SmoothSlew now with sidechain

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Can you make a slew plugin version(or maybe a new options) that sounds more dramatic, like something like this?
Slew rate in old Sound Forge
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IDK, but can you upload that in a non-lossy format like WAV?

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it works better at 96khz because ?
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Halonmusic wrote: Wed Jun 30, 2021 4:30 pm it works better at 96khz because ?
No oversampling is provided.

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I just opened this plugin again and actually tried it with sidechain, and it's quite interesting. Works like a ring modulator when a sine or close to it is in sidechain. I have no idea what is slew rate limiter is and why for they are used, but at least I found that it can be used for something like another ring mod effect.

In this demo there is a bass and bell playing. And through sidechain a sine or close to it feed into. At first it dry to hear bass and bell clearly what they are as they are, then slowly bring wet. And at next melody cycle wet 100%. Then I raise the pitch of the sidechain sound and you can hear the result of the bell is completely different with changing pitch.
Check it out:
https://www.mediafire.com/file/99g6c112 ... r.mp3/file
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Great example. Remember that the sidechain signal is rectified first ( absolute value function ) and then hard-clipped to 1.0 (0dBFS). You can get different ring sound by, first reducing volume by half, and then offsetting that input signal by 0.5 (-6dBFS). This will put the signal somewhere in the middle of the range the sidechain accepts. Also, the higher the value of the sidechain signal, is like turning up the sensitivity value. More magnitude in SC is directly correlated with more slew rate limiting.

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arseniy2 wrote: Sat Nov 30, 2024 10:53 am I just opened this plugin again and actually tried it with sidechain, and it's quite interesting. Works like a ring modulator when a sine or close to it is in sidechain. I have no idea what is slew rate limiter is and why for they are used, but at least I found that it can be used for something like another ring mod effect.

In this demo there is a bass and bell playing. And through sidechain a sine or close to it feed into. At first it dry to hear bass and bell clearly what they are as they are, then slowly bring wet. And at next melody cycle wet 100%. Then I raise the pitch of the sidechain sound and you can hear the result of the bell is completely different with changing pitch.
Check it out:
https://www.mediafire.com/file/99g6c112 ... r.mp3/file
Slew rate is the rate of change in a current or voltage.

One of the most common examples of slew rate limiting in analogue synths is portamento

Instead of a near instantaneous change between two notes a slew rate limiter limits the rate of change to be more gradual giving the glide effect.

Another use would be to create a sine like lfo from a square wave

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It creates a triangle for me from a square wave
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arseniy2 wrote: Wed Dec 11, 2024 8:53 am It creates a triangle for me from a square wave
I don't think he meant literally. It's a nonlinear filter, so it adds harmonics itself and thus can't be turned into a plain sine wave. Unless you inverse a perfectly gain matched chebyshev partial :)

I think he just means it moves closer to a sine wave than not

Edit: "sine like", it would've been easier to read if written "sine-like"

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DNAudio wrote: Wed Dec 11, 2024 1:56 pm
arseniy2 wrote: Wed Dec 11, 2024 8:53 am It creates a triangle for me from a square wave
I don't think he meant literally. It's a nonlinear filter, so it adds harmonics itself and thus can't be turned into a plain sine wave. Unless you inverse a perfectly gain matched chebyshev partial :)

I think he just means it moves closer to a sine wave than not

Edit: "sine like", it would've been easier to read if written "sine-like"
A square wave will distort much faster than a sine wave will through SmoothSlew. If you put a sine or square wave into it, at the same volume or peak level, the square wave will exhibit more change than the sine wave. If you turn up the sine wave into the effect, it will eventually look like a triangle wave.

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