Deep Sound Lab Releases 808Screamer (Includes A Free Version)

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808Screamer Release Notes

TL;DR

808Screamer is our very first plugin release, delivering truly top-tier tone with some rare standout features:

  • Key Tech Highlights


1. Selective Precision: Focuses on crucial frequency bands and levels to optimize both sound quality and CPU efficiency.
2. Even-Order Harmonics: Unique implementation of even harmonics that balances tone richness with performance.
3. Nonlinear Level & Tone Knobs: Faithfully recreates hardware quirks for a more authentic feel.
4. Better Oversampling: Ensures consistent tone regardless of the oversampling setting.
5. Clear Input Gain Guidelines: Provides a reference to help users dial in a sound that’s close to the original hardware.

  • Pricing Model


1. Core plugin features are free; paid upgrades include enhanced GUI and extra functions.
2. Offers both one-time purchase for the paid GUI and subscription memberships, giving paying users extra perks.
3. Different paid GUIs are sold separately—no bundles—so users can pick the style they like best.
4. No holiday sales or discounts to keep pricing fair and avoid impulse buys driven by sales.

Introduction

If you're reading this, you're probably thinking: Another new company? Another screamer plugin? Just a re-skinned tanh code?

Well, honestly, the main reason we started this company wasn’t to chase profits. It was to meet our own needs. We were looking for plugins on the market that fit what we wanted, but sadly, nothing really checked all the boxes. So, we decided to roll up our sleeves and build a lineup of plugins tailored exactly to our vision. And now, here’s our first release: 808Screamer.

Stick with us for a minute—what follows won’t be filled with boring marketing buzzwords or overly complex tech jargon. We’re coming at this from a user’s point of view. We want to share what we’ve learned about screamers and why we felt the need to put out yet another screamer plugin.

Key Tone Features

  • Selective Precision


We believe that because of how the human ear works and the nature of music, modeling should focus more on the key frequency bands and amplitude ranges that really matter. Other companies usually judge modeling accuracy based on how faithfully the hardware’s entire signal processing chain is replicated, which tends to make the precision consistent across the whole frequency response.

But honestly, most people don’t care about sounds outside the 20 Hz to 20 kHz range, and accuracy at input levels below -90 dB or above 0 dB isn’t that critical either. We zero in on the important parts of the sound, which lets us deliver better listening experience while keeping CPU usage reasonable.

  • Even-Order Harmonics


The original hardware generates a lot of even-order harmonics, which play a crucial role in shaping its tone. But most competing plugins on the market don’t actually replicate this feature.

Staying true to our selective precision approach, we developed a unique way to handle this. Because accurately modeling even-order harmonics can be a serious CPU hog, we first focused on precisely capturing the hardware’s odd-order harmonics to nail the overall response. Then, we carefully added in the even-order harmonics to strike the right balance.

  • Non-Linear Level & Tone Knobs


The Level and Tone knobs on a screamer actually affect the signal in a nonlinear way—different knob positions change the harmonic characteristics. Most competing plugins don’t replicate this.

We think this is a really important feature. Without it, you end up with a tricky problem: either the plugin doesn’t match the hardware’s behavior when used as an overdrive, or it doesn’t sound right when used as a booster. So even though implementing this adds quite a bit of CPU load, we decided it was worth it to get it right.

Side note: The reason we started with a screamer is that, in our own music production, we really wanted a high-quality booster plugin. We noticed most screamer plugins on the market don’t meet our expectations when used as boosters.

  • Better Oversampling


We wanted to make sure that whether oversampling is on or off, the plugin’s harmonic distribution and frequency response stay pretty consistent within the 20Hz–20kHz range. We use a lot of third-party plugins ourselves, and we’ve noticed that in many of them, switching oversampling settings can drastically change the tone. At first, we thought it might just be in our heads, but after doing some careful testing, it turns out that in most cases, oversampling really does have a big impact on both harmonics and the overall frequency balance.

Usually, during arranging, we work with lower oversampling settings to save CPU, and then bump it up for the final export. So our goal was to keep the plugin’s harmonic behavior and frequency response as close as possible in both cases—the only real difference being how much aliasing is present.

  • Clear Input Gain Guidelines


For modeling plugins, most users want an experience that feels close to the real hardware. But many plugin makers don’t provide clear official guidance on input gain. Even if the modeling itself is super accurate, if the plugin doesn’t line up with a guitarist’s usual habits and intuition, the final tone can end up pretty disappointing.

