Morphing between different waveforms/sounds is really cool imo.Fannon wrote: Fri May 16, 2025 5:01 amAs someone who hasn't really used vector synthesis yet: What is exciting / special about it, what to look into?
U-he Zebra 3 (Alpha)
- KVRAF
- 1759 posts since 3 May, 2023 from Norway
FL Studio 25 | AudioThing JULY - Deimos - U-he Filterscape - NI Kontour - Softube Model 80 - LUSH-2 - UAD Opal - WaveOSC
- u-he
- 30186 posts since 8 Aug, 2002 from Berlin
The whole point of Zebra Legacy is to keep it alive for as long as we possibly can. As in, as long as we exist or so. One fine day we'll support Windows/Linux on Arm, and if Apple ever moves back to PowerPC (not likely, but...), we'll move it, too.Gam456 wrote: Fri May 16, 2025 10:45 amHi UrsUrs wrote: Fri May 16, 2025 9:36 am In most ways it is exactly like Zebra 2. Any sound designer who has done work on Zebra 2 will immediately be familiar with the workflow of Zebra 3.
With so much change. I guess Zebra 3 won't be compatible with Zebra 2 preset.
Are you planning to keep Zebra 2/HZ for futur minor update (daw, system) ?
Zebra2/HZ will probably even get some of the general UI improvements, e.g. the improved ModMapper editor and whatever upgrades the preset system sees.
Only, as "Legacy" might imply, we won't add major features, and as we always said, moving to MPE or Polyphonic Parameter Modulation is not viable.
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Hi Urs, I keep forgetting to suggest you guys put this as a FAQ on your website (unless it has been done since I last checked)
It comes up a surprising amount of time.
rsp
It comes up a surprising amount of time.
rsp
sound sculptist
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- KVRian
- 1105 posts since 11 Dec, 2020
That's awesome UrsUrs wrote: Fri May 16, 2025 11:38 amThe whole point of Zebra Legacy is to keep it alive for as long as we possibly can. As in, as long as we exist or so. One fine day we'll support Windows/Linux on Arm, and if Apple ever moves back to PowerPC (not likely, but...), we'll move it, too.Gam456 wrote: Fri May 16, 2025 10:45 amHi UrsUrs wrote: Fri May 16, 2025 9:36 am In most ways it is exactly like Zebra 2. Any sound designer who has done work on Zebra 2 will immediately be familiar with the workflow of Zebra 3.
With so much change. I guess Zebra 3 won't be compatible with Zebra 2 preset.
Are you planning to keep Zebra 2/HZ for futur minor update (daw, system) ?
Zebra2/HZ will probably even get some of the general UI improvements, e.g. the improved ModMapper editor and whatever upgrades the preset system sees.
Only, as "Legacy" might imply, we won't add major features, and as we always said, moving to MPE or Polyphonic Parameter Modulation is not viable.
- KVRist
- 419 posts since 11 Jan, 2014
Nice to finally see a new Zebra 3 video from Superbooth. Great to see that Urs is getting everything right for Zebra 3 and not just releasing a half baked product for a cash grab like NI did with Massive X and Maschine 3.
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- KVRAF
- 9586 posts since 5 Aug, 2009
Zabra 2 is still so massive i didnt wrap my head around it. i dunno what Zebra 3 really enhances for Zebra 2? i read alot obout more comfortable workflow and even grouping and stuff, also physical modelling?
but what more? is there a list maybe of stuff already known?
but what more? is there a list maybe of stuff already known?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRist
- 276 posts since 21 May, 2014 from USA
The sound and filters are updated for higher quality, multiple independent pitch trackers, insanely deep oscillator/envelope shape editors, new envelope trigger modes (such as trigger on key release), just to name a few.Caine123 wrote: Sat May 17, 2025 10:38 am Zabra 2 is still so massive i didnt wrap my head around it. i dunno what Zebra 3 really enhances for Zebra 2? i read alot obout more comfortable workflow and even grouping and stuff, also physical modelling?
but what more? is there a list maybe of stuff already known?
