HALion 7

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EvilDragon wrote: Sat Jul 27, 2024 8:30 pm e-Licenser service is getting completely shut down next year. Selling it isn't worth it.
I totally forgot about that...Ok thanks.

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Examigan wrote: Sat Jul 27, 2024 7:10 pm I think XILS-lab might still use them (?), and maybe one or two others.
They do (although I don't know whether they stopped issueing new e-licenser codes or not) but they were cool enough to exchange the license for an iLok code. They even supplied e-licenser erase codes which removed the licenses from the e-licenser dongle. Waldorf handed over a code for their own licensing system, and Arturia... well the only product I remember was Analog Lab that came with one of their keyboards. Other than that VirSyn used it back then (as far as I know).

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I am encountering a strange behavior in HALion 7's spectral engine. When I activate the unison mode it seems to override polyphony, causing the first note I press on my keyboard to cut off as soon as I play a second one.
Its been a while since I used Halion, any help is appreciated :?:
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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enCiphered wrote: Fri Oct 11, 2024 9:06 am I am encountering a strange behavior in HALion 7's spectral engine. When I activate the unison mode it seems to override polyphony, causing the first note I press on my keyboard to cut off as soon as I play a second one.
Its been a while since I used Halion, any help is appreciated :?:
It’s working here for both the spectral unison and the zone unison. Sorry, I don’t know why it’s not for you. Hope you can get it sorted.

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Satch1 wrote: Fri Oct 11, 2024 11:06 am
enCiphered wrote: Fri Oct 11, 2024 9:06 am I am encountering a strange behavior in HALion 7's spectral engine. When I activate the unison mode it seems to override polyphony, causing the first note I press on my keyboard to cut off as soon as I play a second one.
Its been a while since I used Halion, any help is appreciated :?:
It’s working here for both the spectral unison and the zone unison. Sorry, I don’t know why it’s not for you. Hope you can get it sorted.
Thanks for checking, I really appreciate it! It’s quite strange, and I haven’t been able to figure out what the issue could be yet. So many settings..
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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enCiphered wrote: Fri Oct 11, 2024 9:06 am I am encountering a strange behavior in HALion 7's spectral engine. When I activate the unison mode it seems to override polyphony, causing the first note I press on my keyboard to cut off as soon as I play a second one.
Its been a while since I used Halion, any help is appreciated :?:
Are you sure you’re not using Xstream? That one is monophonic.

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Examigan wrote: Fri Oct 11, 2024 3:53 pm
enCiphered wrote: Fri Oct 11, 2024 9:06 am I am encountering a strange behavior in HALion 7's spectral engine. When I activate the unison mode it seems to override polyphony, causing the first note I press on my keyboard to cut off as soon as I play a second one.
Its been a while since I used Halion, any help is appreciated :?:
Are you sure you’re not using Xstream? That one is monophonic.
Yes, I haven´t installed Xstream. Only using Halion 7
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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enCiphered wrote: Fri Oct 11, 2024 5:00 pm
Examigan wrote: Fri Oct 11, 2024 3:53 pm
enCiphered wrote: Fri Oct 11, 2024 9:06 am I am encountering a strange behavior in HALion 7's spectral engine. When I activate the unison mode it seems to override polyphony, causing the first note I press on my keyboard to cut off as soon as I play a second one.
Its been a while since I used Halion, any help is appreciated :?:
Are you sure you’re not using Xstream? That one is monophonic.
Yes, I haven´t installed Xstream. Only using Halion 7
Xstream is part of Halion 7

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enCiphered wrote: Fri Oct 11, 2024 11:22 am
Satch1 wrote: Fri Oct 11, 2024 11:06 am
enCiphered wrote: Fri Oct 11, 2024 9:06 am I am encountering a strange behavior in HALion 7's spectral engine. When I activate the unison mode it seems to override polyphony, causing the first note I press on my keyboard to cut off as soon as I play a second one.
Its been a while since I used Halion, any help is appreciated :?:
It’s working here for both the spectral unison and the zone unison. Sorry, I don’t know why it’s not for you. Hope you can get it sorted.
Thanks for checking, I really appreciate it! It’s quite strange, and I haven’t been able to figure out what the issue could be yet. So many settings..
Did you try it with an intialized spectral setting they give you? I just tried that one, dropped a vocal sample in there, played 4 voices at once with 8 times unison enabled, and it's playing all of the keys I play.

Maybe you could upload the preset you made and some of us can check it out.

