What's you favourite real time Granular effect?
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- KVRist
- 196 posts since 5 Nov, 2005
Please recommend your favourite real time granular effect (not synth or sampler). I'd like to stick it on a track insert. Oh Mac please... Many Thanks!!!
- KVRAF
- 2673 posts since 18 Mar, 2006 from The Void
- KVRAF
- 3639 posts since 21 Nov, 2015
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev
https://linuxdaw.org
― Aleksey Vaneev
https://linuxdaw.org
- addled muppet weed
- 111242 posts since 26 Jan, 2003 from through the looking glass
clouds/supercell/nebulae
- KVRAF
- 4206 posts since 13 Jun, 2014
I was going to check out Sinevibes because I wanted to add some stuff to my Minilogue, but I didn't realize they made VST plugins too. And wow, their reverbs are just what I'm looking for. I already have Arturia's Fragments, but Albedo is a really nice alternative.
<list your stupid gear here>
- KVRian
- 1492 posts since 7 Jun, 2021
a heads up for Kentaro.
He has realeased a new one not too long ago.
$ 65 (no sales) / it incloudes a very freshly released "Ext" variant ( with LFOs and synced to host)
https://kentaro.tools/simplos
more videos online. See link above
i´ve not played with it so far. will do soon hopefully.
edit: ohoh, had a go. not a favorite of mine vs. my workflow ( no DAW-no automation)
edit 2: donne ! found my way into it. Found my uses. Great,...as anticipated
He has realeased a new one not too long ago.
$ 65 (no sales) / it incloudes a very freshly released "Ext" variant ( with LFOs and synced to host)
https://kentaro.tools/simplos
more videos online. See link above
i´ve not played with it so far. will do soon hopefully.
edit: ohoh, had a go. not a favorite of mine vs. my workflow ( no DAW-no automation)
edit 2: donne ! found my way into it. Found my uses. Great,...as anticipated
Last edited by Funky40 on Tue Mar 25, 2025 6:26 pm, edited 1 time in total.
"Plugin has turned Drug now"....and the business knows it.
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- KVRAF
- 5271 posts since 2 Jul, 2005
Crusher x, saltygrain. They're both great. Then reaktor fills out the rest of what I want to do 99 percent of the time. I guess it depends on what you want to do. Are you trying to make giant spacious clouds of sound, or are you trying to make interesting sounding pitch shifting in the 1 to 2 octave range?
Don't F**K with Mr. Zero.
- KVRAF
- 8446 posts since 29 Sep, 2010 from Maui
Personally, I don't get the fascination with granular these days, it's practically all the same stuff over and over save a couple exceptions like Crusher X. You can achieve the same types of sounds in a myriad of other ways, but throw the term granular out there and everyone creams their jeans... You really only need one plugin imo, i know since I have about 10 of them. YMMV of course...
Someone just needs to make one super advanced sampler to rule them all, then there will be no need for any more dedicated granular plugins. *shrug
Someone just needs to make one super advanced sampler to rule them all, then there will be no need for any more dedicated granular plugins. *shrug
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- KVRAF
- 5271 posts since 2 Jul, 2005
Adding this comment just to be overly precise but all granular effects are buffer based and will add a bit of delay in the process so " real-time" is mostly referring to something that samples a live input to a buffer rather than working on saved audio files/ data.
Pekbro,
I don't really see how granular is more popular than it previously was. It's useful as it's the heart of every time stretching and pitch shifting process around and it's also one of the most capable forms of audio manipulation to make extremely different sounds out of relatively simple starting material and then adding things like per grain filtering, frequency shifting, convolution, as well as interesting analysis based methods of controlling grain generation, you can get way out there.
There's obviously lots of space between a relatively simple "Granular sound source" like you'll find in many synths as a fun addition or oscillator choice, and really deep granular synthesis that allows for extreme control and manipulation at a very fine level per grain. Both are fun and I like that Serum 2 (for instance) added a relatively simple Granular sample player and Pigments has a fun granular oscillator etc. but most of these barely scratch the surface and are all basically variations on a simple independent time/ pitch controllable sampler system that's been around forever. Still having "real-time" pitch and time control is incredibly cool compared to the old timey offline processing that people had to back when. Even a simple implementation like in Kontakt allows for things that would have taken hours of editing when I was a kid.
