great idea! thank you very much!fireapplered wrote: ↑Fri Oct 18, 2024 2:29 am Yeah, snapshots/presets are a total mess. I always save anything Reaktor related as an Ableton rack. Much easier.
NI Reaktor, I forgot how awesome it is
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- KVRAF
- 10132 posts since 2 Jan, 2005 from somewhere in the woods
"It dreamed itself along"
- KVRAF
- Topic Starter
- 10704 posts since 3 Feb, 2003 from Finland, Espoo
Anybody know some good video tutorials on advanced core level programming for Reaktor? Stuff that goes through how the various events and signals are ordered etc? It can be paid tutorials, as long as it's not beginner/mid/basic stuff.
I'd also like a really comprehensive tutorial on the modern way of creating User Interface panels.. you know the way Razor, Monark and all of those do the separate audio engine + UI core level stuff.
I only found some super old ADSR tutorials and while they do look really quite comprehensive I thought that maybe there are other sources out there? Anybody know?
I'm planning on possibly spending my Christmas holidays exploring Reaktor again at a deeper level. Yes I know I should just sit down with the manual and start dissecting a lot of other people's work but that takes way too much brain power and I don't really feel like burning out during Christmas.
I'd also like a really comprehensive tutorial on the modern way of creating User Interface panels.. you know the way Razor, Monark and all of those do the separate audio engine + UI core level stuff.
I only found some super old ADSR tutorials and while they do look really quite comprehensive I thought that maybe there are other sources out there? Anybody know?
I'm planning on possibly spending my Christmas holidays exploring Reaktor again at a deeper level. Yes I know I should just sit down with the manual and start dissecting a lot of other people's work but that takes way too much brain power and I don't really feel like burning out during Christmas.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot
- KVRAF
- 23274 posts since 7 Jan, 2009 from Croatia
The ADSR tutorial is quite well done IMO.
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- KVRAF
- 6560 posts since 22 Mar, 2009 from gent
The old forum was a goldmine , but hey wait... N.I. decided to put it down .
The new forum and it's admins are a f.disaster .
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies
- KVRAF
- 2403 posts since 10 Jul, 2008 from Orbit NE US
Agreed. Par for the course NI.gentleclockdivider wrote: ↑Fri Nov 01, 2024 1:39 pmThe old forum was a goldmine , but hey wait... N.I. decided to put it down .
The new forum and it's admins are a f.disaster .
Evil Dragon-"The ADSR tutorial is quite well done IMO"
I"ll check that out.
great idea bmanic. i am now somewhere with harsh winter weather, seems like a great project.
gadgets an gizmos..make noise https://soundcloud.com/crystalawareness Restocked: 10/2024
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).
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- KVRAF
- 2807 posts since 8 Sep, 2009
For the Core part I think you're better served with DSP courses/tutorials as Reaktor's core department is basically low-level DSP programming with modules instead of instructions.
And there's the dedicated 200+ pages Core manual (rather a module description) you're probably already aware of: https://www.native-instruments.com/file ... ual_EN.pdf
re. User Interface Panels
Monark and the like are actually no quantum physics stuff but slick designs crafted by skilled people. The tech itself is quite simple and has been there since the early days. When you know how to stitch images with your graphic program of choice your're almost done. If there's demand I may make a tutorial for this covering the most important aspects. It has always been fun to skin ensembles.
Last edited by elassi on Sat Nov 02, 2024 7:48 am, edited 1 time in total.
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Scrubbing Monkeys Scrubbing Monkeys https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=397259
- KVRAF
- 1735 posts since 21 Apr, 2017 from Bahia, Brazil
^^^
I for one would be very interested in re skinning some older stuff with bigger guis
I for one would be very interested in re skinning some older stuff with bigger guis
We jumped the fence because it was a fence not be cause the grass was greener.
https://scrubbingmonkeys.bandcamp.com/
https://sites.google.com/view/scrubbing-monkeys
https://scrubbingmonkeys.bandcamp.com/
https://sites.google.com/view/scrubbing-monkeys
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- KVRAF
- 11906 posts since 19 Jun, 2008 from Seattle
I seriously intended to get into this ages ago, with instruments I wanted to make for Reaktor and/or Kontakt, and got distracted with more pressing 'life' matters. Would love to study a Reaktor skinning tutorial. I do recall I 'stitched' quite a few images together a decade or so ago, so I think I could figure that out again. I use Affinity Designer and Photo, or the old Jasc-7.elassi wrote: ↑Sat Nov 02, 2024 4:11 am re. User Interface Panels
Monark and the like are actually no quantum physics stuff but slick designs crafted by skilled people. The tech itself is quite simple and has been there since the early days. When you know how to stitch images with your graphic program of choice you're almost done. If there's demand I may make a tutorial for this covering the most important aspects. It has always been fun to skin ensembles.