With this info, we want to help you get the best sound possible and a usage experience that feels true to the hardware.

Our plugin is calibrated so that a 1000Hz sine wave at 0dBFS equals 12.2dBu. Using the plugin with this setting will give you a sound that’s closest to plugging your guitar straight into the hardware. You can test this yourself with an oscilloscope or a multimeter to find the most accurate value for your audio interface. Of course, you can also check your interface’s manual for the theoretical specs to help you calibrate.

We chose this standard because we found that on many common audio interfaces, the input gain set to zero is pretty close to this value. This way, less geeky users can get a solid experience without having to tweak anything.

P.S. We’ll be adding a detailed calibration guide in the community soon, and the paid GUI will include a quick calibration feature to make things even easier.

About the Pricing

  • A Fairer Pricing Model


As we mentioned earlier, our main goal isn’t to make a big profit, but a reasonable income is necessary to keep our development going. We’ve bought tons of legit software ourselves, but honestly, aside from the ethical side of things, it’s often hard to notice much difference between crack and paid versions.

When designing our business model, we wanted to break away from the usual approach. We want paid users to genuinely enjoy the perks of supporting us, while free users can still benefit from advances in music tech. So, if you want to support us, here are two options:

1. One-Time Purchase for Paid GUI: For each plugin, we offer a free GUI plus multiple paid GUI options. Don’t worry—the core sound and features are the same across all GUIs. Paid GUIs just add more convenience and a smoother experience. Plus, buyers get extra perks and services.

2. Subscription Membership: Join our subscription and get access to all paid GUIs. Even if your membership expires, you keep using the last GUI version you had. Subscribers also enjoy plenty of extra benefits and services.

In short: the core plugin features are free, and paid stuff covers better GUIs plus extra features and services. We hope this way more people can use our plugins, and we get better feedback from everyone. For more details on pricing and features, keep an eye on our website—we’ll be updating it with more info soon.

  • Why Charge for the GUI?

Our users are true artists, each with their own unique aesthetic. Some prefer skeuomorphic (realistic) designs, others lean towards flat, minimalist styles, and so on. That’s why offering paid GUIs makes total sense — everyone can pick the look they dig, instead of being stuck with just one design the developer provides.

Importantly, the paid and free GUIs deliver the exact same sound quality and core features. This way, you can decide based on what fits your workflow and budget. Usually, the plugins you use the most and rely on deserve a little investment to unlock smoother workflow and a better experience. For those you use less often, the free GUI still gives you the same killer tone, just with a slightly less polished interface.

Imagine two scenarios:

1. You’re an electronic music producer and need to process an electric guitar for a track here and there. Since the guitar isn’t your go-to instrument, you might only use the plugin once on that song. In this case, the free GUI makes perfect sense — why pay for a one-time use? And don’t worry, even the free GUI nails the tone, so your music stays top quality.

2. You’re a rock star and electric guitars are your bread and butter. You use guitar-related plugins on every track. Here, investing in the paid GUI pays off big time, giving you a smoother workflow and better user experience. The time and energy you save means more focus on your music, not wrestling with plugin interfaces.

  • Why Different GUIs Are Sold Separately?

Creating each GUI — from the visual design to the coding — takes time and resources. On top of that, offering them individually helps us gather more accurate feedback about which styles people actually like. That way, we can keep improving and better serve our paying users in the future.

We also didn’t want to bundle all the GUIs together into one big package, because that would mean you’d end up paying for designs you might not even like or use. Selling them separately keeps things fair and flexible.

Of course, all paid GUIs offer the exact same features — most of the time, you’ll just pick the one that fits your taste and workflow, with no need to buy more than one.

  • Will You Have Holiday Sales Like Black Friday or Summer Promotions?

Nope — music plugins aren’t impulse buys or fast-moving consumer goods. We don’t want users making purchasing decisions based on whether there’s a discount happening. We've all been there: needing a specific plugin urgently, but it’s not Black Friday — so we’re forced to buy it at full price and feel bad about it. Or, during a big sale, we grab a bunch of plugins just because they’re discounted, only to realize later we didn’t really need them and end up with buyer’s remorse.

We want people to buy our paid features because they actually need them — not because a timer or flashy deal pushed them into it. That’s why we don’t do seasonal sales. What we do promise, though, is fair and honest pricing based on development costs and product quality.

That said, we will offer discounts for annual memberships and returning customers. If you’re someone who truly supports what we’re doing, we’ll absolutely do our best to give back.

Bottom line: if you know you really need one of our plugins, you can buy it anytime — the price is always as good as it gets.