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- KVRAF
- 3329 posts since 18 May, 2003 from Sweden
https://en.wikipedia.org/wiki/Vector_synthesisFannon wrote: Fri May 16, 2025 5:01 amAs someone who hasn't really used vector synthesis yet: What is exciting / special about it, what to look into?
Then, download the demo of Arturia's VS-V, an excellent emu of the first vector synth, the Sequential Prophet VS. Play with the virtual joystick and note the display of the programmed movements between the four selected waveforms!
/JHS
If it were easy, anybody could do it!
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- KVRAF
- 9586 posts since 5 Aug, 2009
thx a lot!cake builder wrote: Sat May 17, 2025 10:44 amThe sound and filters are updated for higher quality, multiple independent pitch trackers, insanely deep oscillator/envelope shape editors, new envelope trigger modes (such as trigger on key release), just to name a few.Caine123 wrote: Sat May 17, 2025 10:38 am Zabra 2 is still so massive i didnt wrap my head around it. i dunno what Zebra 3 really enhances for Zebra 2? i read alot obout more comfortable workflow and even grouping and stuff, also physical modelling?
but what more? is there a list maybe of stuff already known?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRist
- 81 posts since 22 Apr, 2018
There is a beta for Zebralette 3 available, the free single oscillator filterless version of Zebra 3. Give it a try and have play with the spline editor and browse some of the presets to see what it can do. The depth of control that this feature alone gives for the sound and its modulation is unparalleled and far beyond what zebra 2 was capable of.Caine123 wrote: Sat May 17, 2025 10:38 am Zabra 2 is still so massive i didnt wrap my head around it. i dunno what Zebra 3 really enhances for Zebra 2? i read alot obout more comfortable workflow and even grouping and stuff, also physical modelling?
but what more? is there a list maybe of stuff already known?
- KVRAF
- 18357 posts since 26 Jun, 2006 from San Francisco Bay Area
Vector synthesis is a fancy term for the ability to mix multiple oscillator sources in a dynamic way. You can absolutely do this in Zebra 2, but they've added a way to make it easier and streamline the process.Fannon wrote: Fri May 16, 2025 5:01 amAs someone who hasn't really used vector synthesis yet: What is exciting / special about it, what to look into?
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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- KVRian
- 923 posts since 13 Jul, 2006
Spitfire31 wrote: Sat May 17, 2025 10:57 am https://en.wikipedia.org/wiki/Vector_synthesis
Then, download the demo of Arturia's VS-V, an excellent emu of the first vector synth, the Sequential Prophet VS. Play with the virtual joystick and note the display of the programmed movements between the four selected waveforms!
/JHS
Ok, sounds like a fancy term for something rather simple. Except you have those mentioned "programmed movements" or maybe physics based movements? It sounded like this is what some KORG synths do with the touchpad?zerocrossing wrote: Sat May 17, 2025 3:21 pm Vector synthesis is a fancy term for the ability to mix multiple oscillator sources in a dynamic way. You can absolutely do this in Zebra 2, but they've added a way to make it easier and streamline the process.
Find my (music) related software projects here: github.com/Fannon
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- KVRAF
- 3329 posts since 18 May, 2003 from Sweden
Korg 'inherited' and developed vector synthesis further. Their first VS keyboard was the Wavestation. It's still available from Korg as a VI.
/JHS
/JHS
If it were easy, anybody could do it!
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- KVRian
- 541 posts since 1 Jan, 2021
Pretty much, yeah. Usually it’s just fading between 4 inputs, no fancy morphing or something. I’m not sure how it’s implemented in Z2/3, though.
In modular environments you can crank it up to audio rate, which can yield interesting results. But I haven’t done it in a while, probably because it was a PITA to set it up, I think.
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- KVRAF
- 5271 posts since 2 Jul, 2005
4 sounds mapped to a plane. The current point on that plane sets the ratio of the levels of your 4 sounds. Then you include modulation of the point. Looks like in zebra this is just a mixer mode, so instead of mixing between 4 single cycle waveforms, you'd be mixing between the 4 signal paths, each of which can be an entire patch.
Edit: I think it's been covered
Edit: I think it's been covered
Don't F**K with Mr. Zero.
