I still get this strange issue where Korg Software Pass wants me to validate my online account, but it keeps saying "Invalid Token". I can still use my plugins, but I have no way to check for updates via korg software pass anymore because it's stuck on that login screen.LuizAtKorg wrote: Mon Jul 22, 2024 5:22 am For those having authorization problems, there is a new version of KORG Software Pass (1.2.17) available with the problem fixed.
Korg Collection 5
- KVRist
- 283 posts since 1 Nov, 2008
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- KVRAF
- 9099 posts since 28 Apr, 2013
On my Win10 4c CPU, ARP2600 is running between 12%-18%. EP-1 and Vox run between 3%-8%. Windows processes are adding another 25%-30% in Bitwig(4) and about 15%-20% in standalone. After doing an "End Task" on "Runtime Broker", numbers go back to something closer to what I would expect. But every time I turn off a set of of Windows processes, another set of them pop up. Windows seems to have a back door into everything to keep them where they aren't needed.
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- KVRAF
- 2751 posts since 24 Nov, 2023
On both my windows 11 systems one with a brand new I9 and 64 GB of RAM and the other 2-3 year old I7 and 16GB of RAM CPU usage on idle is less than 1-2%Teksonik wrote: Mon Jul 22, 2024 8:29 pm Can someone else confirm the high CPU usage at idle? If someone on Win 11 can confirm that would be great.
In heavy usage I can get the CPU to go 8% or so on my new main systen
- KVRer
- 11 posts since 18 May, 2023 from Inagi, Tokyo, Japan
Could you leave a message at the support channel?HydrogenHuman wrote: Mon Jul 22, 2024 8:53 pm I still get this strange issue where Korg Software Pass wants me to validate my online account, but it keeps saying "Invalid Token". I can still use my plugins, but I have no way to check for updates via korg software pass anymore because it's stuck on that login screen.
https://support.korguser.net/hc/en-us/requests/new
That seems like a tricky one
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12436 posts since 16 Aug, 2006
Windows 10, using Reaper, AMD 3950X processor: what I'm seeing is that the CPU use for each patch is consistent regardless of the number of voices playing. Kind of like the Roland Cloud instruments. Different patches use different amounts of CPU. So I don't think it's a denormal scenario. I think it's more of a "this thing is always running all voices all the time" thing. Or it's running an emulation layer of some kind (I think that less likely) like Roland Cloud.
And CPU usage is high. A poly patch will easily take up 31% of a single core. Now, a third of a core across a 32 core machine isn't much of the total available CPU power, but it's not a small amount for a single plugin by any means. But Diva can easily use more and the CPU varies by voice. Whereas the Korg is at least always consistent as best I can tell.
A few tips:
1. They say it's more efficient at 48khz, I haven't seen a big difference versus 44.1khz, but hey, that's what Korg says!
2. On the right hand of the GUI, click the words "Trim Pots" next to the word Effects. You'll find the per-preset oversampling setting here. You can change it from 4x to 2x. Or change it globally in Settings.
3. Other stuff in the Trim Pots section is important! At first, I was annoyed there were no voice variation on Poly patches, but there is. Just scroll down on the Trim Pots. You can adjust the slop amount for the OSC's, Filter, Env's, and more individually with a master control. Things can get very lush by playing with these settings.
4. The Trim Pots section also has a ton of other settings that impact how the model behaves. You can change the spring tank model, the Duo mode behavior, ADSR, Noise types, and a lot more!
And CPU usage is high. A poly patch will easily take up 31% of a single core. Now, a third of a core across a 32 core machine isn't much of the total available CPU power, but it's not a small amount for a single plugin by any means. But Diva can easily use more and the CPU varies by voice. Whereas the Korg is at least always consistent as best I can tell.
A few tips:
1. They say it's more efficient at 48khz, I haven't seen a big difference versus 44.1khz, but hey, that's what Korg says!
2. On the right hand of the GUI, click the words "Trim Pots" next to the word Effects. You'll find the per-preset oversampling setting here. You can change it from 4x to 2x. Or change it globally in Settings.
3. Other stuff in the Trim Pots section is important! At first, I was annoyed there were no voice variation on Poly patches, but there is. Just scroll down on the Trim Pots. You can adjust the slop amount for the OSC's, Filter, Env's, and more individually with a master control. Things can get very lush by playing with these settings.
