Airwindows ToTape7: Free Mac/Windows/Linux/Pi CLAP/AU/VST3/VST2/LV2/Rack

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Suit yourself. I made ToTape7 as a successor to ToTape6. I don't like oversampling, I like applying distributed filtering across a 96k mix. I have no idea what you're running into it at 96k but suit yourself. Reaper will happily oversample it or anything else you like. Have fun :D

And I did say fight me, so: fair :D

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I miss some Plugin Doctor graphics.
This discussion should be more spreadsheet user compatible.

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I actually like the TDR approach of just sampling it right and their internal Oversampling isnt plastic at all. Yet, its true that at some times, depending on the material no oversampling can also sound better. So aside from using good Algorithms the option to just turn it on or off should be the preferred solution. On the other hand, we all know that Chris never was into using OS in his Plugins and has his own way of dealing with it.
Last edited by El°HYM on Thu Aug 22, 2024 7:34 pm, edited 1 time in total.
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jinxtigr wrote: Thu Aug 22, 2024 7:13 pm I have no idea what you're running into it at 96k but suit yourself.
Of course you don't. you'd have to check to be aware but it's a lot easier to let a third party make up for your purposeful shortcomings.

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holmer wrote: Thu Aug 22, 2024 2:34 pm How does that sound, aliasing? :scared:
Harsh, metallic. Which can actually work great on cymbals.

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WackyZoundz wrote: Thu Aug 22, 2024 7:42 pm
holmer wrote: Thu Aug 22, 2024 2:34 pm How does that sound, aliasing? :scared:
Harsh, metallic. Which can actually work great on cymbals.
It zounds wacky.

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TBlake wrote: Thu Aug 22, 2024 7:32 pm but it's a lot easier to let a third party make up for your purposeful shortcomings.
I prefer third-party oversampling solutions. They are usually coded a lot better which leads to less CPU usage and a shorter latency.

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jinxtigr wrote: Thu Aug 22, 2024 7:13 pm Reaper will happily oversample it or anything else you like.
That's true. Host-controlled plugin-based oversampling is a feature I would like to see in all DAWs!

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WackyZoundz wrote: Thu Aug 22, 2024 7:58 pm
TBlake wrote: Thu Aug 22, 2024 7:32 pm but it's a lot easier to let a third party make up for your purposeful shortcomings.
I prefer third-party oversampling solutions. They are usually coded a lot better which leads to less CPU usage and a shorter latency.
That's actually not true. Oversampling built into the plug usually sounds better than third party solutions unless you're dealing with a company that doesn't know what they're doing. Beatskillz/Tone Empire is a prime example of not knowing how to program CPU efficient oversampling.

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I don't hear any harshness in this plugin.
But then I got cauliflower ears, so.. :scared:

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TBlake wrote: Thu Aug 22, 2024 8:16 pm That's actually not true. Oversampling built into the plug usually sounds better than third party solutions unless you're dealing with a company that doesn't know what they're doing. Beatskillz/Tone Empire is a prime example of not knowing how to program CPU efficient oversampling.
Good luck doing it properly at zero latency. In my experience half-assing things is useless, and doing a really high quality upsample or downsample typically requires something like sinc interpolation over a massive window. And from my perspective there is no such thing as CPU efficient oversampling. I have to do zero latency (or next to zero) so it's possible to overdub into a mix fully set up using my stuff, which is fine running natively at 96k but absolutely won't work running at CD quality but oversampling all the little elements.

Oversampling is a terrible idea anyway. Upsample and then don't downsample. You'll have perfectly legitimate content in any generated legitimate harmonics, at which point brickwall filtering them away seems positively ungrateful :D

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TBlake wrote: Thu Aug 22, 2024 8:16 pm That's actually not true.
Neither does the CPU meter nor the latency test lie. Both don't care about developers or brands and I only care about measurements. I test every single plugin with built-in (if available) and third-party oversampling.

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jinxtigr wrote: Thu Aug 22, 2024 8:26 pm Good luck doing it properly at zero latency. In my experience half-assing things is useless, and doing a really high quality upsample or downsample typically requires something like sinc interpolation over a massive window. And from my perspective there is no such thing as CPU efficient oversampling. I have to do zero latency (or next to zero) so it's possible to overdub into a mix fully set up using my stuff, which is fine running natively at 96k but absolutely won't work running at CD quality but oversampling all the little elements.
it is a given that quality oversampling incurs latency. Prioritizing zero latency over sound quality
is about as half-assed as releasing a saturation plug without oversampling. The oversampling could always be turned off.

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jinxtigr wrote: Thu Aug 22, 2024 8:26 pm Oversampling is a terrible idea anyway.
I would say it depends. I set my hosts to 44.1 kHz and only oversample what needs oversampling (usually by using wrappers). This saves plenty of CPU/RAM and also enables me to still use older plugins which don't support higher samplerates.

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TBlake wrote: Thu Aug 22, 2024 8:39 pm Prioritizing zero latency over sound quality
is about as half-assed as releasing a saturation plug without oversampling. The oversampling could always be turned off.
Or you just set your host to a higher samplerate.

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