Building something in Reaktor, Pure Data, Max/MSP amounts to the "super advanced sampler to rule them all" that you mentioned.
Pekbro,
I don't really see how granular is more popular than it previously was. It's useful as it's the heart of every time stretching and pitch shifting process around and it's also one of the most capable forms of audio manipulation to make extremely different sounds out of relatively simple starting material and then adding things like per grain filtering, frequency shifting, convolution, as well as interesting analysis based methods of controlling grain generation, you can get way out there.
There's obviously lots of space between a relatively simple "Granular sound source" like you'll find in many synths as a fun addition or oscillator choice, and really deep granular synthesis that allows for extreme control and manipulation at a very fine level per grain. Both are fun and I like that Serum 2 (for instance) added a relatively simple Granular sample player and Pigments has a fun granular oscillator etc. but most of these barely scratch the surface and are all basically variations on a simple independent time/ pitch controllable sampler system that's been around forever. Still having "real-time" pitch and time control is incredibly cool compared to the old timey offline processing that people had to back when. Even a simple implementation like in Kontakt allows for things that would have taken hours of editing when I was a kid.
Building something in Reaktor, Pure Data, Max/MSP amounts to the "super advanced sampler to rule them all" that you mentioned.
Don't F**K with Mr. Zero.
- KVRAF
- 8446 posts since 29 Sep, 2010 from Maui
I just think that they are all very similar, and most of them have not really taken advantage of all the cool stuff you can do with it. If anyone has ever used something like the morphagene, you'll know what I'm talking about, listen to something by vurt where he uses it, it sounds nothing like the typical granular we all know. To me granular is the realm of the sampler, anything else is just a fancy delay.
afaik, there is no SW equivalent of the HW grain samplers, and all SW samplers fall short of the morphagene or even something like my Rossum Assimil8or (which can fake granular thru sheer muscle).
Anyway, it's all good. I will continue to await my desired SW sampler...
afaik, there is no SW equivalent of the HW grain samplers, and all SW samplers fall short of the morphagene or even something like my Rossum Assimil8or (which can fake granular thru sheer muscle).
Anyway, it's all good. I will continue to await my desired SW sampler...
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- KVRAF
- 5271 posts since 2 Jul, 2005
you should try building something in Reaktor Core if you have it. Or grab pure data/ plug data if you want a free solution. Having the option to manipulate every grain in any way you want as it's generated, is extremely fun whether your using a file or a circular buffer/ buffers. Then combining this with some pitch detection to control grain rates, filter cutoffs etc takes you to some fun places. I don't know if you're into that sort of thing, but it will get you results that are very different from most "vanilla" granular implementations.
Don't F**K with Mr. Zero.
- KVRAF
- 8446 posts since 29 Sep, 2010 from Maui
I'm aware of pure data, tho I have never tried it. I will check it out. I do have Reaktor, tho I'veAh_Dziz wrote: Tue Mar 25, 2025 3:52 am you should try building something in Reaktor Core if you have it. Or grab pure data/ plug data if you want a free solution. Having the option to manipulate every grain in any way you want as it's generated, is extremely fun whether your using a file or a circular buffer/ buffers. Then combining this with some pitch detection to control grain rates, filter cutoffs etc takes you to some fun places. I don't know if you're into that sort of thing, but it will get you results that are very different from most "vanilla" granular implementations.
not used it very much in the last couple years. Anyway thx, always appreciate your input.
-Cheers
- KVRAF
- 5641 posts since 15 Dec, 2011
- KVRian
- 1423 posts since 15 Nov, 2005 from Italy
Morphagene is a beast! I only grasped the surface and it’s a lovely complex machinepekbro wrote: Tue Mar 25, 2025 3:41 am I just think that they are all very similar, and most of them have not really taken advantage of all the cool stuff you can do with it. If anyone has ever used something like the morphagene, you'll know what I'm talking about, listen to something by vurt where he uses it, it sounds nothing like the typical granular we all know. To me granular is the realm of the sampler, anything else is just a fancy delay.
afaik, there is no SW equivalent of the HW grain samplers, and all SW samplers fall short of the morphagene or even something like my Rossum Assimil8or (which can fake granular thru sheer muscle).
Anyway, it's all good. I will continue to await my desired SW sampler...
