Castlevania: Nocturne Composer on Simplifying His Template + Emotional Scoring Workflow

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Hey all,

We just launched a new interview series called Behind The WaveForm™, where we dive into the minds of composers shaping the future of cinematic sound.


For the premiere episode, I sat down with Trey Toy, who scored Castlevania: Nocturne (Netflix) and has worked closely with Trevor Morris and Bear McCreary.



In the interview, Trey talks about:

How he broke into the industry
What it’s like working with established composers
Why he moved away from massive templates
How a curated set of evolving textures helped him find clarity in scoring
His go-to tools for emotional depth in complex scenes


Here’s the full episode if you’re interested:

👉 [MEDIA=youtube]wBANiex78Qc[/MEDIA]


In the full episode (dropping this Friday), we also dive into:

How Trey developed his cinematic voice as a composer
Scoring for IP with a passionate fanbase
Using Emergence Audio's evolving textures to build emotional arcs in scenes


And for anyone curious — he mentions a few specific libraries from Emergence Audio that played a big role in this score:


Clarinet Textures
Infinite Bird Whistle
Soprano, Double Bass, Viola & Violin Textures


Would love to hear from others here: Have you downsized your scoring setup for creative clarity? What’s your approach when working on emotionally heavy scenes?


– Emergence Audio

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Awesome series, loved hearing about his journey and creative process. Stoked for more episodes! Keep them coming

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here's the link of what emergenceaudio provided: (reposted for clarity)


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