New kickdrum synthesizer: Audija KickDrum VST/AU

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Jan_Audija wrote: Wed Oct 23, 2024 10:53 amyes, if you click the speaker icon above the arrows you can turn "play on select" on/off.
Excellent. Sorry I missed that.
Jan_Audija wrote: Wed Oct 23, 2024 10:53 amdo you want the Esc button to restore the original value, before you entered the textinput? - i would need to check if that is possible, because Esc is reserved in some DAWs. if you want to exit with the currently typed value you can hit Enter or click anywhere in the plugin.
that's a nice idea! - Ctrl + Click for restoring the default value is on the list now :tu:
I'd expect Esc to move focus away from the input and restore what was entered before. But now that my skill issue of hitting enter after esc restoring the previous value has been remedied it's not that big of a deal. I'm just one user but maybe escaping the field would streamline the workflow a tiny bit.
swilow11 wrote: Wed Oct 23, 2024 11:15 am Gotta say, I much prefer double click to reset to default.
I don't mind double click either. It's different with each developer. Some devs use both double click and Ctrl(or Alt)+click.

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Hi Jan,

really nice update. I haven't got into the options with importing samples yet, but from what I've noticed this can be taken more as a suggestion or basis to create something of your own than an exact reproduction of an imported sample, fine for me.
One thing that bothers me - the lack of proper manual. Tooltips and Projector videos are useful, your site video does not cover the beta, new features from changelog.... Manual is needed to put it all together, to know how saturation, harmonics, eq envelopes work. I know this is a huge request, some just feel the pleasure of RTFM.

What I meant it took me a while but is doable - I attach a preset: a simple kick with offset bass.
I wanted saturation only on the bass part and harmonics removed from the kick body.

After importing depending on the tempo you may need to correct the phase or point on the envelope to make the kick to bass transition as speaker friendly as possible :wink:
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Jan_Audija wrote: Sun Oct 20, 2024 8:08 pm but the analyze function and the smoothing took everything out of me to get to work, and I was quite exhausted after weeks of implementing these.
I played around with the analyze functions, and I'm really impressed with how close you're getting to the original sound. Great job. I'd say the effort was worth it, and I hope you got your well deserved rest.

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i didnt try the plugin yet and i know it is a kick plugin but did anyone try to analyze a snare?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Caine123 wrote: Sat Oct 26, 2024 9:35 pm i didnt try the plugin yet and i know it is a kick plugin but did anyone try to analyze a snare?
I thought MODO Drum was all modeled drums with sampled cymbals.

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twoodts wrote: Wed Oct 23, 2024 12:52 pm
Jan_Audija wrote: Wed Oct 23, 2024 10:53 amyes, if you click the speaker icon above the arrows you can turn "play on select" on/off.
Excellent. Sorry I missed that.
Jan_Audija wrote: Wed Oct 23, 2024 10:53 amdo you want the Esc button to restore the original value, before you entered the textinput? - i would need to check if that is possible, because Esc is reserved in some DAWs. if you want to exit with the currently typed value you can hit Enter or click anywhere in the plugin.
that's a nice idea! - Ctrl + Click for restoring the default value is on the list now :tu:
I'd expect Esc to move focus away from the input and restore what was entered before. But now that my skill issue of hitting enter after esc restoring the previous value has been remedied it's not that big of a deal. I'm just one user but maybe escaping the field would streamline the workflow a tiny bit.
swilow11 wrote: Wed Oct 23, 2024 11:15 am Gotta say, I much prefer double click to reset to default.
I don't mind double click either. It's different with each developer. Some devs use both double click and Ctrl(or Alt)+click.
Nice! :tu:
i think we can not use double click, since clicking (without dragging) starts the textfield. But maybe we find a good alternative - I think in the next beta Ctrl/Cmd + click will restore to default, from there we can still improve.

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Dznwpplp wrote: Thu Oct 24, 2024 1:07 pm Hi Jan,

really nice update. I haven't got into the options with importing samples yet, but from what I've noticed this can be taken more as a suggestion or basis to create something of your own than an exact reproduction of an imported sample, fine for me.
One thing that bothers me - the lack of proper manual. Tooltips and Projector videos are useful, your site video does not cover the beta, new features from changelog.... Manual is needed to put it all together, to know how saturation, harmonics, eq envelopes work. I know this is a huge request, some just feel the pleasure of RTFM.

