They just released the beta on their site if you want to check it out.simon.a.billington wrote: Fri Aug 09, 2024 12:02 pmHope they're working on the issue with the sample playing back at the wrong speed?!?stash98 wrote: Fri Aug 02, 2024 6:50 pmSounds like they will soon be beta testing a small feature update , with more in the works.parma wrote: Sat Jul 27, 2024 11:20 pm I keep waiting to hear news about an update. I have to remind myself that it hasn't been out that long.
1.0.5 (In Progress)
- Add Scrapyard synth engine, a blend of FM and Modal.
- Add MIDI note controls to start or stop playback.
- Add MIDI note controls to toggle Mute and Solo status.
- Add MIDI note controls to control randomization and performance.
- Add MIDI note controls to change presets.
- Add MIDI note controls to manually choke drum channels.
- The play/stop status is now saved with DAW projects.
- The reverb control no longer jumps unpredictably when clicked and behaves more like the other knobs.
- Fixed a bug where sampler controls were not updating with correct engine tooltips.
- Added a "Show User Sample Folder" shortcut to the sample selection menu.
Unfiltered Audio Battalion
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- KVRian
- 991 posts since 16 Feb, 2005 from USA
- KVRist
- 416 posts since 17 Oct, 2006 from Franche-Comté
Imac M4 24" under Sequoia 15.7.7, D.P. 11.36 & Kontakt 8.10.2 _ Gibson ES 295 & Explorer _ FilterBank2 Sherman & PolyEvolver Keyboard _ Altiverb 8_ Explorer Loïc Le Pape
https://loiclepapesteelguitars.com/
https://loiclepapesteelguitars.com/
- KVRian
- 1068 posts since 21 Apr, 2004
Finally had a chance to give the beta a go (lost power here for a few days). First impressions - awesome work! Everything feels very much "lighter" and snappier. CPU reduction is noticeable and greatly appreciated. I do, however, still get the "MIDI Overflow" warning in Reason 12 when randomizing or occasionally changing presets with the sequencer running.
- KVRist
- 416 posts since 17 Oct, 2006 from Franche-Comté
Item with Reason 13 (french version) .
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Imac M4 24" under Sequoia 15.7.7, D.P. 11.36 & Kontakt 8.10.2 _ Gibson ES 295 & Explorer _ FilterBank2 Sherman & PolyEvolver Keyboard _ Altiverb 8_ Explorer Loïc Le Pape
https://loiclepapesteelguitars.com/
https://loiclepapesteelguitars.com/
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- KVRist
- 67 posts since 17 Aug, 2012 from United States
Hey Simon- thanks, not sure how I had missed this comment about sample speed playback. I was under the impression that it was all working perfectly at any rate. This must not be true so I'll check it out, thanks.simon.a.billington wrote: Thu Aug 01, 2024 10:28 amI also discovered it doesn't like being "Deactivated" in Logic. if you are using any samples that are not at the default sample rate it permanently screws up the playback speed in that project. A restart won't help. You may be able to remove the plugin and reinstantiate, though you can't save any changes, because will just load back up with screwed sample rates.kraster wrote: Sat Jul 27, 2024 10:38 pm Another bug.
The LFO doesn't reset with DAW transport in Free run mode even though the tooltip says it should.
I really hope they update it.
There is also no easy way to clear a sequence or simply stopping it from playing back every time you hit play in your DAW. Which is such a shame really
Josh, Co-Founder of Unfiltered Audio:
http://www.unfilteredaudio.com
http://www.unfilteredaudio.com
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- KVRAF
- 1869 posts since 18 Feb, 2012
When I route each instrument to the separate channel on the mixer - they go out dry, no fx as fx remains strictly on the main output (1-2). So, if each instrument uses a bit of those two effects, you can get them only on one channel and you get the sum effect of all instruments, which mixing wise makes no sense. Is there a way to route each amount of the fxs to corresponding instrument/channel? So, the outputs of the channels are not dry? Or I am overseeing something very simple here?
Anyway, amazing instrument.
Anyway, amazing instrument.
