the busier the soundsource like full on bird song really gives you some interesting potential.

I think that's where the spectral filter in hand drawn mode comes into its own. You can just choose the areas that interest you and filter out the rest.

Things I'd love to see would be a basic pitch shift for the file mode. It doesn't need to be time compensated just being able to pitch up or down a sample.

I'm ambivalent about other targets for the modulation (because I can do it in Ableton or Bitwig) but spectral shaper level would be an obvious one. And even better would be if we could modulate the spectral shapers horizontal movement to get spectral sweeps.

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am just demoing it, ahhh i thought you can play an instrument and it gets timestretched but it is only a player? so you need to record the playback and reimport into a sampler or something it seems.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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kraster wrote: Fri Jun 21, 2024 10:03 am I'm ambivalent about other targets for the modulation (because I can do it in Ableton or Bitwig) but spectral shaper level would be an obvious one. And even better would be if we could modulate the spectral shapers horizontal movement to get spectral sweeps.
You cant modulate the play cursor in Ableton or Bitwig or anything yet - but it seems that will become possible with an update if the dev can get it to work

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Caine123 wrote: Fri Jun 21, 2024 9:30 pm am just demoing it, ahhh i thought you can play an instrument and it gets timestretched but it is only a player?
it is also a live input FXing device.
check the buttons on upper left side.....live.....and.... file.
press "live".
And check the "catchup" button beneath "live"
"Plugin has turned Drug now"....and the business knows it.

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Funky40 wrote: Sat Jun 22, 2024 4:06 am
Caine123 wrote: Fri Jun 21, 2024 9:30 pm am just demoing it, ahhh i thought you can play an instrument and it gets timestretched but it is only a player?
it is also a live input FXing device.
check the buttons on upper left side.....live.....and.... file.
press "live".
And check the "catchup" button beneath "live"
thanks yes i meant more like a granular synth, e.g. you record something/drag a file in there and if you play chromatically on your keyboard it plays back.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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c_voltage wrote: Thu Jun 20, 2024 10:47 pm Looks interesting, liked demo. Did anyone (who grabbed full version) check if it saves recorded buffer together with DAW project ?
By reply to myself - yes it can. That cool.
Actually (as was mention above) the main thing that remain to add here, this is control\automation for playback cursor' position. And all will be good.

Edit: What else liked, this is saving "session" preset inside plugin together with buffer' sample (and sample placed separately beside preset), that turn this plug to some sort of convenient texture generator\collector. Great came up with.
CPU-wise can say zero (about 3%).

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Caine123 wrote: Fri Jun 21, 2024 9:30 pm am just demoing it, ahhh i thought you can play an instrument and it gets timestretched but it is only a player? so you need to record the playback and reimport into a sampler or something it seems.
Honestly, this thing confused me also, when I tried it.
It seems that the box on the right just continuously scrolls along playing audio, regardless of whether you start / stop the track.

I gave up demoing when I realised that pushing play will give a completely different sound every time. Quite a weird setup to have as a vst plugin tbh. Not sure what the point is.

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_al_ wrote: Sun Jun 23, 2024 11:30 pm
Caine123 wrote: Fri Jun 21, 2024 9:30 pm am just demoing it, ahhh i thought you can play an instrument and it gets timestretched but it is only a player? so you need to record the playback and reimport into a sampler or something it seems.
Honestly, this thing confused me also, when I tried it.
It seems that the box on the right just continuously scrolls along playing audio, regardless of whether you start / stop the track.

I gave up demoing when I realised that pushing play will give a completely different sound every time. Quite a weird setup to have as a vst plugin tbh. Not sure what the point is.
I had exactly the same reaction with the Anemond Factoid VST.

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_al_ wrote: Sun Jun 23, 2024 11:30 pm Not sure what the point is.
Sloom is a signal processer or effect rather than a synth for playing tunes or chords on. Having Sloom as a vst means you can play its parameters in real time and record that or modulate the parameters with the DAW modulation

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sandandpaint wrote: Sun Jun 23, 2024 11:45 pm
Having Sloom as a vst means you can play its parameters in real time and record that or modulate the parameters with the DAW modulation
Yeah, I kinda get that, but it's just the way that it plays a completely different thing every time I push play, so it can't really be used 'as is' in an actual project.
I got a similar function with Edison in FL, but most things in FL are bolted on like that, so it doesn't surprise me.
Actually, doesn't Paulstretch work like this also? I think it's why I also don't use that.

Maybe I'll have another look. I guess being a vst, I was just expecting something different. :tu:

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Will definitely be checking this out. Thanks for the heads-up. 8) :tu:
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil

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Last edited by noiseresearch on Wed Aug 07, 2024 12:42 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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Testing Sloom with my own voice as live input, later also freezing the audio and checking out the spectral filter. This will be a great plug-in for live performances processing signals of live played instruments/vocals/spoken word, drawing in the spectral filter in real time in order to enhance/suppress certain areas of the audio signal yields interesting results.


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Sampleconstruct wrote: Sun Jun 30, 2024 1:23 pm Testing Sloom with my own voice as live input, later also freezing the audio and checking out the spectral filter. This will be a great plug-in for live performances processing signals of live played instruments/vocals/spoken word, drawing in the spectral filter in real time in order to enhance/suppress certain areas of the audio signal yields interesting results.


That’s a great example Simon, it sounds very cool! It shows the kind of quick, tonal-shaping results that are possible with just a little effort. The spectral filter is capable of razor sharp precision and I really dig the way it sounds. :tu:

I was hesitant at first to think of Sloom in the context of a live performance since the results are somewhat unpredictable. But that could actually be perfect for those who enjoy a more experimental approach. 8)

Having it’s output processed live using MPE (or automation) with an effect like accSone’s crusher-X, the granular playground, would create some extremely exotic audio sculptures. I can see that being very useful for sound design purposes as well. I’m glad to see that you’re enjoying it Simon!! :party:

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:tu: Bought

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