Xhun Audio FireBurn : Procedural Fire / Combustion Simulation
- KVRian
- 1237 posts since 17 Feb, 2010
Hello,
available from early October 2024, FireBurn is the third of a series (after WindChant for wind and WaterStream for water), a new SnapLab device simulating the physics of fire / combustion phenomena - designed for Music, TV, Film/Movies, VG, Entertainment productions.
Very simple to use (just a few controls), 100% real-time sound (no pre-recorded samples are used).
For more preliminary infos, here's the product page on the KVRAudio database :
https://www.kvraudio.com/product/fireburn-by-xhun-audio
Audio Demos :
https://soundcloud.com/xhun-audio/sets/ ... udio-demos
available from early October 2024, FireBurn is the third of a series (after WindChant for wind and WaterStream for water), a new SnapLab device simulating the physics of fire / combustion phenomena - designed for Music, TV, Film/Movies, VG, Entertainment productions.
Very simple to use (just a few controls), 100% real-time sound (no pre-recorded samples are used).
For more preliminary infos, here's the product page on the KVRAudio database :
https://www.kvraudio.com/product/fireburn-by-xhun-audio
Audio Demos :
https://soundcloud.com/xhun-audio/sets/ ... udio-demos
- KVRAF
- 9546 posts since 6 Jan, 2017 from Outer Space
Nice…
- KVRAF
- 3361 posts since 31 Dec, 2004 from People's Republic of Minnesota
Very unique!
- KVRist
- 202 posts since 26 Jul, 2023 from France
And really narrow!
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Just a few controls to handle the whole engine. From the product manual :

SYSTEM ENERGY [MIN...MAX] : Set the total energy amount for the combustion simulation.
JET TYPE [HOM...HET] : Set the fuel jet density as homogeneous or heterogeneous.
JET SPEED [MIN...MAX] : Set the fuel jet speed.
FUEL TYPE [LIQUID...SOLID] : Set what kind of fuel is used for the combustion simulation, blending from liquid to solid.
PANORAMA [OFF...WIDE] : Set the amount of the immersive audio experience.
FADING [OFF...10sec] : Set the amplitude fade-in and fade-out at note-on and note-off events.
MAIN VOLUME [MIN...MAX] : Set the main volume level.

SYSTEM ENERGY [MIN...MAX] : Set the total energy amount for the combustion simulation.
JET TYPE [HOM...HET] : Set the fuel jet density as homogeneous or heterogeneous.
JET SPEED [MIN...MAX] : Set the fuel jet speed.
FUEL TYPE [LIQUID...SOLID] : Set what kind of fuel is used for the combustion simulation, blending from liquid to solid.
PANORAMA [OFF...WIDE] : Set the amount of the immersive audio experience.
FADING [OFF...10sec] : Set the amplitude fade-in and fade-out at note-on and note-off events.
MAIN VOLUME [MIN...MAX] : Set the main volume level.
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
FireBurn is now released.
https://www.xhun-audio.com/site/xhun.php?page=fireburn
Introductory Offer / Promo : 50% Off - 19.90 Euro / USD - from the online Xhun Audio Shop and from 3rd party Resellers.
For Musicians, Composers, TV / VG / Film / Documentary Producers, Conceptual Artists and anything in between : from today, there's no need to throw your microphones into the flames again.
https://www.xhun-audio.com/site/xhun.php?page=fireburn
Introductory Offer / Promo : 50% Off - 19.90 Euro / USD - from the online Xhun Audio Shop and from 3rd party Resellers.
For Musicians, Composers, TV / VG / Film / Documentary Producers, Conceptual Artists and anything in between : from today, there's no need to throw your microphones into the flames again.
-
- KVRAF
- 1760 posts since 21 Dec, 2012
It's a great release, but I have one request. Please update your plugin portfolio to native Apple Silicon. We are in 2024, and more and more macOS users are moving to Apple Silicon systems as they are more efficient and powerful. I work better on my $800 MacBook Air M2 than my old i9 Intel.
It would be great and would make the plugin more attractive to more people than it is now. Personally, plugins that are only Apple Rosetta 2 supported don't make it on my system anymore because my DAWs run in native Apple Silicon.
It would be great and would make the plugin more attractive to more people than it is now. Personally, plugins that are only Apple Rosetta 2 supported don't make it on my system anymore because my DAWs run in native Apple Silicon.
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
The current "semi-custom" IDE used for all Xhun Audio products is ultra stable, but doesn't support Apple Silicon natively.
All products will be ported on Apple Silicon too once I'll be sure that the NEW IDE is fully stable.
Changing an IDE (specially when you rely on a semi-custom one and you're a small Company) is something really hard to accomplish, being sure to cover any small detail.
And this big change is intended for a relatively low (but growing) share of Apple users. Instead, Windows users (the majority) are fine in any case.
All products will be ported on Apple Silicon too once I'll be sure that the NEW IDE is fully stable.
Changing an IDE (specially when you rely on a semi-custom one and you're a small Company) is something really hard to accomplish, being sure to cover any small detail.
And this big change is intended for a relatively low (but growing) share of Apple users. Instead, Windows users (the majority) are fine in any case.
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
There's some problems on the Xhun Audio SoundCloud account (not accessible for several hours).
EDIT : All is ok now, account/tracks are accessible again.
EDIT : All is ok now, account/tracks are accessible again.

