Two destruction algorithms: ON, and MORE ON
It can do some pretty interesting, clanky/broken/resonant/looping/self-oscillating stuff if you feed it either really weak levels of audio, or LFOs, or even DC offsets or signals from a controller.
Speaking of DC, it sometimes wants a DC blocking filter after it to claw back some headroom (trying to use one of the internal filters as a pure highpass kills some of the fun sounds it'll generate if using LFOs/DC inputs).
Also, if you use host automation you can lower the frequency more than the UI can.

