Is there a way to "smear" audio in the time domain?

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You can always try Zyklops. I had a lot of fun with this. You can load a wave and put it to an exact grain of the wave.

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isnt smearing in the time domain, reverb?
:ud:

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vurt wrote: Sat May 24, 2025 8:47 pm isnt smearing in the time domain, reverb?
yes! this, (or time expansion)!... or granular. take your pick or combine or....



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How about using your favorite convolution engine with filtered and volume shaped noise as the impulse? Filtering the noise gives exact control of what frequency range you want to "time-smear", the envelope/ADSR of the noise gives control over how you want the smearing to evolve over time, and the wet/dry mix could determine the amount of smearing.

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Just remembered I did this brilliantly under-viewed video about smearing and blurring noises..

the technique FilterEverything mentioned is covered in chapter 3 at 13:33 - all the 3's, and a 1

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Thanks for the video, CinningBao. The last method using PaulXStretch seems to be what I was imagining. Reverb is not suitable because it happens only after an impulse; I was looking for something that happens equally before and after an impulse, which seems to be what this is. Also, it appears to be using the method I had imagined - using large FFT blocks to blur the sound in the way that a spectrogram is blurred visually by using large FFT sizes to create it. Groovy.

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David Kissam wrote: Fri May 23, 2025 2:08 pm I am working on samples for a character piano VI that I am making.
If this is recorded from a real acoustic instrument, then it can be fixed during the recording, eg by placing the mic further away.
Probably much too late for that now ;-)
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David Kissam wrote: Thu Jun 19, 2025 2:43 pm Reverb is not suitable because it happens only after an impulse; I was looking for something that happens equally before and after an impulse, which seems to be what this is
If you load a symmetric impulse into the convolver, you will get equal amounts of blurring before and after the transient.

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FilterEverything wrote: Thu Jun 19, 2025 4:12 pm If you load a symmetric impulse into the convolver, you will get equal amounts of blurring before and after the transient.
Cool, I did not know that.

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BertKoor wrote: Thu Jun 19, 2025 3:13 pm
David Kissam wrote: Fri May 23, 2025 2:08 pm I am working on samples for a character piano VI that I am making.
If this is recorded from a real acoustic instrument, then it can be fixed during the recording, eg by placing the mic further away.
Probably much too late for that now ;-)
It is indeed too late, but also I think there would have been no way to capture the tone I wanted while also avoiding the noises. A truly clever person might have sampled a different piano. :ud:

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Since I didn't see it mentioned here yet, Velvet Machine by Phonolyth does basically what you're asking for, I think:

https://phonolyth.com/products/velvet-machine

The underlying technique is basically convolution with velvet noise using an envelope of your choosing, up to 10 seconds long. It's pretty neat!

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David Kissam wrote: Thu Jun 19, 2025 2:43 pm Thanks for the video, CinningBao. The last method using PaulXStretch seems to be what I was imagining. Reverb is not suitable because it happens only after an impulse; I was looking for something that happens equally before and after an impulse, which seems to be what this is. Also, it appears to be using the method I had imagined - using large FFT blocks to blur the sound in the way that a spectrogram is blurred visually by using large FFT sizes to create it. Groovy.
My pleasure David; I'm glad someone finally got some use from it! :)
I think the confusion (at least for me) was that you were asking for a solution in the time domain (where we'd use delays and allpass-filters to repeat and blur the sound) so I was keeping away from convolution and FFT majick.

I was briefly involved in the development of the Xenakios 'remix' of paulstretch (and I have a deepdive into it if you fancy some super-nerdery) where I managed to convince him to increase the maximum block size to around 1 minute. THAT'S AN FFT BLOCK SIZE OF ONE MINUTE. Enjoy :)


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