What I meant it took me a while but is doable - I attach a preset: a simple kick with offset bass.
I wanted saturation only on the bass part and harmonics removed from the kick body.

After importing depending on the tempo you may need to correct the phase or point on the envelope to make the kick to bass transition as speaker friendly as possible :wink:
Thank you! Well, definitely it can and will be improved, but for most kicks i tested it satisfied the goal i had in mind, which was sounding very very close to identical - but there are edge case kick scenarios where it needs improvement.
nice kick/bass combo! - here's a quick video showing how to adjust the eq after analyzation to get closer to the original - sometimes that's needed, depending on the input:
I totally understand - the manual is currently in work and hopefully will be ready for the full release, at least a manual v1 on which we can improve further - it needs to be good RTFM :wink:
phase placement for the analyze function will be improved.
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Held wrote: Sat Oct 26, 2024 8:31 pm
I played around with the analyze functions, and I'm really impressed with how close you're getting to the original sound. Great job. I'd say the effort was worth it, and I hope you got your well deserved rest.
Thank you so much! :love:
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Caine123 wrote: Sat Oct 26, 2024 9:35 pm i didnt try the plugin yet and i know it is a kick plugin but did anyone try to analyze a snare?
i would say, it should handle most snares well already. If you want to try it now, you could purchase it and if you don't like it, you could have a refund :phones:

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Hi Jan,

thanks for the video with the explanation. Definitely moving the eq to 100Hz, does the job :) I tried some 909s from mars yesterday and definitely this trick improves the overall tuning.
Playing with snare, cymbals, short loops - well, it opens a lot of doors for creative sample processing. You have created a powerful tool that crosses several boundaries with its possibilities.
I had fun with it yesterday. And I was even more pleased when I was able to crash Reaper three times. Happy days! After the first time I enabled logging - the files are large enough that I will send an email.

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Dznwpplp wrote: Tue Oct 29, 2024 10:39 am Hi Jan,

thanks for the video with the explanation. Definitely moving the eq to 100Hz, does the job :) I tried some 909s from mars yesterday and definitely this trick improves the overall tuning.
Playing with snare, cymbals, short loops - well, it opens a lot of doors for creative sample processing. You have created a powerful tool that crosses several boundaries with its possibilities.
I had fun with it yesterday. And I was even more pleased when I was able to crash Reaper three times. Happy days! After the first time I enabled logging - the files are large enough that I will send an email.
awesome! the downside of moving the EQ so low is that you end up with less room for adjustments - the next step will be that, the timbre of the wave analyzed is preserved in the OSC, so ideally we will be able to analyze a sample just to an OSC/ENV chain - all the timbre then should be contained in the OSC rather then in the additional sample. also the pitch curve needs to be further improved, as currently it is set to 300hz and also can create errors with harmonics that create "non fundamental" zero crossings - experiments towards that look promising so far, i hope it will be ready for the full release.
thank you so much for the crash reports! - looking forward to your feedback regarding the fixes, then that can go live asap :phones:

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Jan_Audija wrote: Wed Oct 30, 2024 5:22 pm
Dznwpplp wrote: Tue Oct 29, 2024 10:39 am Hi Jan,

thanks for the video with the explanation. Definitely moving the eq to 100Hz, does the job :) I tried some 909s from mars yesterday and definitely this trick improves the overall tuning.
Playing with snare, cymbals, short loops - well, it opens a lot of doors for creative sample processing. You have created a powerful tool that crosses several boundaries with its possibilities.
I had fun with it yesterday. And I was even more pleased when I was able to crash Reaper three times. Happy days! After the first time I enabled logging - the files are large enough that I will send an email.
awesome! the downside of moving the EQ so low is that you end up with less room for adjustments - the next step will be that, the timbre of the wave analyzed is preserved in the OSC, so ideally we will be able to analyze a sample just to an OSC/ENV chain - all the timbre then should be contained in the OSC rather then in the additional sample. also the pitch curve needs to be further improved, as currently it is set to 300hz and also can create errors with harmonics that create "non fundamental" zero crossings - experiments towards that look promising so far, i hope it will be ready for the full release.
thank you so much for the crash reports! - looking forward to your feedback regarding the fixes, then that can go live asap :phones:
Great news.
That was my first observation after moving the eq to 100Hz.
I'm happy to see that you can read between the lines. English is not my mother tongue. The devil is in the details ;)

