Anukari Synthesizer: Sound through the laws of physics

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I loved it and since you mentioned they dropped the Q&A in your discord I asked ADC in comments to upload that, too.

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anukari-music wrote: Mon Jun 24, 2024 3:28 pm For anyone interested in hardcore technical detail, my Audio Developers Conference 2023 talk has finally been posted to the public ADC YouTube channel:

that is hardcore. i have designed and coded some things but many years ago. i appreciate the video but some of it went over my head. Looking forward to the synth.
gadgets an gizmos..make noise~crystalawareness.bandcamp.com/ soundcloud.com/crystalawareness Restocked: 5/2026
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).

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There's a new website up for Anukari at https://anukari.com. There's a lot more info there now, explaining what Anukari is and what it can do. The most exciting part, though, is still fairly behind-the-scenes: the main reason that the website redesign is going live now is that it has all the support needed to launch the pre-alpha. I'm not /quite/ ready to start inviting people yet, but it is getting very close (hopefully just a few weeks away). I still need to integrate the c++ code for the plugin itself with the new product registration APIs and build the installer, but that should all go pretty quickly (knock on wood).

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Such an interesting synth. Somehow missed it until this evening.
I just signed up on the website. :hyper:

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anukari-music wrote: Mon Aug 12, 2024 11:26 pm There's a new website up for Anukari at https://anukari.com. There's a lot more info there now, explaining what Anukari is and what it can do. The most exciting part, though, is still fairly behind-the-scenes: the main reason that the website redesign is going live now is that it has all the support needed to launch the pre-alpha. I'm not /quite/ ready to start inviting people yet, but it is getting very close (hopefully just a few weeks away). I still need to integrate the c++ code for the plugin itself with the new product registration APIs and build the installer, but that should all go pretty quickly (knock on wood).
Oh yeah, the end of development always goes really smooth and quickly. :hihi:
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote: Tue Aug 13, 2024 3:04 am Oh yeah, the end of development always goes really smooth and quickly. :hihi:
Rofl... that is certainly an "enjoyable" part of the trade. :x

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you should link your shiny, new website's URL in your signature :)
Last edited by runagate on Tue Aug 13, 2024 9:54 pm, edited 1 time in total.

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runagate wrote: Tue Aug 13, 2024 9:30 pm you should ink your shiny, new website's URL in your signature :)
Why didn't I think of that? Thanks :D

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Signed up. Looking great!

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Quoting from the website: "Anukari is the world's first professional MIDI synthesizer and effects processor based on an interactive 3D physics simulation. It is completely unlike any synthesizer you've ever used." Isn't this the same idea behind Baby Audio's Atoms though? A mass-spring network.

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v1md wrote: Wed Aug 14, 2024 9:16 am Quoting from the website: "Anukari is the world's first professional MIDI synthesizer and effects processor based on an interactive 3D physics simulation. It is completely unlike any synthesizer you've ever used." Isn't this the same idea behind Baby Audio's Atoms though? A mass-spring network.
It says first not only, I think it was out before the Baby Audio one and is far more comprehensive.

However I think there are others that were earlier that use a similar approach such as the ones from Physical audio

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aMUSEd wrote: Wed Aug 14, 2024 2:50 pm
v1md wrote: Wed Aug 14, 2024 9:16 am Quoting from the website: "Anukari is the world's first professional MIDI synthesizer and effects processor based on an interactive 3D physics simulation. It is completely unlike any synthesizer you've ever used." Isn't this the same idea behind Baby Audio's Atoms though? A mass-spring network.
It says first not only, I think it was out before the Baby Audio one and is far more comprehensive.

However I think there are others that were earlier that use a similar approach such as the ones from Physical audio
The "first" in that sentence pairs with "interactive" and "simulation" as there's a 3D simulation you can interact with. I hadn't heard of Baby Audio's Atoms but I will for sure be getting that.

I often wonder about the folks who created the first PM algorithms back before there was hardware which could utilize them. PM synths are really a subset of modeling, as the models are very efficient and create the appropriate output sounds. You could also do that with much more accurate and horrendously inefficient models, but since the point is to get the sounds, PM synthesis tends to use mostly the same algorithms or variations thereon. I suppose some physicists somewhere might have a fully modelled environment for researching something and I'd certainly like to play with that.

Human perception is often the limitation. You can model all sorts of things like really bizarre reverb chamber shapes that our ears can't differentiate, or perhaps simply don't enjoy. I certainly would like an PM simulation environment where one could strike arbitrary materials with other arbitrary materials...

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runagate wrote: Wed Aug 14, 2024 3:24 pm
aMUSEd wrote: Wed Aug 14, 2024 2:50 pm
v1md wrote: Wed Aug 14, 2024 9:16 am Quoting from the website: "Anukari is the world's first professional MIDI synthesizer and effects processor based on an interactive 3D physics simulation. It is completely unlike any synthesizer you've ever used." Isn't this the same idea behind Baby Audio's Atoms though? A mass-spring network.
It says first not only, I think it was out before the Baby Audio one and is far more comprehensive.

However I think there are others that were earlier that use a similar approach such as the ones from Physical audio
The "first" in that sentence pairs with "interactive" and "simulation" as there's a 3D simulation you can interact with. I hadn't heard of Baby Audio's Atoms but I will for sure be getting that.

I often wonder about the folks who created the first PM algorithms back before there was hardware which could utilize them. PM synths are really a subset of modeling, as the models are very efficient and create the appropriate output sounds. You could also do that with much more accurate and horrendously inefficient models, but since the point is to get the sounds, PM synthesis tends to use mostly the same algorithms or variations thereon. I suppose some physicists somewhere might have a fully modelled environment for researching something and I'd certainly like to play with that.

Human perception is often the limitation. You can model all sorts of things like really bizarre reverb chamber shapes that our ears can't differentiate, or perhaps simply don't enjoy. I certainly would like an PM simulation environment where one could strike arbitrary materials with other arbitrary materials...
To be fair, one of the first examples of PM synthesis has roots in mass-spring network theory. The Cordis-Anima framework was basically that. It still exists today and is called Genesis (), and yes, it is interactive and it is multidimensional. So, claiming novelty here seems a bit of a stretch, in my opinion.

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Hmm, I did actually put a fair bit of thought into that blurb since it's the first thing folks will read. If I am way off base, I will try to re-word it, but I will explain my thinking first.

"Anukari is the world's first professional MIDI synthesizer and effects processor based on an interactive 3D physics simulation."

As runagate posted, the "interactive" part is talking about being able to see the 3D simulation and e.g. grab a mass with the mouse and throw it, or stretch something out, etc. Also I am under the impression that Baby Audio's Atoms went up to 2D, but not 3D. Maybe I'm wrong about the 2D thing, but still you cannot interact directly with the physics simulation in a 3D way.

And regarding Cordis-Anima, I am aware of and love it, but it is not a professional synthesizer. It's SUPER COOL but it is experimental software for sure. Again, maybe I'm wrong about this, but I don't think you can just go grab a Genesis VST and start playing with it. The word "professional" is in my description specifically because of experimental stuff like Genesis. I highly respect their work, but it's research software, not a professional product that anyone with a DAW can expect to just grab off the shelf and use.

Maybe this is all splitting hairs, I don't know. Probably I shouldn't be in charge of marketing, I'm just an engineer. :P

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Anukari is a professional MIDI synthesizer and effects processor based on an interactive 3D physics simulation. :wink: :D
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil

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