Alchemy - LFO RandGlide Shape?

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hi guys,
im checking some old presets i made and try to re-create them in Serum 2 or maybe Pigments.
I see I used RandGlide as the shape but i dunno how this looks like or how i might be able to re-create it? or is it maybe unique in Alchemy?

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I don't have Serum 2 or Pigments.

here is some context regarding Alchemy's RandGlide from Google AI:
In the context of Apple's Alchemy synthesizer, the phrase "shape random glide" likely refers to the Random Glide LFO shape.
Here's a breakdown:
Alchemy LFOs: Alchemy offers various LFO shapes (Low-Frequency Oscillators) that can be used to modulate different parameters.
Random Glide: This specific LFO shape provides a smooth, random modulation that constantly changes between random values. The rate of these changes is controlled by the LFO's Rate control.
"Glide" in a broader sense: In the context of synthesizers, "glide" also refers to portamento, which creates a smooth slide from one note pitch to the next.
Therefore, "shape random glide" in Alchemy refers to using the Random Glide LFO shape to create a smooth, random fluctuation in a modulated parameter, potentially influencing pitch or other elements to create a "gliding" effect between random values.

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From the manual:
'Basic' also contains two randomised choices. Use 'RandGlide' when you need a constantly
fluctuating random modulator; it reaches new random values at a speed set by the Rate control,
and it glides smoothly from one value to the next. Use 'RandHold' when you need a stepped random
modulator (e.g. for sample and hold effects); it jumps to new random values at a speed set by the
Rate control, holding each value until the next jump occurs.

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In Pigments you'd use one of the random generators and turn up the slew time. In serum you can multiply a ramp by a random note on value or use the chaos mod source.
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