4. The Trim Pots section also has a ton of other settings that impact how the model behaves. You can change the spring tank model, the Duo mode behavior, ADSR, Noise types, and a lot more!
- KVRist
- 283 posts since 1 Nov, 2008
From what I heard watching Skippy's recent livestream on the PluginGuru youtube...
He said the reason for the high CPU usage is because the design team at Korg wanted the 2600 to be a "living thing", meaning they wanted it to feel like you were powering up an actual analog synth that was always on, and always shifting and changing. Apparently the Korg team went really far down the rabbit hole when designing the 2600 plugin that the higher ups at Korg had to tell them to stop.
He said the reason for the high CPU usage is because the design team at Korg wanted the 2600 to be a "living thing", meaning they wanted it to feel like you were powering up an actual analog synth that was always on, and always shifting and changing. Apparently the Korg team went really far down the rabbit hole when designing the 2600 plugin that the higher ups at Korg had to tell them to stop.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12436 posts since 16 Aug, 2006
I gotta say, I'm really impressed by both the sound and the sound design. This is a really cool synth. Korg knocked it out of the park IMO.HydrogenHuman wrote: Tue Jul 23, 2024 12:29 am From what I heard watching Skippy's recent livestream on the PluginGuru youtube...
He said the reason for the high CPU usage is because the design team at Korg wanted the 2600 to be a "living thing", meaning they wanted it to feel like you were powering up an actual analog synth that was always on, and always shifting and changing. Apparently the Korg team went really far down the rabbit hole when designing the 2600 plugin that the higher ups at Korg had to tell them to stop.
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thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 37261 posts since 27 Jul, 2005 from Scottish Borders
- KVRer
- 11 posts since 18 May, 2023 from Inagi, Tokyo, Japan
I believe the voices are grouped in 4, so you will see changes in CPU usage from 4 to 5 voices, then 8 to 12, etc.Funkybot's Evil Twin wrote: Tue Jul 23, 2024 12:14 am - what I'm seeing is that the CPU use for each patch is consistent regardless of the number of voices playing.
Does your nickname come from the Jazz Emu?
- KVRAF
- 19774 posts since 16 Sep, 2001 from Las Vegas,USA
Again the issue with CPU demand here is not when the 2600 is in use but as I said when sitting idle, no audio being processed, no notes being played:
One expects an accurate analog emulation to use a fair amount of CPU when in use.
On a system with over 1,000 plugins only a handful of them use a large amount of CPU at idle and most if not all of them are FX plugins like IK's tape emulations. One could perhaps make an argument for them to use high CPU at idle. Most synths use 1-3% at idle even complex synths like VPS Avenger.
However the 2600 is a simple 3 Osc synth so it's not some state of the art plugin pushing the boundaries of synthesis so one does not expect high CPU use at idle. When in actual use the CPU demand does not go up much and is in the range one would expect for such an emulation.
As I wrote Korg's Wavestate plugin also suffered from this issue and has since been fixed so to me it smells like a bug in the 2600 that needs to be addressed. Again none of the other synths in the collection have this issue even the Arp Odyssey.
So far there has been no response from Korg's support on the issue.
One expects an accurate analog emulation to use a fair amount of CPU when in use.
On a system with over 1,000 plugins only a handful of them use a large amount of CPU at idle and most if not all of them are FX plugins like IK's tape emulations. One could perhaps make an argument for them to use high CPU at idle. Most synths use 1-3% at idle even complex synths like VPS Avenger.
However the 2600 is a simple 3 Osc synth so it's not some state of the art plugin pushing the boundaries of synthesis so one does not expect high CPU use at idle. When in actual use the CPU demand does not go up much and is in the range one would expect for such an emulation.
As I wrote Korg's Wavestate plugin also suffered from this issue and has since been fixed so to me it smells like a bug in the 2600 that needs to be addressed. Again none of the other synths in the collection have this issue even the Arp Odyssey.