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- KVRAF
- 1901 posts since 8 Jan, 2022
Wouldn't that involve having a buss of two FX per track which seems unlikely.HcDoom wrote: Fri Aug 16, 2024 12:53 am When I route each instrument to the separate channel on the mixer - they go out dry, no fx as fx remains strictly on the main output (1-2). So, if each instrument uses a bit of those two effects, you can get them only on one channel and you get the sum effect of all instruments, which mixing wise makes no sense. Is there a way to route each amount of the fxs to corresponding instrument/channel? So, the outputs of the channels are not dry? Or I am overseeing something very simple here?
Anyway, amazing instrument.
I think the way it is makes sense since you're just getting whatever is being sent to the buss.
You're probably better off ignoring the inbuilt effects if you're bussing out anyway. Just use a delay/reverb on the individual tracks themselves.
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- KVRian
- 991 posts since 16 Feb, 2005 from USA
This is pretty much how it is with about every drum machine ever, honestly.HcDoom wrote: Fri Aug 16, 2024 12:53 am When I route each instrument to the separate channel on the mixer - they go out dry, no fx as fx remains strictly on the main output (1-2). So, if each instrument uses a bit of those two effects, you can get them only on one channel and you get the sum effect of all instruments, which mixing wise makes no sense. Is there a way to route each amount of the fxs to corresponding instrument/channel? So, the outputs of the channels are not dry? Or I am overseeing something very simple here?
Anyway, amazing instrument.
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- KVRist
- 44 posts since 1 Aug, 2022
That's how sends effects work.HcDoom wrote: Fri Aug 16, 2024 12:53 am When I route each instrument to the separate channel on the mixer - they go out dry, no fx as fx remains strictly on the main output (1-2). So, if each instrument uses a bit of those two effects, you can get them only on one channel and you get the sum effect of all instruments, which mixing wise makes no sense. Is there a way to route each amount of the fxs to corresponding instrument/channel? So, the outputs of the channels are not dry? Or I am overseeing something very simple here?
Anyway, amazing instrument.
- KVRAF
- 1596 posts since 19 May, 2011 from North Carolina
SugarBytes DrumComputer has busses for the effects.stash98 wrote: Sat Aug 17, 2024 10:33 pmThis is pretty much how it is with about every drum machine ever, honestly.HcDoom wrote: Fri Aug 16, 2024 12:53 am When I route each instrument to the separate channel on the mixer - they go out dry, no fx as fx remains strictly on the main output (1-2). So, if each instrument uses a bit of those two effects, you can get them only on one channel and you get the sum effect of all instruments, which mixing wise makes no sense. Is there a way to route each amount of the fxs to corresponding instrument/channel? So, the outputs of the channels are not dry? Or I am overseeing something very simple here?
Anyway, amazing instrument.
What's missing in both of these (and preventing me, at least for now, from purchasing), is parallel routing with multi-outs AND the master channel - this way you can take advantage of the mixing effects, and still send a dry signal out for extras like delay and reverb.
DrumComputer has a weird setup whereby Ch 1. is actually routed out the master, the rest dry. Thing is, for a lot of kit-building, it's nice to use the built-in comp and tape to glue things together, and you sacrifice that if you want to send a few channels out to more creative effects.
I don't think Microtonic can do that either. It uses a different setup however (a separate plug for the multi-out). Maybe it's not an easy option to route the audio in parallel?
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- KVRist
- 52 posts since 12 Mar, 2003
So. Updated to 1.0.6. (As always, without any kind of notice to the paying customers from PA.)
Now a bunch of my user presets load with the wrong drum algo, and all of them load with the wrong Dist algo. Reported it to PA. PA (or rather NI) support's reply: "Please make a screen recording sowing the problem." Meaning I would need to have 1.0.4 and 1.0.6 installed at the same time, to save a preset with Builder/Tape in 1.0.4 and show that it then loads in 1.0.6 as Scrapyard/Contrast. Starting to wonder if PA/NI support can't read...
