United Plugins Cyberdrive a multiple distortion plugin with some particular options

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jens wrote: Thu Sep 19, 2024 3:09 am
FatGuy wrote: Thu Sep 19, 2024 2:34 am
kraster wrote: Thu Sep 19, 2024 1:51 am
tripleflows wrote: Sun Sep 15, 2024 8:34 am Is this actually a Melda MXXX wrapped distortion?
I don't think so.

The actual Dev is JMG sound (retronaut, hyperspace, mirror, transmutator etc.)

They use the melda framework for making plugins but I doubt it's just a wrapped version of Melda's own distortion.
Where one can find the melda framework? I searched but found nothing

https://www.meldaproduction.com/MXXX

The dev obviously has his own toolbox (IDE) so he could easily turn every MXXX preset into a standalone plugin.
There is any way for people to have this toolkit that turns MXXX preset into standalone plugins?

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You might contact Vojtech and inquire - other than that not. I'm pretty sure every United "developer" has to sign a bige fat NDA though - adn regardless of what they claim, we have no way of knowing whether they use MXXX or his IDE to develop their plugins. (His IDE might very well be rather SynthEdit like - which is what I'd recommend you to look into instead if you are into this sort of stuff.)

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Version 1.1 is out.

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Anyone having issue when drag n dropping the routing system ?

It goes completely crazy under my mouse...

Tried with 1.1 too.

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e@rs wrote: Thu Sep 19, 2024 6:07 am Version 1.1 is out.
Any idea what's changed? I wasn't able to find any release notes or anything on the site.

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Me neither. I'm also curious.

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Bugifxxes ? 1.1

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V1.1 added invert phase for each distortion slot, right click at the top. About all I can see, but useful.

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i reported a bug with intermodule oversampling on (latency was not reported properly to DAW), that one seems fixed now. AU still doesn't load properly over here in Reaper.

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We have not announced the update yet and will add some info on the changes soon. But for you eagle eyed people who found the update early 😎 here is the info you are looking for:

NEW - DIST 1, 2 and 3 now have a phase invert option for the wet signal found in the right-click menu.
NEW - PUMP effect added to MOTION module, creates sidechain pumping effect and more.
NEW - 8 new COLOURS have been added to the PROFILE module, changing the tonal character of the sound.
NEW - CORROSION effect has been added to the TONE 1 and 2 modules. It modulates the signal with noise or sine wave with adjustable frequency.
NEW - FREQ SHIFT effect has been added to the TONE 1 and 2 modules. It is a frequency shifter with feedback.
NEW - DISPERSION effect has been added to the TONE 1 and 2 modules. It is a series of all-pass filters that offset phase at a selected frequency.
NEW - VOWEL filter has been added to the TONE 1 and 2 modules. FREQ changes through A E I O U vowels.
NEW - GLITCH effect has been added to the SPACE module. It randomizes playback to create stutters and glitches.
NEW - EXPANDER effect has been added to the DYNAMICS module. It increases dynamic range (opposite to compression)
NEW - BASS COMP effect has been added to the DYNAMICS module. It preserves the low end using a sidechain HP filter.
IMPROVED - Safety CLIP is now on by default when loading the plugin.
IMPROVED - New improved filter routing "FILTER" is now the default. The old mode has been renamed to "FILTER MIX". Backwards compatibility has been preserved.
FIX - Removed mod wheel mapping error.
FIX - Inter-module oversampling now reports latency correctly.
Melda Production & United Plugins
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.

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Incredible!! Thank you for your work!
jmg8 wrote: Mon Sep 30, 2024 1:05 am We have not announced the update yet and will add some info on the changes soon. But for you eagle eyed people who found the update early 😎 here is the info you are looking for:

NEW - DIST 1, 2 and 3 now have a phase invert option for the wet signal found in the right-click menu.
NEW - PUMP effect added to MOTION module, creates sidechain pumping effect and more.
NEW - 8 new COLOURS have been added to the PROFILE module, changing the tonal character of the sound.
NEW - CORROSION effect has been added to the TONE 1 and 2 modules. It modulates the signal with noise or sine wave with adjustable frequency.
NEW - FREQ SHIFT effect has been added to the TONE 1 and 2 modules. It is a frequency shifter with feedback.
NEW - DISPERSION effect has been added to the TONE 1 and 2 modules. It is a series of all-pass filters that offset phase at a selected frequency.
NEW - VOWEL filter has been added to the TONE 1 and 2 modules. FREQ changes through A E I O U vowels.
NEW - GLITCH effect has been added to the SPACE module. It randomizes playback to create stutters and glitches.
NEW - EXPANDER effect has been added to the DYNAMICS module. It increases dynamic range (opposite to compression)
NEW - BASS COMP effect has been added to the DYNAMICS module. It preserves the low end using a sidechain HP filter.
IMPROVED - Safety CLIP is now on by default when loading the plugin.
IMPROVED - New improved filter routing "FILTER" is now the default. The old mode has been renamed to "FILTER MIX". Backwards compatibility has been preserved.
FIX - Removed mod wheel mapping error.
FIX - Inter-module oversampling now reports latency correctly.

