viewtopic.php?p=9100332#p9100332Vaultnaemsae wrote: Thu Jul 03, 2025 12:19 pm I followed the instructions on the GitHub page to set this up in macOS but could not get the GUI to render, just a red GUI and an error message. It must be user error, even though I followed the instruction to the letter, right?
Anyway, I’m wondering, what’s the actual difference between this and the other two similar looking plugins floating around these days? I seem to be missing a bit of the history.
OB-Xf by Surge Synth Team
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- KVRist
- 60 posts since 30 Nov, 2023
- KVRAF
- 24405 posts since 7 Jan, 2009 from Croatia
Can you show a screenshot of the exact location in Documents and how the folders are within?Vaultnaemsae wrote: Thu Jul 03, 2025 12:19 pm I followed the instructions on the GitHub page to set this up in macOS but could not get the GUI to render, just a red GUI and an error message. It must be user error, even though I followed the instruction to the letter, right?
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- KVRist
- 122 posts since 8 Jul, 2017
I already removed it so I can’t show you that now, but as I recall, in my macOS documents folder I created a sub folder with the name indicated in the instructions (IIRC it was Surge Synth Team) and put the assets folder inside it. I still couldn’t get the GUI to render after rebooting the DAW and trying to reload OB-Xf.
- KVRAF
- 24405 posts since 7 Jan, 2009 from Croatia
The path should be: Documents/Surge Synth Team/OB-Xf/Themes (and other things from assets folder - but NOT the assets folder itself!).
You even got the Terminal command in the readme, that one will surely work.
You even got the Terminal command in the readme, that one will surely work.
- KVRAF
- 8100 posts since 13 Jan, 2003 from Darkest Kent, UK
I'm getting an instant crash when loading the vst3 or clap in Reaper (as in Reaper shuts down completely), maybe I'm misunderstanding but should the files in the nightly download just work? The GUI appears very briefly (small stretched image) so believe I have the assets correctly placed. Not much in Event Viewer, just that Reaper crashed... Win11 24H2, Reaper 7.36. Cheers.
- KVRAF
- 24405 posts since 7 Jan, 2009 from Croatia
I would urge anyone who is not a developer to NOT download and test the nightlies just yet. Things are moving in many directions and some of those are very broken. We will announce when things are ready for beta. Thanks!
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- KVRian
- 1213 posts since 25 Dec, 2018
Does the standalone also crash?
Also are your assets up to date with your binary? That is you downloaded at the same time
By the way this manual asset install rigmarole is temporary - we just haven’t gotten to writing installers and so on yet. Appreciate patience with this clumsy alpha install as we do the refit / reboot
Also are your assets up to date with your binary? That is you downloaded at the same time
By the way this manual asset install rigmarole is temporary - we just haven’t gotten to writing installers and so on yet. Appreciate patience with this clumsy alpha install as we do the refit / reboot
- KVRAF
- 8100 posts since 13 Jan, 2003 from Darkest Kent, UK
Yeah, the standalone crashes and the assets were downloaded at the same time.
I'll stand back and let you get on, not waste your time at this stage. Appreciate everyone's efforts.
I'll stand back and let you get on, not waste your time at this stage. Appreciate everyone's efforts.
- KVRist
- 376 posts since 31 Jan, 2014 from Denmark
I'm thrilled that the Surge synth team has taken over this project.
Looking forward to all the future improvements
Looking forward to all the future improvements
I can't lie to you about your chances, but... you have my sympathies.
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- KVRist
- 122 posts since 28 Nov, 2021
Surge Synth Team - in my opinion, the best developers of open music software at the moment. I hope the work on SurgeXT will continue.
- KVRAF
- 24405 posts since 7 Jan, 2009 from Croatia
Of course work on Surge will continue! It's just at a slower pace now, as we have our hands full with Shortcircuit XT and OB-Xf 
- KVRAF
- 7019 posts since 19 Apr, 2002 from Utah
How close are we getting to Shortcircuit being ready for beta testing?
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
- KVRAF
- 24405 posts since 7 Jan, 2009 from Croatia
This is not the thread to ask that question, though. 
- KVRAF
- 3228 posts since 10 Nov, 2013 from Germany
Link to your site is not working?Ghostwave wrote: Sun Jun 08, 2025 7:06 pm And I'd be happy to contribute to the factory patches if there are open spots.
I released a bank for OB-Xd years ago, Blueshift, (https://www.kvraudio.com/product/bluesh ... wave-audio) and I'd be happy to update it and add more presets.
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- KVRAF
- 6241 posts since 26 Sep, 2003 from right here, as you can see ...
I highly second especially nr.1. especially osc gain trimmers that feed the filter. Especially on an OBX/A where the filter was somewhat clean, this could make all the difference (along with a trimmer for the reaonance to boost it against the internal saturation, when the gain of the oscs are boosted into the filter). As to me the filter in the OBX/A's always was the weak point (loving the rest though - the crossmod is gorgeous), having a great and flexible Filter (self oscillation, filterfeedback saturation) along with the ability to feed it with more gain via osc gain trim pods would IMHO literally make the OBX step up significantly.Funkybot's Evil Twin wrote: Sun Jun 15, 2025 12:57 pm If you folks are open to FR's, over the long-term (I know you're just trying to get it up and running), I'd like to see stuff like:
1. More voice offset settings (I like how Korg did it with Multi-Poly, where you had individual trimmers for OSCs, VCF, Envs, then a global depth knob). I know it's got "Slop" params already for Filter, Glide, and Env, but it could benefit from tuning drift too and having a master depth. Doesn't need to go as far as Obsession with the offset trimmers though.
2. Some kind of built-in saturation. OB-XTreme, for example, is a ton of fun once you start playing with the inter stage and output stage saturation.
3. Basic Chorus, Delay, Reverb (from SurgeFX) would be a really nice addition.
4. EDIT: Oh, and if the voice structure would allow for fun CLAP per-voice modulations, that would be slick for people who use hosts that allow for such things.
But thanks for your work on keeping the original open-source project going!
@evildragon - in Surge you have implemented an enhanced version of the Obxd Filter (i think it's Variation 2) - and to me it's one of my alltime favorite filters - and it shows the flexibility of that filter design/algorithm, I mean who would've thought that this filter could sound like _THAT_. It literally transforms the "meh" filter of the OBX into "woohaa" territory in Surge.
So yeah - i'm all for a cirquit bend trimmers section, that can transform an OBX into other territories. Simply because i did the same with my mc202 - and i was really going "wtf?!" in a good way, when i heard how that filter can sound, when cranking up the osc gain pot on the board. And that filter ist an already great one.
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