Now a bunch of my user presets load with the wrong drum algo, and all of them load with the wrong Dist algo. Reported it to PA. PA (or rather NI) support's reply: "Please make a screen recording sowing the problem." Meaning I would need to have 1.0.4 and 1.0.6 installed at the same time, to save a preset with Builder/Tape in 1.0.4 and show that it then loads in 1.0.6 as Scrapyard/Contrast. Starting to wonder if PA/NI support can't read...
Last edited by rydan on Tue Oct 01, 2024 6:05 am, edited 2 times in total.
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www.cutpaste.org
www.cutpaste.org
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simon.a.billington simon.a.billington https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=341278
- KVRAF
- 2596 posts since 12 Nov, 2014
That would be extra cool, assuming you were somehow part of the dev team.Amusesmile wrote: Tue Aug 13, 2024 5:08 pmHey Simon- thanks, not sure how I had missed this comment about sample speed playback. I was under the impression that it was all working perfectly at any rate. This must not be true so I'll check it out, thanks.simon.a.billington wrote: Thu Aug 01, 2024 10:28 amI also discovered it doesn't like being "Deactivated" in Logic. if you are using any samples that are not at the default sample rate it permanently screws up the playback speed in that project. A restart won't help. You may be able to remove the plugin and reinstantiate, though you can't save any changes, because will just load back up with screwed sample rates.kraster wrote: Sat Jul 27, 2024 10:38 pm Another bug.
The LFO doesn't reset with DAW transport in Free run mode even though the tooltip says it should.
I really hope they update it.
There is also no easy way to clear a sequence or simply stopping it from playing back every time you hit play in your DAW. Which is such a shame really
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- KVRist
- 52 posts since 12 Mar, 2003
Oh! Amusesmile is here. Hi! (Assuming the same person behind the nick as on Elektronauts, he is one of the UnfilteredAudio founders I believe)
First of all, thanx for a great, flexible, powerful and pretty unique drum synth! Been searching for a long long time for something like this, and I feel it (together with Fors Opal) is the closest software equivalent to the Elektron Machinedrum UW (in spirit, not in sound, but that's a good thing since I already have a MDUW!). It goes from traditional drums with dynamics and feel to waaaaaay out there in a way both sample based drum synths, or drum synths intending to do "analog drum machine from yesteryears" do not! Still learning, it's deep, but I really like it!
Another bug though, that I think might be a more subtle but difficult one. There seem to be problems regarding the update order of modulations relative the sound triggering. If modulating things with velocity for instance, with an env attack time of zero, it seems the velocity modulation will be one step off, actually affecting the next note, not the current one. I'm guessing this is due to wrong internal update order, that the sound gets triggered before the modulation for that trigger has done all of its updating of engine parameters. I have had this happen with other mods than velocity as well, so it's not just velocity. This seems to be the case both when played from the internal sequencer and from MIDI. Automation seem to be unaffected, at least as far as I can tell. I reported this to PA support (with screen recording and Live set example) quite some time ago, guess they did the PA thing and just binned the report.
There's a preset exposing the (simplest form of) the problem here:
https://www.dropbox.com/scl/fi/dpl9agyj ... zirca&dl=0
As that pattern is set up, it should be a 4/4 kick with the 1-3 long and the 2-4 very short due to velocity control of env decay/hold. But when I run it as VST3, in Live 12 on OSX, it plays back wrong, the velocity gets delayed one note trigger, so the 1-3 are short and the 2-4 long. See if you can reproduce. If you want other examples or live sets exposing this, just reply and I'll ad one.
Another minor bug. When copying a drum voice by dragging-dropping it onto another slot, all modulation routings seem to get lost.
First of all, thanx for a great, flexible, powerful and pretty unique drum synth! Been searching for a long long time for something like this, and I feel it (together with Fors Opal) is the closest software equivalent to the Elektron Machinedrum UW (in spirit, not in sound, but that's a good thing since I already have a MDUW!). It goes from traditional drums with dynamics and feel to waaaaaay out there in a way both sample based drum synths, or drum synths intending to do "analog drum machine from yesteryears" do not! Still learning, it's deep, but I really like it!