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jmg8 wrote: Mon Sep 30, 2024 1:05 am We have not announced the update yet and will add some info on the changes soon. But for you eagle eyed people who found the update early 😎 here is the info you are looking for:

NEW - DIST 1, 2 and 3 now have a phase invert option for the wet signal found in the right-click menu.
NEW - PUMP effect added to MOTION module, creates sidechain pumping effect and more.
NEW - 8 new COLOURS have been added to the PROFILE module, changing the tonal character of the sound.
NEW - CORROSION effect has been added to the TONE 1 and 2 modules. It modulates the signal with noise or sine wave with adjustable frequency.
NEW - FREQ SHIFT effect has been added to the TONE 1 and 2 modules. It is a frequency shifter with feedback.
NEW - DISPERSION effect has been added to the TONE 1 and 2 modules. It is a series of all-pass filters that offset phase at a selected frequency.
NEW - VOWEL filter has been added to the TONE 1 and 2 modules. FREQ changes through A E I O U vowels.
NEW - GLITCH effect has been added to the SPACE module. It randomizes playback to create stutters and glitches.
NEW - EXPANDER effect has been added to the DYNAMICS module. It increases dynamic range (opposite to compression)
NEW - BASS COMP effect has been added to the DYNAMICS module. It preserves the low end using a sidechain HP filter.
IMPROVED - Safety CLIP is now on by default when loading the plugin.
IMPROVED - New improved filter routing "FILTER" is now the default. The old mode has been renamed to "FILTER MIX". Backwards compatibility has been preserved.
FIX - Removed mod wheel mapping error.
FIX - Inter-module oversampling now reports latency correctly.
Wow, amazing! This plugin sounds so great and what a steal with the introduction price.

Hey, am I the only one who wants to be able to link the LP\HP so I can use it like a bandpass?
Is this feature not available? Will it be added?

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I will think about the HP/LP link, thanks for the idea. In the meantime, there is a band-pass filter in both the TONE modules.
Melda Production & United Plugins
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.

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jmg8 wrote: Wed Oct 02, 2024 12:30 am I will think about the HP/LP link, thanks for the idea. In the meantime, there is a band-pass filter in both the TONE modules.
I'm not sure if this is something you think is necessary, but have you given any thought to implementing a way to cleanly separate the different bands for each distortion module so that there's no overlap?

I'm not very good at explaining, but other multiband distortions usually just have points where the affected frequency ranges are split. It's not impossible to do this in Cyberdrive using the filters, but it takes a bit of work to line everything up so that there's no overlap or gaps in the frequencies.

Anyway, just curious if this is something you considered, if it's something you don't think it's necessary, etc.

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concealed identity wrote: Wed Oct 02, 2024 3:35 am
jmg8 wrote: Wed Oct 02, 2024 12:30 am I will think about the HP/LP link, thanks for the idea. In the meantime, there is a band-pass filter in both the TONE modules.
I'm not sure if this is something you think is necessary, but have you given any thought to implementing a way to cleanly separate the different bands for each distortion module so that there's no overlap?

I'm not very good at explaining, but other multiband distortions usually just have points where the affected frequency ranges are split. It's not impossible to do this in Cyberdrive using the filters, but it takes a bit of work to line everything up so that there's no overlap or gaps in the frequencies.

Anyway, just curious if this is something you considered, if it's something you don't think it's necessary, etc.
I will think about whether there is an elegant way to implement this.
However, shared crossovers are a limitation of traditional multiband. I would say that overlapping (or gaps between) bands is better, as it is more flexable. The frequency range of a band should not dictate the range of others.
In the end, Cyberdrive will not work like a traditional multiband anyway, as it works in series. It is better to consider each DIST stage as a separate 3-band multiband, where band 2 has the effect.
Melda Production & United Plugins
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.

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