Well you didn't answer on polyphonic CV which I believe is much more important need for modularitycrimsonwarlock wrote: Mon Dec 23, 2024 1:35 pmYep, you still don't get it. Most people don't seem toJac459 wrote: Mon Dec 23, 2024 9:29 am But I can't agree on the modularity....Actually bitwig is far (but far far far) more modular than reason.![]()
So, try this in Bitwig: break a mixer channel out of the main mixer and use it inside a patch of whatever you want to do. Here's a more crazy one: try to use a mixer channel as an insert inside another mixer channel. That last one is not that useful (however, it might be), but it illustrates the real modular nature of Reason. Or have signals somewhere in your project routed to hardware outputs (or inputs for that matter) without having them to go through the main mixer.
This made it possible for me to build a monitoring management console INSIDE Reason, while every other DAW needs external hardware for that kind of routing. My solution even takes care of different correction curves for each monitor set and headphones that I have connected, something even the hardware monitor stations cannot do (unless you buy one with embedded DSP, but then you need to sell a kidney).
These things are not possible in Bitwig afaik (never seen any example or video to the contrary). And they are not possible in any other DAW I know of besides Reason.
That is a very basic scenario... You just load an FX Layer, put whatever software EQ, Compressor you want, then load an HW FX (input and output available) or an HW Clock, or an HW CV for that matter, and you save the preset after. No big deal. You can also route through an audio receiver from anywhere if you want.So, try this in Bitwig: break a mixer channel out of the main mixer and use it inside a patch of whatever you want to do. Here's a more crazy one: try to use a mixer channel as an insert inside another mixer channel. That last one is not that useful (however, it might be), but it illustrates the real modular nature of Reason. Or have signals somewhere in your project routed to hardware outputs (or inputs for that matter) without having them to go through the main mixer.
That is also a classic, I used to have "morphit vet" used as an headphone corrector on a specific channel that I was using to output sound in a different channel that the master I was using to bounce the full project.This made it possible for me to build a monitoring management console INSIDE Reason, while every other DAW needs external hardware for that kind of routing. My solution even takes care of different correction curves for each monitor set and headphones that I have connected, something even the hardware monitor stations cannot do (unless you buy one with embedded DSP, but then you need to sell a kidney).
So, what about polyphonic modulations ?
I think it is much more important because if I want to create a synth based on many synths, I need it to be more than monophonic isn't it ?
And then after we can talk about audio rate modulations ?
https://www.soundonsound.com/techniques ... audio-rate
