I recently shared a new wavetable shaping method based on displaced Bézier curves combined with smoothing. It was originally discovered by accident while developing a drawing tool, and it led to some surprisingly effective waveform results that resemble filtered versions of sharp curves — all with very low computational cost.
You can check out the full explanation, diagrams, and demo video in the original thread here:
Since this technique is especially relevant to sound design and waveform crafting, I thought it would be valuable to share it here too.
Curious to hear your thoughts or if you see possible applications for synthesis!
– LT