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRAF
- Topic Starter
- 10704 posts since 3 Feb, 2003 from Finland, Espoo
I do know my way around some DSP basics but I'm no programmer.. it's partly why I feel more comfortable using tools like Reaktor/MaxMSP etc. I'm no stranger to scripting languages either so I can parse and learn basic things quite well.
The thing with Reaktor that has been slightly troublesome over the decades is the way things are instanciated, meaning the way things like events are ordered depending on when you insert things into the structure. I'm keen on learning when/why/if this is also the case with Core level components or if there is more freedom there.
Yes I'm aware and have actually read through this many years ago but it's just like you said, a reference/description manual (with some helpful hints along the way that are definitely appreciated!). It's well written though and I will keep it handy but it's no substitute for an actual "teacher" who can give practical examples.And there's the dedicated 200+ pages Core manual (rather a module description) you're probably already aware of: https://www.native-instruments.com/file ... ual_EN.pdf
I'm not talking about the images themselves or the UI design itself. I'm talking about this:re. User Interface Panels
Monark and the like are actually no quantum physics stuff but slick designs crafted by skilled people. The tech itself is quite simple and has been there since the early days. When you know how to stitch images with your graphic program of choice your're almost done. If there's demand I may make a tutorial for this covering the most important aspects. It has always been fun to skin ensembles.
I want to learn how to separate the UI into it's own module and how those merged cables and info nodes work. I've never actually used those before in any of my own creations. I've only copy/pasted things and modified ensembles but never started anything myself from scratch as I don't fully understand how it all works. I need to learn that system.
The actual images and UI design itself is a whole other thing and that part I know how it works. It's the innards that I don't understand yet.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot
- KVRAF
- 23274 posts since 7 Jan, 2009 from Croatia
In Core there is no event order, things happen kinda simultaneously on every clock tick. Core fixes a lot of confusing and unintuitive stuff from Primary.
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- KVRAF
- 6560 posts since 22 Mar, 2009 from gent
No such thing in core , it's all happening at the same time ( or sort off ) , after all these years I still have wtf moments in core .
The latch module ( which is basically a write to mem , read from mem ) is probably the most important one to control your signal flow
And Evil Dragon beat me to it
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies
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- KVRAF
- 2807 posts since 8 Sep, 2009
There's no wizardry behind it. Panel objects are "primary-level" while core cells are ... erm ... core-level. You can't place primary-level objects inside core cells. That's why they are divided into two 'blocks' when looking at Monark's main structure.
If you'd replace Monark's core-level objects with primary-level ones, you could put them all into one macro or even work without a macro at all. But even then you'd want to separate them for the sake of organisation and structure to keep overview and don't get lost in a jungle of modules.
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- KVRAF
- 6560 posts since 22 Mar, 2009 from gent
Most monark controls are not your standard gui knobs and sliders , they are mouse areas etc..and multipic’s
There is some custom parameter smoothing going on , that’s why there are core cells .
To keep things nice and tidy the core and gui section is separated , as elassi explained .
And primary can’t live inside a core cell anyway
There is some custom parameter smoothing going on , that’s why there are core cells .
To keep things nice and tidy the core and gui section is separated , as elassi explained .
And primary can’t live inside a core cell anyway
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies
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- KVRAF
- 2807 posts since 8 Sep, 2009
I wonder though why they used multipics for many controls (e.g. volume, cutoff, etc.). This isn't necessary as the controls (here: knobs) can contain their own image strips. However, there must be a reason for this, probably a resolution thing?gentleclockdivider wrote: ↑Sat Nov 02, 2024 5:37 pm Most monark controls are not your standard gui knobs and sliders , they are mouse areas etc..and multipic’s
The mouse areas on the other hand help to design styled switches which obviously makes sense.