SpectraLayers 12

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On the topic of models and libraries, most are trained and developed internally, others initially comes from sources whose license allows a free reuse (such as MIT, BSD, LGPL, ...) and are then improved internally, with algorithms and further trainings, depending on the case. It's rare a library or a model is reused as-is in SL, and often performances and capacities of certain modules are improved over time with patches (which was the case in SL11 and successive patches, beyond bug corrections).
I also publish several MIT and BSD technologies myself (including technologies coming from SL development) which are then reused in free and private projects (and I'm not necessarily aware of it), it contributes to a virtuous circle.

Regarding general stability, even if it's understandable it can sometime be frustrating for early adopters with the very first public version, keep in mind there was a nearly 2 months beta-phase with a hundred beta testers and internal QA. But as soon as a software becomes widely available on thousands of different computer configurations, different use cases and way of using the software, and that new version also includes important architectural changes so it can continue to evolve (such as with this release, the possibility to edit multiple layers at once, handling Windows ARM architecture natively, etc), it's complicated to guarantee a fully stable launch.
Typically there's a frequent issue that comes up with AMD GPU users since the launch, unfortunately there were no AMD GPU users in our beta testers pool this round to identify this issue...

But we pay attention to feedbacks, and a first patch should come soon enough to solve the most frequent issues.

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Seems that Steinberg was updated the price for Spectralayers. Previous upgrade was 80 USD, now 90...

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... " there is a 20% discount on updates until the 16th July " ...

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paulbreeze wrote: Sat Jul 05, 2025 8:14 pm ... " there is a 20% discount on updates until the 16th July " ...
Yeah. I think that's the first time when they do a discount in the release date. I think it's the one of the reason why they updated the price. Regular they do a 40% discount after 5-6 months after the official release... seems that at this situation the sale after 5-6 months will be 50%. Hope so.

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Robin Lobel wrote: Sat Jul 05, 2025 7:14 am On the topic of models and libraries, most are trained and developed internally, others initially comes from sources whose license allows a free reuse (such as MIT, BSD, LGPL, ...) and are then improved internally, with algorithms and further trainings, depending on the case. It's rare a library or a model is reused as-is in SL, and often performances and capacities of certain modules are improved over time with patches (which was the case in SL11 and successive patches, beyond bug corrections).
I also publish several MIT and BSD technologies myself (including technologies coming from SL development) which are then reused in free and private projects (and I'm not necessarily aware of it), it contributes to a virtuous circle.

Regarding general stability, even if it's understandable it can sometime be frustrating for early adopters with the very first public version, keep in mind there was a nearly 2 months beta-phase with a hundred beta testers and internal QA. But as soon as a software becomes widely available on thousands of different computer configurations, different use cases and way of using the software, and that new version also includes important architectural changes so it can continue to evolve (such as with this release, the possibility to edit multiple layers at once, handling Windows ARM architecture natively, etc), it's complicated to guarantee a fully stable launch.
Typically there's a frequent issue that comes up with AMD GPU users since the launch, unfortunately there were no AMD GPU users in our beta testers pool this round to identify this issue...

But we pay attention to feedbacks, and a first patch should come soon enough to solve the most frequent issues.
thanks for calrifying!
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