Yeah, the other sound I can get is a rhythmic grimey bass type sound by slapping on a square LFO to the position knob. Seems like the best way to modulate the position knob is with steps, as opposed to continuous movement which turns it into a garbled grindy mess, with the sequencer providing the best option for that purpose.martiu wrote: Sat Sep 07, 2024 6:50 pm no, i never got musical results using the transformer with samples, just drones and noise
Sugar Bytes - Factory
- KVRist
- 295 posts since 12 Sep, 2020
Yo Leroy!
- KVRist
- 295 posts since 12 Sep, 2020
Getting some nice Transformer results with samples that include multiple monophonic sounds, then modulate the position knob with a sequencer, and have the sequencer run with the host (so that it doesn’t stop on note release, which is one of the downsides of the sequencer in my opinionBoogerSnot wrote: Sun Sep 08, 2024 4:07 amYeah, the other sound I can get is a rhythmic grimey bass type sound by slapping on a square LFO to the position knob. Seems like the best way to modulate the position knob is with steps, as opposed to continuous movement which turns it into a garbled grindy mess, with the sequencer providing the best option for that purpose.martiu wrote: Sat Sep 07, 2024 6:50 pm no, i never got musical results using the transformer with samples, just drones and noise
End result is still sort of drone/bass/noise, but with the multiple sounds within the imported sample it gives much more variation and interest.
edit: Forgot to mention, sounds work better if they are monophonic, as stated in the Cyclop manual (Cyclop also uses the Transformer).
Yo Leroy!
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- KVRer
- 23 posts since 6 Dec, 2022
I may be a bit biased, as Sugar Bytes are my favourite overall plugin developer. I have been a customer for a decade or so and every single email has been answered on the same day and always sorting the issue at hand out, so I have a lot of love for them due to their attitude and of course amazing products. I ended up investing in the Sugar bundle and have zero regrets. The only thing I am truly bummed about is Artillery being discontinued, but that's another story.
Factory is a great product and a very powerful synth. It can sound quite beautiful but also very harsh and digital if that's what is required of it. It's a bit of a complex beast for me to program and although I've had it for ages, most of the time I end up tweaking a preset to fit into a song. That's my only bug bear about it. As lovely as the interface is, I find it a tricky one to tame. It even looks so neat and tidy and perfectly laid out, but under the hood there's a lot going on and I grapple with making it all come together for my own fresh sound. I dunno, does anyone else feel like this? I spent quite a bit of time on it and it's become a fancy preset player for me. I come from an analog hardware background and that probably has a lot to do with it.
Still, love the synth and use it fairly regularly.
Factory is a great product and a very powerful synth. It can sound quite beautiful but also very harsh and digital if that's what is required of it. It's a bit of a complex beast for me to program and although I've had it for ages, most of the time I end up tweaking a preset to fit into a song. That's my only bug bear about it. As lovely as the interface is, I find it a tricky one to tame. It even looks so neat and tidy and perfectly laid out, but under the hood there's a lot going on and I grapple with making it all come together for my own fresh sound. I dunno, does anyone else feel like this? I spent quite a bit of time on it and it's become a fancy preset player for me. I come from an analog hardware background and that probably has a lot to do with it.
Still, love the synth and use it fairly regularly.
- KVRist
- 295 posts since 12 Sep, 2020
When you break it down I don't think it's especially complicated: 2 main oscillator engines (plus sub and noise) which you can route to either a filter or distortion, then the effects chain with 3 effects, and of course the modulation system.Bavanity wrote: Tue Sep 10, 2024 1:42 am ...It's a bit of a complex beast for me to program and although I've had it for ages, most of the time I end up tweaking a preset to fit into a song. That's my only bug bear about it. As lovely as the interface is, I find it a tricky one to tame....
I find a good way to go about it is to set up the 2 main oscillators first, then the effects, then find a few things you might want to modulate by testing out how they sound first when you move them and then choosing a modulator. That's a fairly standard approach i guess, but it certainly applies here too.
There's obviously quite a bit of stuff to distract from that approach, with the mod matrix, etc. But you can get by without all that, and perhaps maybe even have it work a little better that way.
Another good approach I find to work well is to modulate one or both of the oscillator volume levels, to have one or both of the sounds fade in and out.
Yo Leroy!
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- KVRer
- 23 posts since 6 Dec, 2022
Hi Booger, cheers, I articulated what I wanted to say completely incorrectly, and am thinking how to explain it and I keep coming up blank. You'd have to be next to me to show you what I mean. It's not the complexity per se, it's not the GUI (which is perfect), it's that the "flow" of how all the parts interchange doesn't quite click with my brain. I love it, don't get me wrong, I just don't quite GEL with it from a programming perspective. I hope that makes more sense.BoogerSnot wrote: Tue Sep 10, 2024 2:06 amWhen you break it down I don't think it's especially complicated: 2 main oscillator engines (plus sub and noise) which you can route to either a filter or distortion, then the effects chain with 3 effects, and of course the modulation system.Bavanity wrote: Tue Sep 10, 2024 1:42 am ...It's a bit of a complex beast for me to program and although I've had it for ages, most of the time I end up tweaking a preset to fit into a song. That's my only bug bear about it. As lovely as the interface is, I find it a tricky one to tame....
I find a good way to go about it is to set up the 2 main oscillators first, then the effects, then find a few things you might want to modulate by testing out how they sound first when you move them and then choosing a modulator. That's a fairly standard approach i guess, but it certainly applies here too.
There's obviously quite a bit of stuff to distract from that approach, with the mod matrix, etc. But you can get by without all that, and perhaps maybe even have it work a little better that way.
Another good approach I find to work well is to modulate one or both of the oscillator volume levels, to have one or both of the sounds fade in and out.