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Hello Everyone,

Today is a happy day because KickDrum 2.0.0 BETA 9 is now online ✨

This is particularly nice because this version is the closest so far to the full release, as almost the whole feature set for the full release is in there. The focus was mainly to get the analyze function to a much more production-ready state, as well as introducing the new CLIP Device and some bug fixes and usability improvements. For the full list of changes, please visit the changelog at audija.com/changelog/1.

Also, please feel invited to watch this short walkthrough video about the analyze function features: , explaining how to use it.

Thank you so much for the continuing feedback and feature requests - it's worth so much! There are still some things on the list that hopefully will make it into the release, but if not, we will continue to push forward.

What comes next?

The next step is going to be a dedicated preset section/market on the webpage, where users can list preset packs. The idea is that there’s a community space where you can find all available KickDrum presets, so that they’re not all scattered across the internet. Of course, you can also list preset packs there if you sell them in your online shop—the listings will be free.

More details will come later. For now, just take away that a preset section is coming, and if you'd like to create a preset pack, please go for it—there’s going to be a space for it soon.

Thank you so much!

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i kept a copy of kickdrum.vst3 again, this beta installer deleted it.
not sure why this happens, as you said they are named differently in finder and in Cubase

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If you have a clean sample there is strong reason to not need a bass drum synth analysis and to just use the sample you already have.

It would be good if all kick synths would now focus deeply on their ability to analyze bass drums that are not clean samples but in tracks with music surrounding. Code them to try and be able to discriminate musical information from bass drum info with greater accuracy.

Difficult, but that is the ultimate benefit of analyze.

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I've been following this thread since page 1 and bought KickDrum about 8 months ago. My ignorance is obviously on full display here. I thought the purpose of adding a sample layer to version 2 was to combine the best of both worlds- the transient from the sample and the body and the tail from the sine wave. But now, I am just so confused. You've added a sample import just so we can take it and emulate it with the sine wave, envelope and EQ? If I wanted my kick to sound like the sample... why wouldn't I just use the sample?

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oobesan wrote: Sat Nov 16, 2024 4:32 am I've been following this thread since page 1 and bought KickDrum about 8 months ago. My ignorance is obviously on full display here. I thought the purpose of adding a sample layer to version 2 was to combine the best of both worlds- the transient from the sample and the body and the tail from the sine wave. But now, I am just so confused. You've added a sample import just so we can take it and emulate it with the sine wave, envelope and EQ? If I wanted my kick to sound like the sample... why wouldn't I just use the sample?
So you can see how the sample is created and make your own creations better?

The other use of a sample is of course to add your choice of click/transient but that is seperate to the analysis. Personally, I'm finding Kick3 to be just easier to look at compared to Audjia but I like the featureset of Audija a bit more. Anyway, it's fun to make the same kick in both- really useful learning exercise. Audjia seems better at making ckicky/plastic kicks without using a transient sample, Kick3 better at rougher more acoustic sounding (but can do clicky plastic too). I'm mainly using the latter.

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oobesan wrote: Sat Nov 16, 2024 4:32 am I've been following this thread since page 1 and bought KickDrum about 8 months ago. My ignorance is obviously on full display here. I thought the purpose of adding a sample layer to version 2 was to combine the best of both worlds- the transient from the sample and the body and the tail from the sine wave.
You can use it for that, no problem. The analyzer is just an additional use case.
oobesan wrote: Sat Nov 16, 2024 4:32 am But now, I am just so confused. You've added a sample import just so we can take it and emulate it with the sine wave, envelope and EQ? If I wanted my kick to sound like the sample... why wouldn't I just use the sample?
You can also use this to take the transient from one sample and the body from another sample and combine them for a unique kick.

Or you can use it to tweak the original sample to make the body fit the key of your track without altering the transient like normal pitch shifting would.

The possibilities are endless :D

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