Bass enhancement plugins: usecase vs. usecase ?..and: those deep Hollywood ambient Basses: which VST/AU ?

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Heja,

so i had once a thread running at Muff Wiggler, vs. how "they" make those deep Hollywood basses.
It was pointed out to me that they work with psychoacoustics.
Overtones,....tailored in specific ways. ( guess that would be the short description ?)

So, these Bass enhancement plugins have seen some love from the devs in past months.
But: it seems they are all tailored or at least PR´d towards club music. Kick drums / bass. So my impression.

Now the query:
is there a difference vs. different usecases ?
Is the plugin that works good for staccato Club-Music also the one to be taken for deep-Bass ambience sounds ?

My point, -one point-, is:
which tools would serve those deep-bass ambiences well ?

my other point:
i get electronic deep-bass stuff out from various situations dealing with FX, for example behind a EP ,...or Piano.
Those deep-basses are shorter than these Hollywood ambiences, but longer than staccato club music stuff.

What would fit there, in case i´d want to enhance the Bass effect with some psychoacoustics ?
i´d like to !

Is there a plugin that should fit for all three usecases ?
Or is there a plugin that is especially recommended for mid-long to loong Deep-bass sounds ?

overall: I can´t make a picture myself ;)


and how deep down do my speakers have to go for that type of work ?
is 50 HZ sufficient ? (i know, i know :lol: )

edit: i´m on mac btw.
"Plugin has turned Drug now"....and the business knows it.

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i guess anything with a sine wave, a (pitch) envelope and distortion/ reverb.

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Funky40 wrote: Fri Aug 16, 2024 9:31 am

and how deep down do my speakers have to go for that type of work ?
is 50 HZ sufficient ?
For the overtone psychoacoustic stuff, yes, of course.
For the real feeling of awe :o , nuts tingling and such, you need to go a bit lower.
I guess a proper mix has the fundamental and the overtones, so it works on every system.

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Thanks @holmer for the feedback.
"Plugin has turned Drug now"....and the business knows it.

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i found a YT Video i really liked to watch.
it helps to understand the situation.

The Audio perception threshold, Frequenzy vs. Audio-Level is the keyword here.
I think it´s key to understand that.





i think i have now a foundation to make some own tests based on creating parallel audio pathes.*
The problem i see is loooong played notes vs. more staccato/percussivly played parts.
But i see my film now.

Since my query is NOT based around doing club music tracks, but hand played instruments. The whole base of the situation is just not the same.


* More dynamic EQing,....it´s own dynamic EQing on sayed parallel path, plus eventually some transient shaping tools on top of it might be useful here. Make loooong notes appear shorter, process, make it appear even more short, just have the "hit" of the note creating more bass or "bass -mirroring" frequenzys, add that to the original signal.
Guess this has to be the thinking pattern to dive into all this. (vs. my usecases )
"Plugin has turned Drug now"....and the business knows it.

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