Zebralette 3 Spline Editor & UX Discussion

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Speaking of the curve spectrum mode and the harmonic grid. Whenever I'm using that I feel like it'd be nice to have the grid snapping be much stronger. It's super cool that you can be very specific about which exact harmonics are heard in a sound. But snapping to the harmonic gridlines is kinda precise as it stands now, would be easier if the snap distance were longer.

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This is so minor, but the matrix on/off button looking like a recording icon feels a bit off. I’d prefer if you guys used Hive’s design instead, it just feels more right.

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Urs I forget where else I saw this but will we be able to save waveforms? Surely we'll be able to and not have to recreate a Square wave every time we wanted to use one right?!

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I answered a similar question here: viewtopic.php?p=9068219#p9068219

So, yeah, we'll certainly have oscillator presets that contain waveforms.

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Urs wrote: Wed Apr 16, 2025 7:27 am I answered a similar question here: viewtopic.php?p=9068219#p9068219

So, yeah, we'll certainly have oscillator presets that contain waveforms.
Thanks! One issue I've been having is morphing a Saw wave to a Square. I I'm not able to have 3 points in a vertical line (where one point is in the middle of the grid...) once I have them all lines up vertically, the middl point vanishes.

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Yes, excess points get removed. I might reconsider this if I had examples that require them. ATM I don't see why you'd need that middle point on a vertical edge.

That said, I have plans for an option to have points "count more than one" for the Point-by-Point morph option. This should remove a few of the necessities for points being stacked, which currently get removed, too.

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Urs wrote: Fri Apr 18, 2025 8:20 am Yes, excess points get removed. I might reconsider this if I had examples that require them. ATM I don't see why you'd need that middle point on a vertical edge.

That said, I have plans for an option to have points "count more than one" for the Point-by-Point morph option. This should remove a few of the necessities for points being stacked, which currently get removed, too.
It's because...let's say you want to morph from a saw to a square...currently you would need two points like this:
Screenshot 2025-04-18 at 11.33.54 AM.png

But if you wanted to do it like this you can't, because you can't have 2/3 points starting from the same spot
Screenshot 2025-04-18 at 11.35.55 AM.png
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Oh that also means I can't morph from a Tri to a Saw this way...I can't get the line all the way over to the edges because then the point on the middle (on the edges) vanish

So from triangle to saw is impossible:

Screenshot 2025-04-18 at 11.44.58 AM.png
Screenshot 2025-04-18 at 11.45.55 AM.png
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Thank you, great examples!

Just home from dinner, but on first glance I'd say both are somewhat doable already. If I find the time tomorrow, I'll happily look into them.

If I'm not mistaken, first one needs just a single point in the middle of the saw, and morph using "Closest X".

Second I can do too, without any point in the middle at all. But I have to shift it half way around, so the vertical edge of the sawtooth is in the centre, not at the ends.

That said, these are solely limitations of the editor, not of the underlying maths or renderers. We can expand possibilities if needed, without breaking any presets or existing work. For now I'd rather keep it strict in the way it simplifies.

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Urs wrote: Fri Apr 18, 2025 7:41 pm Thank you, great examples!

Just home from dinner, but on first glance I'd say both are somewhat doable already. If I find the time tomorrow, I'll happily look into them.

If I'm not mistaken, first one needs just a single point in the middle of the saw, and morph using "Closest X".

Second I can do too, without any point in the middle at all. But I have to shift it half way around, so the vertical edge of the sawtooth is in the centre, not at the ends.

That said, these are solely limitations of the editor, not of the underlying maths or renderers. We can expand possibilities if needed, without breaking any presets or existing work. For now I'd rather keep it strict in the way it simplifies.
Thanks! Yea well what I was trying to do was go from a Sine to Tri to Saw to Square... I think I got it so check it out when you can:

https://www.dropbox.com/scl/fi/6b4eb8lz ... 4t8vk&dl=0

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Not sure if this is possible already, but it'd be great to be able to option click and drag a curve so you could duplicate it across the timeline

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brick wrote: Fri Apr 25, 2025 11:50 am Not sure if this is possible already, but it'd be great to be able to option click and drag a curve so you could duplicate it across the timeline
I don't think it's possible now, but you can right-click the timeline and duplicate the currently selected curve.

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Thanks Urs

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