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Examigan wrote: Fri Oct 11, 2024 6:49 pm
enCiphered wrote: Fri Oct 11, 2024 11:22 am
Satch1 wrote: Fri Oct 11, 2024 11:06 am
enCiphered wrote: Fri Oct 11, 2024 9:06 am I am encountering a strange behavior in HALion 7's spectral engine. When I activate the unison mode it seems to override polyphony, causing the first note I press on my keyboard to cut off as soon as I play a second one.
Its been a while since I used Halion, any help is appreciated :?:
It’s working here for both the spectral unison and the zone unison. Sorry, I don’t know why it’s not for you. Hope you can get it sorted.
Thanks for checking, I really appreciate it! It’s quite strange, and I haven’t been able to figure out what the issue could be yet. So many settings..
Did you try it with an intialized spectral setting they give you? I just tried that one, dropped a vocal sample in there, played 4 voices at once with 8 times unison enabled, and it's playing all of the keys I play.

Maybe you could upload the preset you made and some of us can check it out.
That’s what I did too.
I’d be happy to check out the preset.

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Thank you, guys! I think I’ve found the issue, but I’m still not completely sure if this is the right approach. My mistake was using the unison in the voice control module at the top instead of the unison option within the spectral engine. When I use global unison, it becomes monophonic, but with the spectral engine’s unison mode, I can play polyphonically. Hope that makes sense!
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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enCiphered wrote: Fri Oct 11, 2024 11:19 pm Thank you, guys! I think I’ve found the issue, but I’m still not completely sure if this is the right approach. My mistake was using the unison in the voice control module at the top instead of the unison option within the spectral engine. When I use global unison, it becomes monophonic, but with the spectral engine’s unison mode, I can play polyphonically. Hope that makes sense!
You’re welcome. Hmmm… the voice control unison is polyphonic for me. Wonder why it’s not for you…

I’m new to Halion by the way, got much to learn, so struggling to suggest a reason for this.

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enCiphered wrote: Fri Oct 11, 2024 11:19 pm Thank you, guys! I think I’ve found the issue, but I’m still not completely sure if this is the right approach. My mistake was using the unison in the voice control module at the top instead of the unison option within the spectral engine. When I use global unison, it becomes monophonic, but with the spectral engine’s unison mode, I can play polyphonically. Hope that makes sense!
That's most likely to stop potential overloads.

If you have multiple layers under the program level and they all go to unison I could see that crapping out pretty easily.

It also seems to be engine dependent. So you might see correct behaviour at the program level if your layers are using VA or wavetable.

There was another thread here where legato wasn't working correctly on the program level but would work on the layer/zone level.

Just a little peculiarity of the hierarchical system in Halion.

It's just a good rule of thumb to do these kind of things on the engine/layer level and ignore the program level voice controls.

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kraster wrote: Sat Oct 12, 2024 10:06 am
enCiphered wrote: Fri Oct 11, 2024 11:19 pm Thank you, guys! I think I’ve found the issue, but I’m still not completely sure if this is the right approach. My mistake was using the unison in the voice control module at the top instead of the unison option within the spectral engine. When I use global unison, it becomes monophonic, but with the spectral engine’s unison mode, I can play polyphonically. Hope that makes sense!
That's most likely to stop potential overloads.

If you have multiple layers under the program level and they all go to unison I could see that crapping out pretty easily.

It also seems to be engine dependent. So you might see correct behaviour at the program level if your layers are using VA or wavetable.

There was another thread here where legato wasn't working correctly on the program level but would work on the layer/zone level.

Just a little peculiarity of the hierarchical system in Halion.

It's just a good rule of thumb to do these kind of things on the engine/layer level and ignore the program level voice controls.
When enCiphered said “global unison” I think he/she was referring to the unison in the voice control module of the zone?
Is there a program level unison? I’ve not discovered this yet.

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kraster wrote: Sat Oct 12, 2024 10:06 am That's most likely to stop potential overloads.

If you have multiple layers under the program level and they all go to unison I could see that crapping out pretty easily.

It's just a good rule of thumb to do these kind of things on the engine/layer level and ignore the program level voice controls.
I can definitely confirm that my CPU goes berserk if I leave all the performance parameters as they are in the options tab. By default, it’s set to 128 Max Voices and 90 Max CPU, and even for something as simple as sculpting a pad or texture with just one note in the spectral engine, I’ve had to dial the voices down to a max of 32 or lower, and bring the CPU limit down to 10%. It’s crazy! So, yeah, that might explain why I can’t use polyphony when I enable unison in the voices group.
Of course, I use the Blur effect but even without it, the CPU gets overloaded pretty quickly.
And I don’t have any multilayers, just a short sample loaded in the spectral engine.
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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