Conclusion

Thanks so much for taking the time to read this. This is a pre-release version, and for now, it only includes the free GUI. Since this is our very first release, we’ve done our best to test it thoroughly — but there’s always a chance that some bugs or oversights slipped through.

If you run into any issues while using the plugin, please don’t hesitate to reach out. We’ll do our best to fix things as quickly as possible. Once we’ve addressed anything we feel is serious or disruptive, we’ll move forward with the full official release, including the paid GUIs. We don’t want anyone who supports us to pay for something that isn’t rock solid.

Of course, if we’re lucky and there aren’t any major bugs, the paid GUIs might drop just a few days after this pre-release.

Either way, we hope you enjoy using 808Screamer in your music, and that it finds a meaningful place in your creative process. We also hope you can feel the love we put into it — our passion for music and our obsession with great tone.

Go ahead, download it, try it out, and let us know what you think. We’ll keep improving the plugin, adding new features and making it even better over time.

Thanks for your support — we’re just getting started, and we can’t wait to bring you more.


https://www.patreon.com/deepsoundlab
Last edited by deepsoundlab on Sun Jun 01, 2025 3:36 pm, edited 4 times in total.

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Looks interesting, will give her a go. However I noticed the link posted here doesn't go to the Patreon page. I found this one works:
https://www.patreon.com/deepsoundlab
Cheers-

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I checked it on a pre recorded song and I like it so far.
It is mono, please make it stereo.
For whatever reason you didn't give us a price, only thoughts about pricing. :-)
ABX is enemy to GAS

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Jonathan Shepherd wrote: Sun May 18, 2025 2:11 pm Looks interesting, will give her a go. However I noticed the link posted here doesn't go to the Patreon page. I found this one works:
https://www.patreon.com/deepsoundlab
Cheers-
Thanks so much for the love and the helpful feedback! We're still getting the hang of the publishing rules on different platforms, but once we're up to speed, we'll update the links accordingly.

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whassup wrote: Sun May 18, 2025 9:57 pm I checked it on a pre recorded song and I like it so far.
It is mono, please make it stereo.
For whatever reason you didn't give us a price, only thoughts about pricing. :-)
Thanks so much for your support—really glad you're enjoying 808Screamer! We promise its tone won't let anyone down.

About stereo support: our original plan was to include it only in the paid GUI version, but it looks like that caused some confusion. Totally our bad. After thinking it through—and realizing how common this use case actually is—we’ve decided to fix that in the next update. Full stereo support will be added to the free GUI version as well.

As for pricing: our current model for analog-modeled plugins is this—
**Price = 2 × √(original hardware price)**

We take the “original price” from the lowest listed price at two of the biggest online gear retailers. If we ever model hardware that’s no longer in production, we’ll use the average secondhand market price instead.

Based on that formula, the price for this plugin came out to $26.

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I think it's cool you're obsessing over details like this. There are quite a few "Tube Screamer" clones on the market that leave a bunch of stuff out.

On the other hand, Cytomic's "The Scream" is already a painstakingly accurate Tube Screamer at a similar price. If you haven't seen the video of Andy from Cytomic comparing The Scream back and forth with the hardware pedal and a scope onscreen, it's worth a watch. And you can mod the entire circuit! Similar price point too.

However, there's room for more than one really good Tube Screamer. That said, please do a Rat, or a Big Muff, or a Fuzz Face. The Muff in particular is hard to do right in software. Very good companies have failed miserably there. ;)

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Funny price model.
In Germany we say "Pi mal Daumen".
But whatever makes you float. ;-)
If I may wish I would like to see a gooood Klon as plugin.
ABX is enemy to GAS

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Funkybot's Evil Twin wrote: Mon May 19, 2025 2:06 pm I think it's cool you're obsessing over details like this. There are quite a few "Tube Screamer" clones on the market that leave a bunch of stuff out.

On the other hand, Cytomic's "The Scream" is already a painstakingly accurate Tube Screamer at a similar price. If you haven't seen the video of Andy from Cytomic comparing The Scream back and forth with the hardware pedal and a scope onscreen, it's worth a watch. And you can mod the entire circuit! Similar price point too.

However, there's room for more than one really good Tube Screamer. That said, please do a Rat, or a Big Muff, or a Fuzz Face. The Muff in particular is hard to do right in software. Very good companies have failed miserably there. ;)
Really appreciate you resonating with our philosophy.

