SmoothSlew now with sidechain
- KVRist
- 190 posts since 27 Aug, 2014
Can you make a slew plugin version(or maybe a new options) that sounds more dramatic, like something like this?
Slew rate in old Sound Forge
Slew rate in old Sound Forge
- Banned
- 7624 posts since 13 Nov, 2015 from Norway
it works better at 96khz because ?
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- KVRAF
- Topic Starter
- 7462 posts since 17 Feb, 2005
No oversampling is provided.
- KVRist
- 190 posts since 27 Aug, 2014
I just opened this plugin again and actually tried it with sidechain, and it's quite interesting. Works like a ring modulator when a sine or close to it is in sidechain. I have no idea what is slew rate limiter is and why for they are used, but at least I found that it can be used for something like another ring mod effect.
In this demo there is a bass and bell playing. And through sidechain a sine or close to it feed into. At first it dry to hear bass and bell clearly what they are as they are, then slowly bring wet. And at next melody cycle wet 100%. Then I raise the pitch of the sidechain sound and you can hear the result of the bell is completely different with changing pitch.
Check it out:
https://www.mediafire.com/file/99g6c112 ... r.mp3/file
In this demo there is a bass and bell playing. And through sidechain a sine or close to it feed into. At first it dry to hear bass and bell clearly what they are as they are, then slowly bring wet. And at next melody cycle wet 100%. Then I raise the pitch of the sidechain sound and you can hear the result of the bell is completely different with changing pitch.
Check it out:
https://www.mediafire.com/file/99g6c112 ... r.mp3/file
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- KVRAF
- Topic Starter
- 7462 posts since 17 Feb, 2005
Great example. Remember that the sidechain signal is rectified first ( absolute value function ) and then hard-clipped to 1.0 (0dBFS). You can get different ring sound by, first reducing volume by half, and then offsetting that input signal by 0.5 (-6dBFS). This will put the signal somewhere in the middle of the range the sidechain accepts. Also, the higher the value of the sidechain signal, is like turning up the sensitivity value. More magnitude in SC is directly correlated with more slew rate limiting.
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- KVRian
- 1056 posts since 8 Jan, 2022
Slew rate is the rate of change in a current or voltage.arseniy2 wrote: ↑Sat Nov 30, 2024 10:53 am I just opened this plugin again and actually tried it with sidechain, and it's quite interesting. Works like a ring modulator when a sine or close to it is in sidechain. I have no idea what is slew rate limiter is and why for they are used, but at least I found that it can be used for something like another ring mod effect.
In this demo there is a bass and bell playing. And through sidechain a sine or close to it feed into. At first it dry to hear bass and bell clearly what they are as they are, then slowly bring wet. And at next melody cycle wet 100%. Then I raise the pitch of the sidechain sound and you can hear the result of the bell is completely different with changing pitch.
Check it out:
https://www.mediafire.com/file/99g6c112 ... r.mp3/file
One of the most common examples of slew rate limiting in analogue synths is portamento
Instead of a near instantaneous change between two notes a slew rate limiter limits the rate of change to be more gradual giving the glide effect.
Another use would be to create a sine like lfo from a square wave
- KVRist
- 190 posts since 27 Aug, 2014
It creates a triangle for me from a square wave
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- KVRist
- 58 posts since 13 Jun, 2023
I don't think he meant literally. It's a nonlinear filter, so it adds harmonics itself and thus can't be turned into a plain sine wave. Unless you inverse a perfectly gain matched chebyshev partial
I think he just means it moves closer to a sine wave than not
Edit: "sine like", it would've been easier to read if written "sine-like"
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- KVRAF
- Topic Starter
- 7462 posts since 17 Feb, 2005
A square wave will distort much faster than a sine wave will through SmoothSlew. If you put a sine or square wave into it, at the same volume or peak level, the square wave will exhibit more change than the sine wave. If you turn up the sine wave into the effect, it will eventually look like a triangle wave.DNAudio wrote: ↑Wed Dec 11, 2024 1:56 pmI don't think he meant literally. It's a nonlinear filter, so it adds harmonics itself and thus can't be turned into a plain sine wave. Unless you inverse a perfectly gain matched chebyshev partial
I think he just means it moves closer to a sine wave than not
Edit: "sine like", it would've been easier to read if written "sine-like"