How to Create This Organic Rhythm and Sounds?
-
- KVRer
- 7 posts since 19 Feb, 2025
Hello everyone,
I need your help to understand how to create the kind of sounds and rhythm heard in this track starting at 00:20:
Regarding the rhythm, it seems very organic to me, so I find it hard to believe it was made on a classic grid, like Logic for example, which is the software I work with.
As for the instruments, honestly, I have no idea how they were created.
Does anyone have any ideas?
Thank you very much in advance!
I need your help to understand how to create the kind of sounds and rhythm heard in this track starting at 00:20:
Regarding the rhythm, it seems very organic to me, so I find it hard to believe it was made on a classic grid, like Logic for example, which is the software I work with.
As for the instruments, honestly, I have no idea how they were created.
Does anyone have any ideas?
Thank you very much in advance!
-
- KVRer
- 11 posts since 4 Oct, 2023
Groove extracted from the loop/part that is the foundation of the song, as a quantization grid for other instruments.
-
- KVRer
- 11 posts since 4 Oct, 2023
I don't use Logic so I can't help you. Most new DAWs have a groove extraction feature, and some people use Recycle or even Melodyne for this.
Let's say I record an intriguing rhythm tapped on a tabletop with my finger.
In Cakewalk I'll use the "extract groove" feature from AudioSnap Palette on the file with that recording; a little adjustment of the "threshold" parameter and I have a map/grid with the "organic" feel of that recording.
AudioSnap allows you to copy the map to MIDI events (notes) which I can paste into a new track, or add as a new "groove quantize" for later use.
This saves a lot of work and allows you to transfer microrhythmic shifts to parts of other instruments and maintain rhythmic consistency - especially if you're not a good musician like me.
Let's say I record an intriguing rhythm tapped on a tabletop with my finger.
In Cakewalk I'll use the "extract groove" feature from AudioSnap Palette on the file with that recording; a little adjustment of the "threshold" parameter and I have a map/grid with the "organic" feel of that recording.
AudioSnap allows you to copy the map to MIDI events (notes) which I can paste into a new track, or add as a new "groove quantize" for later use.
This saves a lot of work and allows you to transfer microrhythmic shifts to parts of other instruments and maintain rhythmic consistency - especially if you're not a good musician like me.
-
- KVRer
- Topic Starter
- 7 posts since 19 Feb, 2025
Ok, I see the idea. I'll experiment in Logic and see if I can get close to what you're talking about. If you have any video tutorial suggestions, I'm all ears!
Thank you very much for your help!
Thank you very much for your help!
- KVRAF
- 1933 posts since 26 Feb, 2013 from Sweden
Nice esoteric stuff. 
As for the type of sounds used in that song, maybe these type of sounds might suit your needs?
viewtopic.php?p=9055700#p9055700
As for the type of sounds used in that song, maybe these type of sounds might suit your needs?
viewtopic.php?p=9055700#p9055700
Soundsets and presets for Absynth.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.
-
- Patchmeister
- 1931 posts since 3 Nov, 2010
you're lookng for glitchy sounds.
look for vst effects that have the word glitch in them and comb filtrers.
They're unpredictable but record while playing and then cut out little snippets that you like and put them in your project
look for vst effects that have the word glitch in them and comb filtrers.
They're unpredictable but record while playing and then cut out little snippets that you like and put them in your project
CHOOSX Remakes on my Youtube Channel