Another bug though, that I think might be a more subtle but difficult one. There seem to be problems regarding the update order of modulations relative the sound triggering. If modulating things with velocity for instance, with an env attack time of zero, it seems the velocity modulation will be one step off, actually affecting the next note, not the current one. I'm guessing this is due to wrong internal update order, that the sound gets triggered before the modulation for that trigger has done all of its updating of engine parameters. I have had this happen with other mods than velocity as well, so it's not just velocity. This seems to be the case both when played from the internal sequencer and from MIDI. Automation seem to be unaffected, at least as far as I can tell. I reported this to PA support (with screen recording and Live set example) quite some time ago, guess they did the PA thing and just binned the report.
There's a preset exposing the (simplest form of) the problem here:
https://www.dropbox.com/scl/fi/dpl9agyj ... zirca&dl=0
As that pattern is set up, it should be a 4/4 kick with the 1-3 long and the 2-4 very short due to velocity control of env decay/hold. But when I run it as VST3, in Live 12 on OSX, it plays back wrong, the velocity gets delayed one note trigger, so the 1-3 are short and the 2-4 long. See if you can reproduce. If you want other examples or live sets exposing this, just reply and I'll ad one.
Another minor bug. When copying a drum voice by dragging-dropping it onto another slot, all modulation routings seem to get lost.
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www.cutpaste.org
www.cutpaste.org
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simon.a.billington simon.a.billington https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=341278
- KVRAF
- 2596 posts since 12 Nov, 2014
I'm only aware of The Lizard myself. Me and Mike go all the way back to when I first insulted him.rydan wrote: Tue Oct 01, 2024 6:57 am Oh! Amusesmile is here. Hi! (Assuming the same person behind the nick as on Elektronauts, he is one of the UnfilteredAudio founders I believe)
First of all, thanx for a great, flexible, powerful and pretty unique drum synth! Been searching for a long long time for something like this, and I feel it (together with Fors Opal) is the closest software equivalent to the Elektron Machinedrum UW (in spirit, not in sound, but that's a good thing since I already have a MDUW!). It goes from traditional drums with dynamics and feel to waaaaaay out there in a way both sample based drum synths, or drum synths intending to do "analog drum machine from yesteryears" do not! Still learning, it's deep, but I really like it!
Another bug though, that I think might be a more subtle but difficult one. There seem to be problems regarding the update order of modulations relative the sound triggering. If modulating things with velocity for instance, with an env attack time of zero, it seems the velocity modulation will be one step off, actually affecting the next note, not the current one. I'm guessing this is due to wrong internal update order, that the sound gets triggered before the modulation for that trigger has done all of its updating of engine parameters. I have had this happen with other mods than velocity as well, so it's not just velocity. This seems to be the case both when played from the internal sequencer and from MIDI. Automation seem to be unaffected, at least as far as I can tell. I reported this to PA support (with screen recording and Live set example) quite some time ago, guess they did the PA thing and just binned the report.
There's a preset exposing the (simplest form of) the problem here:
https://www.dropbox.com/scl/fi/dpl9agyj ... zirca&dl=0
As that pattern is set up, it should be a 4/4 kick with the 1-3 long and the 2-4 very short due to velocity control of env decay/hold. But when I run it as VST3, in Live 12 on OSX, it plays back wrong, the velocity gets delayed one note trigger, so the 1-3 are short and the 2-4 long. See if you can reproduce. If you want other examples or live sets exposing this, just reply and I'll ad one.
Another minor bug. When copying a drum voice by dragging-dropping it onto another slot, all modulation routings seem to get lost.
I guess one more thing I would add is the lack of a fine tune on many of the engines.
I actually think it's quite important to have because not all percussion is tonal. There's plenty call for atonal percussion too and the last thing you want is to have atonal percussion ring in any particular tone, even if it's very brief. Because there is a good chance it will turn out to be non-musical with whatever it is that you're doing.
So a fine tune control would be really appreciated. It could be a second concentric control, or click and drag text field or simply the same Tune control with a button fro access the fine tuning.