We’re definitely familiar with the company and product you mentioned—it’s a fantastic piece of work. In fact, we ran extensive tests and A/B comparisons against a bunch of plugins and hardware units, and that one stood out as one of the very few that could match—or even slightly outperform—ours in several technical benchmarks. Of course, there were other test cases where our plugin held its own or came out ahead.

Knowing such a strong competitor is out there, we still chose to release this plugin because we believe that beyond just tone quality, diversity in design also matters. People's tastes and workflows vary, and even if two plugins sound close, differences in design can make one click better with a certain type of user. That’s something we plan to explore more in future updates and refinements.

As for the hardware units you brought up—we’re super interested in those too. Once we wrap up our current release cycle, we’ll be putting up a poll on our website to let folks vote on what we should model next. Stay tuned!

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whassup wrote: Mon May 19, 2025 3:32 pm Funny price model.
In Germany we say "Pi mal Daumen".
But whatever makes you float. ;-)
If I may wish I would like to see a gooood Klon as plugin.
Absolutely! We’ll make sure to include that option in our next community poll—stay tuned on our website so you don’t miss it.

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One easy suggestion: stick a link to your website in your KVR signature. That will 1) make it easier for people to find it regardless of what thread you may be in, and also 2) just let people know you're a developer. It's good free marketing.

Looking forward to what you guys cook up next!

And don't let Andy form Cytomic hear you say yours came out ahead in some respects (unless it's CPU performance maybe). He gave the Mixwave folks a bit of a talking down to after they released their Tube Screamer pedal with no even harmonics! But you guys got that part right. ;)

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Funkybot's Evil Twin wrote: Mon May 19, 2025 5:22 pm One easy suggestion: stick a link to your website in your KVR signature. That will 1) make it easier for people to find it regardless of what thread you may be in, and also 2) just let people know you're a developer. It's good free marketing.

Looking forward to what you guys cook up next!

And don't let Andy form Cytomic hear you say yours came out ahead in some respects (unless it's CPU performance maybe). He gave the Mixwave folks a bit of a talking down to after they released their Tube Screamer pedal with no even harmonics! But you guys got that part right. ;)
Thanks again for your kind words and thoughtful feedback—and sorry for the delayed reply! We've been totally swamped these past few days trying to navigate all the rules across different platforms.

Andy has really done some incredible work—there are a ton of things in his products that genuinely blew us away. That said, we also have our own take on certain aspects we care deeply about. Truth is, we actually started this project quite a while ago (around 3 years back), but only discovered Andy and his work about six months ago—by then, our demo was already up and running. Honestly, if we had known earlier that something this high-quality already existed, maybe we wouldn’t have started in the first place—haha.

There’s just so much exciting stuff ahead—better modeling techniques, more hardware to emulate, stronger software engineering, and better-looking designs. We’re hoping to bring more and better plugin to the table soon. That said, we’ll definitely need continued support from users like you to make it all happen. Fingers crossed everything goes smoothly from here on out!

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How about modeling some guitar pedals that haven't already been done to death?
Everyone has done the same 3 or 4 boring distortion pedals. Do some neglected classic flanger and phaser pedals instead.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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Tried it on a drum bus and also as a bass booster, and the results were clean, musical, and not overly hyped. Plus, the fact that it maintains tone consistency even when switching oversampling is a huge win. For a first release, this is seriously impressive. Definitely keeping this plugin close in my projects.
Drum Packs, Presets & Templates :arrow: DAWZone.com

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jamcat wrote: Tue May 20, 2025 4:07 am How about modeling some guitar pedals that haven't already been done to death?
Everyone has done the same 3 or 4 boring distortion pedals. Do some neglected classic flanger and phaser pedals instead.
That’s honestly a great idea! But effects like phasers and flangers can’t be modeled directly with our current approach—they need a whole different modeling method built specifically for them, which takes quite a bit of time and research.

That said, we’re actually in the middle of figuring out what our next research direction should be. We’ll definitely include those kinds of effects in the next roadmap poll to see what the community’s most interested in.

It’s a bit frustrating, but we’re a really small team, so we can’t tackle too many things at once. Thanks for your understanding—and keep the ideas coming!

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dawzone wrote: Tue May 20, 2025 5:43 am Tried it on a drum bus and also as a bass booster, and the results were clean, musical, and not overly hyped. Plus, the fact that it maintains tone consistency even when switching oversampling is a huge win. For a first release, this is seriously impressive. Definitely keeping this plugin close in my projects.
Thanks for the love! Throwing the Screamer on drums is such a cool move—seriously powerful stuff!

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