GATE-12 Released - Free Trance Gate / Volume Shaper

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GATE-12

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tilr8 wrote: Sun May 11, 2025 3:14 pm Ummm, I cannot reproduce the error on Linux.
I am using latest gate-12 release on OS: Linux Mint 21 (Ubuntu 22.04) x86_64.

Its strange that its failing you on close UI, what happens when the UI closes is that the plugin saves settings to the settings file.
Still I need to reproduce this to be able to debug.

What Linux version are you using?
It uses ubuntu-22.04 on CI to make the builds, I'll try to apply some work around if I can find one, can´t promise it will be fixed, I can´t verify as it is.
Sorry for the confusion, I clarified the bug description above: The crash is triggered when switching to REAPER's Default UI (clicking on the "UI" button). I'm on Arch Linux (BTW).

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Thanks for clarifying, I have a different user complaining the same thing on MacOS, couldn't replay on Windows, will try on Linux later.

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Very neatly done! And very user friendly. I get some plugin crashes though in Logic Pro when scrolling the step window.

Second point of feedback is that the mousewheel sensitivity over the controls is extremely sensitive.
Last edited by Morty-C-137 on Thu May 15, 2025 7:06 pm, edited 1 time in total.

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Thanks for the feedback, glad its working in Logic as well. Which version of GATE are you using? There was a crash when changing the grid size if that's what you mean but has been fixed in recent versions.

About mouse wheel on Knobs I'll have a look, its basically a fixed amount per wheel "click", I don't notice any issue, may be because of the mouse you use, you can always use shift for finer increments.

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tilr8 wrote: Wed May 14, 2025 7:48 pm Thanks for the feedback, glad its working in Logic as well. Which version of GATE are you using? There was a crash when changing the grid size if that's what you mean but has been fixed in recent versions.
Cheers for being responsive. It was the latest release from Github.
tilr8 wrote: Wed May 14, 2025 7:48 pm About mouse wheel on Knobs I'll have a look, its basically a fixed amount per wheel "click", I don't notice any issue, may be because of the mouse you use, you can always use shift for finer increments.
But not in conjunction with moushweel though right, only click and drag?

It just needs a few of those minor things addressed, but apart from that this is very well executed and close to perfect.

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Will check for potential crashes and also try to crash by scrolling on the view and on sequencer, this was patched lately so shouldn't be happening.

Yes mouse wheel + shift adjusts finer increments.

Thanks appreciate the last comment :)

Edit - cannot indeed reproduce the crash, if there are specific steps to crash let me know, otherwise I can scroll the grid on view and sequencer for a lot of time and nothing breaks.

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I would still prefer the mouse-wheel sensitivity worked on. As is now is unusable without shift. I don't know if others experience the same, but that is my vote. Keep up the good work.

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Noted, like I mention it does an increment per wheel "click" maybe its your mouse that has a continuous mode or something, I'll investigate and maybe throttle the wheel input.

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tilr8 wrote: Thu May 15, 2025 12:34 pm Yes mouse wheel + shift adjusts finer increments.
Came back to the plugin to test this to be sure. But Shift + Mousewheel does not work.

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Morty-C-137 wrote: Sat May 17, 2025 1:24 pm Came back to the plugin to test this to be sure. But Shift + Mousewheel does not work.
That's very odd, what mouse are you using may I ask?
This is mostly the code for mousewheel, with shift pressed its 5x slower:

Code: Select all

auto speed = (event.mods.isShiftDown() ? 0.01f : 0.05f);
auto slider_change = wheel.deltaY > 0 ? speed : wheel.deltaY < 0 ? -speed : 0;
parameter.norm_value = parameter.norm_value + slider_change;

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tilr8 wrote: Sat May 17, 2025 1:33 pm
Morty-C-137 wrote: Sat May 17, 2025 1:24 pm Came back to the plugin to test this to be sure. But Shift + Mousewheel does not work.
That's very odd, what mouse are you using may I ask?
This is mostly the code for mousewheel, with shift pressed its 5x slower:

Code: Select all

auto speed = (event.mods.isShiftDown() ? 0.01f : 0.05f);
auto slider_change = wheel.deltaY > 0 ? speed : wheel.deltaY < 0 ? -speed : 0;
parameter.norm_value = parameter.norm_value + slider_change;
I am using a Razor Deathadder on macOS 15.4.1

EDIT: oh, wait... I see that my preferences in Mac Mouse Fix overrides this as I have the shift modifier there setup to scroll horizontally. That was in my search to unify mousewheel behavior across plugins and apps as many devs use different type of modifiers for 'zoom' 'fine control' etc.

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FL Studio (latest) does not recognize the plugin. I get an "error" flag in "manage plugins" window.

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satYatunes wrote: Sun Jun 08, 2025 1:05 pm FL Studio (latest) does not recognize the plugin. I get an "error" flag in "manage plugins" window.
Thanks for letting me know, indeed it does not load here, hopefully something with the latest patch.

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After all its loading and running, I can try the latest FL studio because on version 21 its working, I was just not loading it into the mixer and was loading into a track instead.

Are you copying the full GATE-12.vst3 folder into the vst plugins directory? If you copy just the file with that name it won't work, it has to be the folder called GATE-12.vst3.

Image

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tilr8 wrote: Sun Jun 08, 2025 1:45 pm Are you copying the full GATE-12.vst3 folder into the vst plugins directory? If you copy just the file with that name it won't work, it has to be the folder called GATE-12.vst3.
That's not it :-)

Good news is, I just re-downloaded, copied over to vst3 folder and FL Studio scanned it correctly. It did not matter whether it's in the folder or just the vst3 file. I tried both and FLS scanned correctly both the time.

Looks like FLS is very finicky when it comes to VST3. I have two other plugins which was showing error during scan but it scanned okay when I moved them to the root of C:\Program Files\Common Files\VST3. Lesson learnt.

I love your plugins and appreciate you sharing it for free. :hug:

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