So far there has been no response from Korg's support on the issue.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12436 posts since 16 Aug, 2006
The nickname started out in the 90's, its origins were somewhere in between Rufus Thomas' Do The Funky Chicken and the Beastie Boys Funky Boss. The Evil Twin part got added on when I got locked out of an old email and couldn't access the original Funkybot KVR account, and in honor of my Fender "Evil Twin" amp. Then I just grew to like the FET shortening of it people used. [/Origin story]LuizAtKorg wrote: Tue Jul 23, 2024 2:18 amI believe the voices are grouped in 4, so you will see changes in CPU usage from 4 to 5 voices, then 8 to 12, etc.Funkybot's Evil Twin wrote: Tue Jul 23, 2024 12:14 am - what I'm seeing is that the CPU use for each patch is consistent regardless of the number of voices playing.
Does your nickname come from the Jazz Emu?
If I may make a feature request: can "Expression" (CC11) be added as an "Aftertouch Source" in the Trimmers? For keyboards with no AT at all, this would be a good option to get some use out of that CV option, assuming one has an Expression pedal. Would allow me to simulate channel AT with my foot!
- KVRAF
- 2982 posts since 31 Jan, 2003 from Ghent, Belgium
I tried the ARP2600 demo:
Blurry at 120%!
Except when I set Cubase to 125% scaling or Windows to 125% for the standalone version. -> not blurry
If you can set the scaling manually then why is the OS/DAW setting involved?
Blurry at 120%!
Except when I set Cubase to 125% scaling or Windows to 125% for the standalone version. -> not blurry
If you can set the scaling manually then why is the OS/DAW setting involved?
- KVRAF
- 19774 posts since 16 Sep, 2001 from Las Vegas,USA
Ok further testing with the 2600, it defaults to 4x oversampling. Changing it to 2x lowers idle CPU from 33% to 19%. For comparison Cherry Audio's 2600 set to 2x idles at 8%.
Avenger, Rapid, Blue 3, and Icarus idle at 2%. Pigments 3%, DUNE 3, Zebra HZ, and the DIVA demo idle at 1% when set to INIT.
Korg's Poly 6 and Odyssey 2%, Prophecy 6%, Triton 4%.
So far the Korg 2600 has by far and away the highest idle CPU of any synth I have tested exactly like their Wavestate before it was fixed.
I'll wait to see what if anything Korg support says. If they fail to respond then it is what it is I guess.
I can confirm the blurry GUI at 120% at 100% DAW/OS scaling. I think they're using upscaling instead of separate skins for each size as some other plugins do. The 2600 at 100% is usable at 1920x1080 but would be much easier to read at 120% if not for the blurriness and I'm not going to change system scaling just for one plugin.
Avenger, Rapid, Blue 3, and Icarus idle at 2%. Pigments 3%, DUNE 3, Zebra HZ, and the DIVA demo idle at 1% when set to INIT.
Korg's Poly 6 and Odyssey 2%, Prophecy 6%, Triton 4%.
So far the Korg 2600 has by far and away the highest idle CPU of any synth I have tested exactly like their Wavestate before it was fixed.
I'll wait to see what if anything Korg support says. If they fail to respond then it is what it is I guess.
I can confirm the blurry GUI at 120% at 100% DAW/OS scaling. I think they're using upscaling instead of separate skins for each size as some other plugins do. The 2600 at 100% is usable at 1920x1080 but would be much easier to read at 120% if not for the blurriness and I'm not going to change system scaling just for one plugin.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 24402 posts since 7 Jan, 2009 from Croatia
Pretty sure they are running everything all the time and then just gating voices. Like on an actual analog synth, which will make things quite alive sounding. My guess is it's probably like that by design. Denormals haven't been a problem for a long time (since today's CPUs have actual features to automatically deal with them).
BTW I would not say that 2600 is a "simple 3 osc synth". By module count it's not terrible, sure, but what you can do with all those is far from simple. It is doing way more than Odyssey, and I don't think it is a valid comparison with Polysix and other older Korg plugins whose DSP was written in a different era for different machines of the time. Triton is not comparable because it has dynamic voice allocation by design, and is a digital synth through and through that doesn't run its voices at all times.
BTW I would not say that 2600 is a "simple 3 osc synth". By module count it's not terrible, sure, but what you can do with all those is far from simple. It is doing way more than Odyssey, and I don't think it is a valid comparison with Polysix and other older Korg plugins whose DSP was written in a different era for different machines of the time. Triton is not comparable because it has dynamic voice allocation by design, and is a digital synth through and through that doesn't run its voices at all times.
