FL users, why is the kick body shrunk in the render?

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I make a kick in Kick2 and clone it afterwards to have the transient (insert 1) and the body (insert 2) separately. I work the whole kick together by routing (only) both channels in insert 3, but having a gain in 1 and 2 to compensate for what is becoming unbalanced when putting plugins in the 3rd channel. In the channel 3 I have an oscilloscope and a gain as well because I want to set the kick to 0 decibels and have both transient and body at the same level. The thing is that when I render, only the transient is at 0 decibels (body deacreased -2) and obviously the kick sounds different than when I was working on it in the channel 3. The only plugin I insert separately in the body channel (2) is the Rbass. But it has nothing to do with it, or is it? If I'm looking at the shape on the scope and I hear that both the transient and the body are in the same level, there should be no problem. This is not the first time this has happened to me. A few days ago I kicked off another project and abandoned it for the same reason. There must be something I'm missing/doing wrong. Does anyone know why this happens? Thank you very, very much.

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Pinkfloydian5 wrote: Thu Aug 22, 2024 12:57 pm I make a kick in Kick2 and clone it afterwards to have the transient (insert 1) and the body (insert 2) separately. I work the whole kick together by routing (only) both channels in insert 3, but having a gain in 1 and 2 to compensate for what is becoming unbalanced when putting plugins in the 3rd channel. In the channel 3 I have an oscilloscope and a gain as well because I want to set the kick to 0 decibels and have both transient and body at the same level. The thing is that when I render, only the transient is at 0 decibels (body deacreased -2) and obviously the kick sounds different than when I was working on it in the channel 3. The only plugin I insert separately in the body channel (2) is the Rbass. But it has nothing to do with it, or is it? If I'm looking at the shape on the scope and I hear that both the transient and the body are in the same level, there should be no problem. This is not the first time this has happened to me. A few days ago I kicked off another project and abandoned it for the same reason. There must be something I'm missing/doing wrong. Does anyone know why this happens? Thank you very, very much.
You better ask this in FL-Studio forum.

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I encountered similar issues numerous times with each DAW program and plenty of plugins (Stock and third-party). At some point I gave up on bouncing entirely and decided to only record "live". It's the only way to make sure I'll get what I hear during playback. No more loudness/latency/frequency offsets. I recommend doing the same. Even if you manage to solve this particular issue you will run into it again with other plugins at some point, it never stops.

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Have you tried recording the kick into Edison via the master channel, exporting that wave file and using it in your mix instead?

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^^^That’s the way I would do it as well.
ABEFLGMOPPRRST :phones:

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