Low pass filter on drum group

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I simply want to filter/transition the drum group using a low pass filter but I’m having trouble blending the filtered drums and the full drum sounds when they kick in. Do you know what I mean?

What are your strategies for blending the effect seamlessly with the full on, no low pass filter?

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Filter as a special effect?
First compress and add reverb :shrug:
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I’ll post an example later

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Typically, I would bounce a section that I want filtered and apply FX to that. Using your main channel and applying a filter sweep often means you need to do other automation, like some gain staging or automating a device on/off which can result in a sort of discontinuity click on the beat immediately after the sweep. Easiest way is to literally separate out a section as audio and do whatever you want to that.

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Add all the drums to the Group and filter the group.
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Managing the volume change with resonance is a big part of the truck to managing that sort of thing. The fast transition from processed to unprocessed is the easiest but for things to fall apart. Bouncing the part you want to have filtered , along with the full ring out of all the sounds at the end and then processing that independently would give you the most natural result. If "natural" isn't your target then you still might want to bounce things. You could also turn things up when the cutoff is low. The trick is readjust to screw around until you get it how you want it. I try and switch between processed and unprocessed bits very quickly as I'm trying to create contrast. It all depends on what you want.
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Ah_Dziz wrote: Wed Jul 16, 2025 2:34 am Managing the volume change with resonance is a big part of the truck to managing that sort of thing. The fast transition from processed to unprocessed is the easiest but for things to fall apart. Bouncing the part you want to have filtered , along with the full ring out of all the sounds at the end and then processing that independently would give you the most natural result. If "natural" isn't your target then you still might want to bounce things. You could also turn things up when the cutoff is low. The trick is readjust to screw around until you get it how you want it. I try and switch between processed and unprocessed bits very quickly as I'm trying to create contrast. It all depends on what you want.
This where macros are good. Say I want to use a lp filter on kick drum. I want to highlight some of the harmonics with resonance but if I'm sweeping down, by the time I'm in the lows say under 150hz, I'm going to get some significant gain increases. So assigning a macro to control cutoff and also reducing overall volume helps to nullify this. Even better is assigning the same macro to a high pass filter whose maximum cuttoff is say 150hz so by the time the low pass is at 100hz or so, the high pass is at its near maximum and I'm not getting big sub bass booms to f**k with my compression/Saturation etc. I've got a few Bitiwg presets that do this and also things like Filterverse or Shaperbox can get you there. Just wish that Shaperbox allowed more than one of each Shaoer per instance.

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It usually only takes a minute or two playing with automation to get the results I want for this sort of thing. Setting up macros and presets for FX is usually more work than I'm interested in (aside from some basic chains I use when tracking live vocals and guitars). I try to never put anything on the master out of a mix I'm working on unless it's a clipper.
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Ah_Dziz wrote: Fri Jul 18, 2025 11:14 pm It usually only takes a minute or two playing with automation to get the results I want for this sort of thing. Setting up macros and presets for FX is usually more work than I'm interested in (aside from some basic chains I use when tracking live vocals and guitars). I try to never put anything on the master out of a mix I'm working on unless it's a clipper.
Yeah, fair enough. I'm nerdy enough to enjoy making fun little problem solvers like this. Actually got something close to writers block for the last few weeks and have been just making generative patches in Bitwig and lots of different instrument/effect racks.

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Depends, you figure it out yet? I'd like to hear an example as well. I agree with grouping them together and compressing.

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