New Free Open Source Synth, Terrain, By Aaron Anderson

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Terrain

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Holy, it's this very simple thought on steroids. :love:

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really nice synth but no way to save presets

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Kudos to Aaron, this is very interesting synth!

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What a pity there's no Intel Mac version available. Compiling this isn't the easiest task.I like the concept, though.

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Soundemote released a bunch of synth that did complex synthesis that produced similar sounds, appears theyre no longer available

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HiEnergy wrote: Sun Oct 20, 2024 11:23 am What a pity there's no Intel Mac version available. Compiling this isn't the easiest task.I like the concept, though.
Edit: Installers are available and have been migrated to & can be found at github/releases.
Last edited by Borbolactic on Thu Oct 24, 2024 7:40 pm, edited 2 times in total.

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VariKusBrainZ wrote: Sun Oct 20, 2024 1:49 pm Soundemote released a bunch of synth that did complex synthesis that produced similar sounds, appears theyre no longer available
Maybe Native Instruments or another similar outfit can wave lots of money in the dev's eyes and then we can bear witness to its last libre open source code form we'll ever see and then something like it, but closed-source proprietary, will pop up for $199 (and some sort of locking scheme) that many rave about over the years in pages and pages of comments. Pardon my optimism.

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El°HYM wrote: Fri Oct 18, 2024 11:14 am Some great potential this has.


Oversampling is acting a bit weird or not?
It was acting very odd! I broke oversampling when I updated for FL Studio in version 1.0.1. The new version 1.0.2 fixes this - linked in the youtube description

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elassi wrote: Fri Oct 18, 2024 6:55 pm Holy, it's this very simple thought on steroids. :love:
You could import an entire Blender3D/Rodin/fractal/Astronomy/etc. animation into it (maybe looped to reduce RAM/CPU) and fire different shapes of lasers at it.
Some can get reflected, diffracted, refracted, etc., for the 'suboscillators' and 'filters', etc.., while some of those elements could be toggled on/off, depending on your system's constraints.
Spaces could be modeled for impulse responses and each auto-moveable sound element placed thereabouts...

And suddenly, we find ourselves back outside, all singing and banging on sticks, stones and our anscestors' empty skulls-- tuned or otherwise-- around the campfires.

Oop, looks like the dev-of-the-week's live... Hi Aaron. (pokes Aaron with a stick...)

Have the corporates waved money at you yet?
Last edited by Borbolactic on Mon Oct 21, 2024 1:50 am, edited 5 times in total.

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HiEnergy wrote: Sun Oct 20, 2024 11:23 am What a pity there's no Intel Mac version available. Compiling this isn't the easiest task.I like the concept, though.
This is a work in progress; backwards compatibility is a pain on MacOS, and I have no intel mac to compile or test on. I do consider this a priority, however.

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Clem4 wrote: Sat Oct 19, 2024 10:42 pm really nice synth but no way to save presets
I've added this to my to-do list.

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Old Norse wrote: Fri Oct 18, 2024 2:11 pm Fascinating! But no pitch modulation whatsoever?

(The Mac .pkg refuses to install on my Mac Mini running Sequoia 15.0.1)
I just updated the installer link with a new .pkg; I updated my m1 to Sequoia and it worked on my machine.

Frankly I just forgot to implement the pitch modulation - I've added that to my to-do list.

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Borbolactic wrote: Mon Oct 21, 2024 1:43 am
elassi wrote: Fri Oct 18, 2024 6:55 pm Holy, it's this very simple thought on steroids. :love:
You could import an entire Blender3D/Rodin/fractal/Astronomy/etc. animation into it (maybe looped to reduce RAM/CPU) and fire different shapes of lasers at it.
Some can get reflected, diffracted, refracted, etc., for the 'suboscillators' and 'filters', etc.., while some of those elements could be toggled on/off, depending on your system's constraints.
Spaces could be modeled for impulse responses and each auto-moveable sound element placed thereabouts...

And suddenly, we find ourselves back outside, all singing and banging on sticks, stones and our anscestors' empty skulls-- tuned or otherwise-- around the campfires.

Oop, looks like the dev-of-the-week's live... Hi Aaron. (pokes Aaron with a stick...)

Have the corporates waved money at you yet?
No cooperate interest yet but I'll keep checking my inbox :wink:

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aaron_anderson wrote: Mon Oct 21, 2024 2:22 am
Borbolactic wrote: Mon Oct 21, 2024 1:43 am
elassi wrote: Fri Oct 18, 2024 6:55 pm Holy, it's this very simple thought on steroids. :love:
You could import an entire Blender3D/Rodin/fractal/Astronomy/etc. animation into it (maybe looped to reduce RAM/CPU) and fire different shapes of lasers at it.
Some can get reflected, diffracted, refracted, etc., for the 'suboscillators' and 'filters', etc.., while some of those elements could be toggled on/off, depending on your system's constraints.
Spaces could be modeled for impulse responses and each auto-moveable sound element placed thereabouts...

And suddenly, we find ourselves back outside, all singing and banging on sticks, stones and our anscestors' empty skulls-- tuned or otherwise-- around the campfires.

Oop, looks like the dev-of-the-week's live... Hi Aaron. (pokes Aaron with a stick...)

Have the corporates waved money at you yet?
No cooperate interest yet but I'll keep checking my inbox :wink:
I'll just savour the moment then. ;P

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Deisss wrote: Fri Oct 18, 2024 9:50 am Surprisingly the UI seems to have modulation, but the rest looks very very cool

EDIT: its there, but nothing compiled it seems:
https://github.com/aaronaanderson/Terrain
Edit: Installers have been migrated to & can be found at github/releases.
Last edited by Borbolactic on Thu Oct 24, 2024 7:39 pm, edited 1 time in total.

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